2DMX: 2D Sim MX Game for Desktop and Android
Re: 2DMX: 2D Sim MX Game for Desktop and Android
This game for mobile is the shit btw.
only one to win something real from the game!
Re: 2DMX: 2D Sim MX Game for Desktop and Android
I downloaded the update for this, and when I try to play all is good until the track loads. Once the track loads it just shakes like an earthquake, and I can't play. Anyone have this same issue?
Re: 2DMX: 2D Sim MX Game for Desktop and Android
Agreed.Jones221 wrote:This game for mobile is the shit btw.
And no, I don't have that problem Tyskorn.
Re: 2DMX: 2D Sim MX Game for Desktop and Android
Well, I mean for the desktop version. There is a new update on the website from the 14th of October I think, and that is the one I'm having issues with.
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Re: 2DMX: 2D Sim MX Game for Desktop and Android
yep same thing i havent played it since but like you i would like it to be fixed as i really wanna play this gametyskorn wrote:I downloaded the update for this, and when I try to play all is good until the track loads. Once the track loads it just shakes like an earthquake, and I can't play. Anyone have this same issue?
Pumaxcs wrote:Easy as juan too tree.
Re: 2DMX: 2D Sim MX Game for Desktop and Android
multiplayer mode would boost this game's popularity.
Proud MXS member since 2008
Still a MXS 125CC rider!
2011 SMA nationals championships leader
5th at the GP replica series 2011
3th overall with team Holland at the MXSON 2010
Still a MXS 125CC rider!
2011 SMA nationals championships leader
5th at the GP replica series 2011
3th overall with team Holland at the MXSON 2010
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- Posts: 658
- Joined: Fri Nov 30, 2007 1:34 pm
Re: 2DMX: 2D Sim MX Game for Desktop and Android
Are you guys only having the "earthquake" effect when it is in full screen? That's the only way I can reproduce it.
Re: 2DMX: 2D Sim MX Game for Desktop and Android
Kawasakis wrote:Help.
Code: Select all
# # A fatal error has been detected by the Java Runtime Environment: # # EXCEPTION_ILLEGAL_INSTRUCTION (0xc000001d) at pc=0x68403470, pid=4092, tid=3160 # # JRE version: 6.0_26-b03 # Java VM: Java HotSpot(TM) Client VM (20.1-b02 mixed mode, sharing windows-x86 ) # Problematic frame: # C [gdx.dll+0x3470] # # If you would like to submit a bug report, please visit: # http://java.sun.com/webapps/bugreport/crash.jsp # The crash happened outside the Java Virtual Machine in native code. # See problematic frame for where to report the bug. # --------------- T H R E A D --------------- Current thread (0x02caa800): JavaThread "AWT-EventQueue-0" [_thread_in_native, id=3160, stack(0x03120000,0x03170000)] siginfo: ExceptionCode=0xc000001d Registers: EAX=0x22c2fc30, EBX=0x02caa928, ECX=0x02cab1b0, EDX=0x00000000 ESP=0x0316efa0, EBP=0x0316efd8, ESI=0x02f53ae8, EDI=0x02cabdb8 EIP=0x68403470, EFLAGS=0x00210256 Top of Stack: (sp=0x0316efa0) 0x0316efa0: 22c2fc30 0316f044 00000000 00000000 0x0316efb0: 02caa800 00000006 00000008 22c34714 0x0316efc0: 32cae738 32cae738 02cab1d4 32cae738 0x0316efd0: 32cae738 02caa800 0316f024 009f9e37 0x0316efe0: 02caa928 0316f02c 0316f044 0316f040 0x0316eff0: 00000000 000021d1 00000000 32cad705 0x0316f000: 000000b2 0316f004 32cae738 0316f044 0x0316f010: 32caf6c0 00000000 32cae738 00000000 Instructions: (pc=0x68403470) 0x68403450: 55 10 89 54 24 04 89 1c 24 ff 90 78 03 00 00 83 0x68403460: ec 0c 89 30 89 f2 c1 fa 1f 89 50 04 66 0f 6e 06 0x68403470: 66 0f d6 40 08 66 0f 6e 46 04 66 0f d6 40 10 66 0x68403480: 0f 6e 46 08 66 0f d6 40 18 8b 13 c7 44 24 0c 00 Register to memory mapping: EAX= [error occurred during error reporting (printing register info), id 0xc0000005] Stack: [0x03120000,0x03170000], sp=0x0316efa0, free space=315k Native frames: (J=compiled Java code, j=interpreted, Vv=VM code, C=native code) C [gdx.dll+0x3470] Java_com_badlogic_gdx_graphics_g2d_Gdx2DPixmap_load+0xd4 j com.badlogic.gdx.graphics.g2d.Gdx2DPixmap.load([J[BIII)Ljava/nio/ByteBuffer;+0 j com.badlogic.gdx.graphics.g2d.Gdx2DPixmap.<init>([BIII)V+13 j com.badlogic.gdx.graphics.Pixmap.<init>(Lcom/badlogic/gdx/files/FileHandle;)V+24 j com.badlogic.gdx.graphics.glutils.FileTextureData.prepare()V+33 j com.badlogic.gdx.graphics.Texture.load(Lcom/badlogic/gdx/graphics/TextureData;)V+50 j com.badlogic.gdx.graphics.Texture.create(Lcom/badlogic/gdx/graphics/TextureData;)V+9 j com.badlogic.gdx.graphics.Texture.<init>(Lcom/badlogic/gdx/files/FileHandle;Lcom/badlogic/gdx/graphics/Pixmap$Format;Z)V+72 j com.badlogic.gdx.graphics.Texture.<init>(Lcom/badlogic/gdx/files/FileHandle;Z)V+4 j com.badlogic.gdx.graphics.g2d.BitmapFont.<init>(Lcom/badlogic/gdx/files/FileHandle;Lcom/badlogic/gdx/files/FileHandle;ZZ)V+20 j com.badlogic.gdx.graphics.g2d.BitmapFont.<init>(Lcom/badlogic/gdx/files/FileHandle;Lcom/badlogic/gdx/files/FileHandle;Z)V+5 j com.acr21.mx.gamestates.SplashScreen.<init>()V+67 j com.acr21.mx.Game.create()V+21 j com.badlogic.gdx.backends.jogl.JoglGraphics.init(Ljavax/media/opengl/GLAutoDrawable;)V+27 j com.sun.opengl.impl.GLDrawableHelper.init(Ljavax/media/opengl/GLAutoDrawable;)V+29 j javax.media.opengl.GLCanvas$InitAction.run()V+11 j com.sun.opengl.impl.GLDrawableHelper.invokeGL(Ljavax/media/opengl/GLDrawable;Ljavax/media/opengl/GLContext;Ljava/lang/Runnable;Ljava/lang/Runnable;)V+370 j javax.media.opengl.GLCanvas$DisplayOnEventDispatchThreadAction.run()V+35 j java.awt.event.InvocationEvent.dispatch()V+11 j java.awt.EventQueue.dispatchEventImpl(Ljava/awt/AWTEvent;Ljava/lang/Object;)V+21 j java.awt.EventQueue.access$000(Ljava/awt/EventQueue;Ljava/awt/AWTEvent;Ljava/lang/Object;)V+3 j java.awt.EventQueue$1.run()Ljava/lang/Void;+12 j java.awt.EventQueue$1.run()Ljava/lang/Object;+1 v ~StubRoutines::call_stub V [jvm.dll+0xfae4b] V [jvm.dll+0x18c531] V [jvm.dll+0xfaecd] V [jvm.dll+0xbb734] C [java.dll+0x102f] Java_java_security_AccessController_doPrivileged__Ljava_security_PrivilegedAction_2Ljava_security_AccessControlContext_2+0x17 j java.security.AccessControlContext$1.doIntersectionPrivilege(Ljava/security/PrivilegedAction;Ljava/security/AccessControlContext;Ljava/security/AccessControlContext;)Ljava/lang/Object;+28 j java.awt.EventQueue.dispatchEvent(Ljava/awt/AWTEvent;)V+46 j java.awt.EventDispatchThread.pumpOneEventForFilters(I)Z+204 j java.awt.EventDispatchThread.pumpEventsForFilter(ILjava/awt/Conditional;Ljava/awt/EventFilter;)V+30 j java.awt.EventDispatchThread.pumpEventsForHierarchy(ILjava/awt/Conditional;Ljava/awt/Component;)V+11 j java.awt.EventDispatchThread.pumpEvents(ILjava/awt/Conditional;)V+4 j java.awt.EventDispatchThread.pumpEvents(Ljava/awt/Conditional;)V+3 j java.awt.EventDispatchThread.run()V+9 v ~StubRoutines::call_stub V [jvm.dll+0xfae4b] V [jvm.dll+0x18c531] V [jvm.dll+0xfaff1] V [jvm.dll+0xfb04b] V [jvm.dll+0xb56b9] V [jvm.dll+0x1190d4] V [jvm.dll+0x1411ac] C [msvcr71.dll+0x9565] endthreadex+0xa0 C [kernel32.dll+0xb50b] GetModuleFileNameA+0x1b4 Java frames: (J=compiled Java code, j=interpreted, Vv=VM code) j com.badlogic.gdx.graphics.g2d.Gdx2DPixmap.load([J[BIII)Ljava/nio/ByteBuffer;+0 j com.badlogic.gdx.graphics.g2d.Gdx2DPixmap.<init>([BIII)V+13 j com.badlogic.gdx.graphics.Pixmap.<init>(Lcom/badlogic/gdx/files/FileHandle;)V+24 j com.badlogic.gdx.graphics.glutils.FileTextureData.prepare()V+33 j com.badlogic.gdx.graphics.Texture.load(Lcom/badlogic/gdx/graphics/TextureData;)V+50 j com.badlogic.gdx.graphics.Texture.create(Lcom/badlogic/gdx/graphics/TextureData;)V+9 j com.badlogic.gdx.graphics.Texture.<init>(Lcom/badlogic/gdx/files/FileHandle;Lcom/badlogic/gdx/graphics/Pixmap$Format;Z)V+72 j com.badlogic.gdx.graphics.Texture.<init>(Lcom/badlogic/gdx/files/FileHandle;Z)V+4 j com.badlogic.gdx.graphics.g2d.BitmapFont.<init>(Lcom/badlogic/gdx/files/FileHandle;Lcom/badlogic/gdx/files/FileHandle;ZZ)V+20 j com.badlogic.gdx.graphics.g2d.BitmapFont.<init>(Lcom/badlogic/gdx/files/FileHandle;Lcom/badlogic/gdx/files/FileHandle;Z)V+5 j com.acr21.mx.gamestates.SplashScreen.<init>()V+67 j com.acr21.mx.Game.create()V+21 j com.badlogic.gdx.backends.jogl.JoglGraphics.init(Ljavax/media/opengl/GLAutoDrawable;)V+27 j com.sun.opengl.impl.GLDrawableHelper.init(Ljavax/media/opengl/GLAutoDrawable;)V+29 j javax.media.opengl.GLCanvas$InitAction.run()V+11 j com.sun.opengl.impl.GLDrawableHelper.invokeGL(Ljavax/media/opengl/GLDrawable;Ljavax/media/opengl/GLContext;Ljava/lang/Runnable;Ljava/lang/Runnable;)V+370 j javax.media.opengl.GLCanvas$DisplayOnEventDispatchThreadAction.run()V+35 j java.awt.event.InvocationEvent.dispatch()V+11 j java.awt.EventQueue.dispatchEventImpl(Ljava/awt/AWTEvent;Ljava/lang/Object;)V+21 j java.awt.EventQueue.access$000(Ljava/awt/EventQueue;Ljava/awt/AWTEvent;Ljava/lang/Object;)V+3 j java.awt.EventQueue$1.run()Ljava/lang/Void;+12 j java.awt.EventQueue$1.run()Ljava/lang/Object;+1 v ~StubRoutines::call_stub j java.security.AccessController.doPrivileged(Ljava/security/PrivilegedAction;Ljava/security/AccessControlContext;)Ljava/lang/Object;+0 j java.security.AccessControlContext$1.doIntersectionPrivilege(Ljava/security/PrivilegedAction;Ljava/security/AccessControlContext;Ljava/security/AccessControlContext;)Ljava/lang/Object;+28 j java.awt.EventQueue.dispatchEvent(Ljava/awt/AWTEvent;)V+46 j java.awt.EventDispatchThread.pumpOneEventForFilters(I)Z+204 j java.awt.EventDispatchThread.pumpEventsForFilter(ILjava/awt/Conditional;Ljava/awt/EventFilter;)V+30 j java.awt.EventDispatchThread.pumpEventsForHierarchy(ILjava/awt/Conditional;Ljava/awt/Component;)V+11 j java.awt.EventDispatchThread.pumpEvents(ILjava/awt/Conditional;)V+4 j java.awt.EventDispatchThread.pumpEvents(Ljava/awt/Conditional;)V+3 j java.awt.EventDispatchThread.run()V+9 v ~StubRoutines::call_stub --------------- P R O C E S S --------------- Java Threads: ( => current thread ) 0x03241c00 JavaThread "D3D Screen Updater" daemon [_thread_blocked, id=2800, stack(0x043f0000,0x04440000)] 0x00396800 JavaThread "DestroyJavaVM" [_thread_blocked, id=3048, stack(0x003b0000,0x00400000)] 0x0328f800 JavaThread "Image Fetcher 0" daemon [_thread_blocked, id=484, stack(0x042f0000,0x04340000)] 0x031f3000 JavaThread "Thread-3" [_thread_blocked, id=860, stack(0x042a0000,0x042f0000)] =>0x02caa800 JavaThread "AWT-EventQueue-0" [_thread_in_native, id=3160, stack(0x03120000,0x03170000)] 0x02ca9000 JavaThread "AWT-Windows" daemon [_thread_in_native, id=3208, stack(0x03080000,0x030d0000)] 0x02ca7800 JavaThread "AWT-Shutdown" [_thread_blocked, id=2960, stack(0x03030000,0x03080000)] 0x02ca6800 JavaThread "Java2D Disposer" daemon [_thread_blocked, id=3428, stack(0x02fe0000,0x03030000)] 0x02c40400 JavaThread "Low Memory Detector" daemon [_thread_blocked, id=3120, stack(0x02eb0000,0x02f00000)] 0x02c31400 JavaThread "C1 CompilerThread0" daemon [_thread_blocked, id=2944, stack(0x02e60000,0x02eb0000)] 0x02c2fc00 JavaThread "Attach Listener" daemon [_thread_blocked, id=3112, stack(0x02e10000,0x02e60000)] 0x02c2e800 JavaThread "Signal Dispatcher" daemon [_thread_blocked, id=2980, stack(0x02dc0000,0x02e10000)] 0x02c2b000 JavaThread "Finalizer" daemon [_thread_blocked, id=2952, stack(0x02d70000,0x02dc0000)] 0x02c26400 JavaThread "Reference Handler" daemon [_thread_blocked, id=4068, stack(0x02d20000,0x02d70000)] Other Threads: 0x02bea400 VMThread [stack: 0x02cd0000,0x02d20000] [id=4072] 0x02c53c00 WatcherThread [stack: 0x02f00000,0x02f50000] [id=2940] VM state:not at safepoint (normal execution) VM Mutex/Monitor currently owned by a thread: None Heap def new generation total 4928K, used 3290K [0x22970000, 0x22ec0000, 0x27ec0000) eden space 4416K, 0% used [0x22970000, 0x22c3a7a8, 0x22dc0000) from space 512K, 84% used [0x22e40000, 0x22eac258, 0x22ec0000) to space 512K, 0% used [0x22dc0000, 0x22dc0000, 0x22e40000) tenured generation total 10944K, used 0K [0x27ec0000, 0x28970000, 0x32970000) the space 10944K, 0% used [0x27ec0000, 0x27ec0000, 0x27ec0200, 0x28970000) compacting perm gen total 12288K, used 3326K [0x32970000, 0x33570000, 0x36970000) the space 12288K, 27% used [0x32970000, 0x32caf908, 0x32cafa00, 0x33570000) ro space 10240K, 51% used [0x36970000, 0x36e9dff8, 0x36e9e000, 0x37370000) rw space 12288K, 55% used [0x37370000, 0x37a0c208, 0x37a0c400, 0x37f70000) Code Cache [0x009f0000, 0x00a98000, 0x029f0000) total_blobs=411 nmethods=75 adapters=272 free_code_cache=32885056 largest_free_block=64 Dynamic libraries: 0x00400000 - 0x00424000 C:\Program Files\Java\jre6\bin\javaw.exe 0x7c900000 - 0x7c9b0000 C:\WINDOWS\system32\ntdll.dll 0x7c800000 - 0x7c8f4000 C:\WINDOWS\system32\kernel32.dll 0x77dd0000 - 0x77e6b000 C:\WINDOWS\system32\ADVAPI32.dll 0x77e70000 - 0x77f01000 C:\WINDOWS\system32\RPCRT4.dll 0x77d40000 - 0x77dd0000 C:\WINDOWS\system32\USER32.dll 0x77f10000 - 0x77f56000 C:\WINDOWS\system32\GDI32.dll 0x7c340000 - 0x7c396000 C:\Program Files\Java\jre6\bin\msvcr71.dll 0x6d7f0000 - 0x6da9f000 C:\Program Files\Java\jre6\bin\client\jvm.dll 0x76b40000 - 0x76b6d000 C:\WINDOWS\system32\WINMM.dll 0x6d7a0000 - 0x6d7ac000 C:\Program Files\Java\jre6\bin\verify.dll 0x6d320000 - 0x6d33f000 C:\Program Files\Java\jre6\bin\java.dll 0x76bf0000 - 0x76bfb000 C:\WINDOWS\system32\PSAPI.DLL 0x6d7e0000 - 0x6d7ef000 C:\Program Files\Java\jre6\bin\zip.dll 0x6d000000 - 0x6d14b000 C:\Program Files\Java\jre6\bin\awt.dll 0x73000000 - 0x73026000 C:\WINDOWS\system32\WINSPOOL.DRV 0x77c10000 - 0x77c68000 C:\WINDOWS\system32\msvcrt.dll 0x76390000 - 0x763ad000 C:\WINDOWS\system32\IMM32.dll 0x774e0000 - 0x7761c000 C:\WINDOWS\system32\ole32.dll 0x773d0000 - 0x774d2000 C:\WINDOWS\WinSxS\x86_Microsoft.Windows.Common-Controls_6595b64144ccf1df_6.0.2600.2180_x-ww_a84f1ff9\COMCTL32.dll 0x77f60000 - 0x77fd6000 C:\WINDOWS\system32\SHLWAPI.dll 0x5d090000 - 0x5d127000 C:\WINDOWS\system32\comctl32.dll 0x5ad70000 - 0x5ada8000 C:\WINDOWS\system32\uxtheme.dll 0x74720000 - 0x7476b000 C:\WINDOWS\system32\MSCTF.dll 0x68400000 - 0x68545000 C:\Documents and Settings\Arme\Local Settings\Temp\libgdx\2672131079\gdx.dll 0x6d350000 - 0x6d356000 C:\Program Files\Java\jre6\bin\jawt.dll 0x10000000 - 0x10005000 C:\Documents and Settings\Arme\Local Settings\Temp\libgdx\2672131079\gluegen-rt-win32.dll 0x03370000 - 0x03375000 C:\Documents and Settings\Arme\Local Settings\Temp\libgdx\2672131079\jogl_awt-win32.dll 0x03380000 - 0x033cd000 C:\Documents and Settings\Arme\Local Settings\Temp\libgdx\2672131079\jogl-win32.dll 0x5ed00000 - 0x5edcc000 C:\WINDOWS\system32\OPENGL32.dll 0x68b20000 - 0x68b40000 C:\WINDOWS\system32\GLU32.dll 0x73760000 - 0x737a9000 C:\WINDOWS\system32\DDRAW.dll 0x73bc0000 - 0x73bc6000 C:\WINDOWS\system32\DCIMAN32.dll 0x6d230000 - 0x6d27f000 C:\Program Files\Java\jre6\bin\fontmanager.dll 0x4fdd0000 - 0x4ff76000 C:\WINDOWS\system32\d3d9.dll 0x036d0000 - 0x036d6000 C:\WINDOWS\system32\d3d8thk.dll 0x77c00000 - 0x77c08000 C:\WINDOWS\system32\VERSION.dll 0x03c30000 - 0x03c7b000 C:\Documents and Settings\Arme\Local Settings\Temp\libgdx\2672131079\lwjgl.dll 0x03c90000 - 0x03ce0000 C:\DOCUME~1\Arme\LOCALS~1\Temp\libgdx\2672131079\OpenAL32.dll 0x7c9c0000 - 0x7d1d4000 C:\WINDOWS\system32\SHELL32.dll 0x73f10000 - 0x73f6c000 C:\WINDOWS\system32\dsound.dll 0x76c30000 - 0x76c5e000 C:\WINDOWS\system32\WINTRUST.dll 0x77a80000 - 0x77b14000 C:\WINDOWS\system32\CRYPT32.dll 0x77b20000 - 0x77b32000 C:\WINDOWS\system32\MSASN1.dll 0x76c90000 - 0x76cb8000 C:\WINDOWS\system32\IMAGEHLP.dll 0x72d20000 - 0x72d29000 C:\WINDOWS\system32\wdmaud.drv 0x72d10000 - 0x72d18000 C:\WINDOWS\system32\msacm32.drv 0x77be0000 - 0x77bf5000 C:\WINDOWS\system32\MSACM32.dll 0x77bd0000 - 0x77bd7000 C:\WINDOWS\system32\midimap.dll 0x73ee0000 - 0x73ee4000 C:\WINDOWS\system32\KsUser.dll 0x69030000 - 0x69b4f000 C:\WINDOWS\system32\atioglxx.dll 0x71ab0000 - 0x71ac7000 C:\WINDOWS\system32\WS2_32.dll 0x71aa0000 - 0x71aa8000 C:\WINDOWS\system32\WS2HELP.dll 0x04450000 - 0x04472000 C:\WINDOWS\system32\atiadlxx.dll 0x77920000 - 0x77a13000 C:\WINDOWS\system32\SETUPAPI.dll 0x78130000 - 0x781cb000 C:\WINDOWS\WinSxS\x86_Microsoft.VC80.CRT_1fc8b3b9a1e18e3b_8.0.50727.762_x-ww_6b128700\MSVCR80.dll VM Arguments: java_command: C:\Documents and Settings\Arme\Desktop\2DMX\2DMX.jar Launcher Type: SUN_STANDARD Environment Variables: PATH=C:\WINDOWS\system32;C:\WINDOWS;C:\WINDOWS\System32\Wbem;C:\Program Files\ATI Technologies\ATI.ACE\Core-Static USERNAME=Arme OS=Windows_NT PROCESSOR_IDENTIFIER=x86 Family 6 Model 10 Stepping 0, AuthenticAMD --------------- S Y S T E M --------------- OS: Windows XP Build 2600 Service Pack 2 CPU:total 1 (1 cores per cpu, 1 threads per core) family 6 model 10 stepping 0, cmov, cx8, fxsr, mmx, sse, mmxext, 3dnow, 3dnowext Memory: 4k page, physical 1048052k(612708k free), swap 2521292k(2009452k free) vm_info: Java HotSpot(TM) Client VM (20.1-b02) for windows-x86 JRE (1.6.0_26-b03), built on May 4 2011 00:50:59 by "java_re" with MS VC++ 7.1 (VS2003) time: Tue Oct 04 18:05:47 2011 elapsed time: 3 seconds
I can't even play it, it used to be good with older versions tho.
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- Posts: 658
- Joined: Fri Nov 30, 2007 1:34 pm
Re: 2DMX: 2D Sim MX Game for Desktop and Android
2DMX has been updated for both Android and the desktop.
11/29/2011
-Vastly improved suspension.
-Stop Wheelies option works much better now.
-Increased force required to crash from hard landings.
-Colored gear and helmet.
-Can now move app to the SD card.
-Physics improvements.
-Revamped UI.
-Now works on Google TV.
-Android - Ads in menu screens.
-Zoomed camera in a bit.
-Small performance improvements.
-Bug fixes.
-Desktop - Changed default resolution to 1024 x 600
Android: https://market.android.com/details?id=c ... rch_result
Desktop: http://2dmx.com/downloads/2DMX-Desktop.zip
11/29/2011
-Vastly improved suspension.
-Stop Wheelies option works much better now.
-Increased force required to crash from hard landings.
-Colored gear and helmet.
-Can now move app to the SD card.
-Physics improvements.
-Revamped UI.
-Now works on Google TV.
-Android - Ads in menu screens.
-Zoomed camera in a bit.
-Small performance improvements.
-Bug fixes.
-Desktop - Changed default resolution to 1024 x 600
Android: https://market.android.com/details?id=c ... rch_result
Desktop: http://2dmx.com/downloads/2DMX-Desktop.zip
Re: 2DMX: 2D Sim MX Game for Desktop and Android
Sick, ill download it later! I love the game on my Android.
only one to win something real from the game!
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- Posts: 405
- Joined: Mon Jul 25, 2011 12:08 am
- Team: MXSP
Re: 2DMX: 2D Sim MX Game for Desktop and Android
Is it gonna be able to get on the iphone anytime soon? its a sick game for sure!
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- Posts: 658
- Joined: Fri Nov 30, 2007 1:34 pm
Re: 2DMX: 2D Sim MX Game for Desktop and Android
I'm using the libgdx framework which only supports Android and desktop right now. There are talks of support for iOS but I'm not sure when.
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- Posts: 658
- Joined: Fri Nov 30, 2007 1:34 pm
Re: 2DMX: 2D Sim MX Game for Desktop and Android
There was a bug in the last update. I have updated the download link with a fix so please re-download if you downloaded before this post. Sorry about that.
Re: 2DMX: 2D Sim MX Game for Desktop and Android
ADS? YOU ADD ADS? I DONT LIKE THOSE.
But some cool shit.
But some cool shit.
only one to win something real from the game!