MXS Twitter

I've heard conversation coming out of animal pens that is more intelligent than what is going on in here.
TeamHavocRacing
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Re: MXS Twitter

Post by TeamHavocRacing »

Boblob801 wrote:I ejaculated instantly.
They have a pill for that.
jlv wrote:If it weren't for Havoc I'd have been arguing with the 12 year olds by myself.
James_122
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Re: MXS Twitter

Post by James_122 »

What is this pill called and where is it sold? I know someone who may use these....
On The Pipe
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Re: MXS Twitter

Post by On The Pipe »

James_122 wrote:What is this pill called and where is it sold? I know someone who may use these....
SSRI's will do it.
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Re: MXS Twitter

Post by TeamHavocRacing »

James_122 wrote:What is this pill called and where is it sold?
It's called "Think about Roseanne Barr Naked".
jlv wrote:If it weren't for Havoc I'd have been arguing with the 12 year olds by myself.
James_122
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Re: MXS Twitter

Post by James_122 »

TeamHavocRacing wrote:
James_122 wrote:What is this pill called and where is it sold?
It's called "Think about Roseanne Barr Naked".
She is the reason I have this problem.
Pumaxcs
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Re: MXS Twitter

Post by Pumaxcs »

Yeah, if anything you only made the problem worse. :lol:
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MXS Cares
jlv wrote: Thu Nov 05, 2020 1:09 am Pumaxcs would know better than I do.
yzmxer608
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Re: MXS Twitter

Post by yzmxer608 »

aeffertz wrote:
Boblob801 wrote:Eric Gorr, replied to my email, I ejaculated instantly. Much help, such excitement. I can now do dirt scooter building, finally.
Eric is the man! He's the one that does all our motor work. So lucky he lives nearby.
WISCOOOOOOO
TeamHavocRacing wrote:If I had a nickel for every time someone asked for this, I would have a whole shitload of nickels.
SMR 510RR
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Re: MXS Twitter

Post by SMR 510RR »

checkerz wrote:
m121c wrote: Not trying to be a smart ass, I'm generally interested in what makes the cost so expensive and the drastic increase? I know the cost for artists, programmers, engineers, marketing, etc. more than likely has climbed, but what else?

To me it looks like the base engines get better and better, they get simpler to use yet more advanced in technology, and you get more and more automated workflows by the year. There is actually software that is being used for top movies/games that is being used by everyday artists (I have it, it's pretty cool) that automates the entire texturing process and it only get's more intelligent and more in-depth year by year. I actually just started playing with it, I can draw Normal Maps in real time, in photoshop, and it's not just a filter but it's actually a calculated bake. It's pretty crazy stuff really.

If you look at the newest and top Indie games of 2015 and upcoming 2016, there are some pretty bad ass games coming out that are made by one person (or very small team). You honestly can barely tell that it's not made by a multi-million dollar franchise. Like I said I'm just generally interested, especially since you have been in and around the industry for quiet some time now.
My info could be a bit old because as you know I've been out of it for awhile, so it could have actually gone back down some. For instance, the team that made all the content in MX vs ATV Unleashed was around 30 people at tops, about 20 for the whole project. The team that made Untamed was 55 for whole project and up to 80 during peak parts of the project. Development cycle went from 12-18 months to 24 months. (VMX_Skymx99 might have a bit more accurate numbers, but those are pretty close). Halfway through reflex dropped down to about 40 but was still over a 20 month process.

Those are all salaries, and not cheap ones because there are more developers, so more options for developers means the good ones can bid themselves out basically. If you don't have a competitive pay, you won't get experienced devs. Online play is now mandatory - PS2 days it was an option. Not only does that take staff to program, but time to develop and test which costs also. Although there are platforms out there, they also cost to buy and still take resources to integrate into each engine. Keep in mind the number of content went drastically down even with those staff numbers and development time.

The size and detail of content has had to increase to be competitive. Is some of the extra budget waste? I'm sure. Marketing budgets definitely have jumped, but again, when your competitors are doing it you have to.

Again, I'm not making excuses for it - I think it is out of hand as well. The fact that the consumer accepts it if crammed down their throat allows it to happen, if there is money to be made people will take advantage of it.

IDK, it would be interested to see the actual numbers for a AAA title. I mean lets say you have 50 people work on it for 2 years with an average salary of 50k, that comes out to $5M. Obviously you have to have a building for them and software licenses, etc...Lets just double it $10M. Black Ops 3 for example sold $1B in the first 15 days. IDK, seems like someone is putting a lot of $$$ in their pockets to me.

I think the resurgence in PC is great for the industry though, it makes smaller indie games possible and all the great engines out with relatively low fees to devs makes everything a lot easier.
yzmxer608
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Re: MXS Twitter

Post by yzmxer608 »

I want to learn how to weld just to do crazy stuff like this.
TeamHavocRacing wrote:If I had a nickel for every time someone asked for this, I would have a whole shitload of nickels.
Pumaxcs
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Re: MXS Twitter

Post by Pumaxcs »

SMR 510RR wrote: IDK, it would be interested to see the actual numbers for a AAA title. I mean lets say you have 50 people work on it for 2 years with an average salary of 50k, that comes out to $5M. Obviously you have to have a building for them and software licenses, etc...Lets just double it $10M. Black Ops 3 for example sold $1B in the first 15 days. IDK, seems like someone is putting a lot of $$$ in their pockets to me.

I think the resurgence in PC is great for the industry though, it makes smaller indie games possible and all the great engines out with relatively low fees to devs makes everything a lot easier.
10M for a COD title? Thats low balling really hard. Yeah, its a cash cow game no doubt but to say thats it seems super duper low.
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Everytime you post something stupid, a baby gets punched in the face. Please be smart, for the children.
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jlv wrote: Thu Nov 05, 2020 1:09 am Pumaxcs would know better than I do.
checkerz
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Re: MXS Twitter

Post by checkerz »

Pumaxcs wrote:
SMR 510RR wrote: IDK, it would be interested to see the actual numbers for a AAA title. I mean lets say you have 50 people work on it for 2 years with an average salary of 50k, that comes out to $5M. Obviously you have to have a building for them and software licenses, etc...Lets just double it $10M. Black Ops 3 for example sold $1B in the first 15 days. IDK, seems like someone is putting a lot of $$$ in their pockets to me.

I think the resurgence in PC is great for the industry though, it makes smaller indie games possible and all the great engines out with relatively low fees to devs makes everything a lot easier.
10M for a COD title? Thats low balling really hard. Yeah, its a cash cow game no doubt but to say thats it seems super duper low.
You're way, way, way low. MVA Untamed was a 20M budget and it was a low budget AAA title. Your 50k average is also really low. I'd also guess the COD titles are teams more around the 120 range. Don't forget the payments that have to go to Microsoft/Sony for their approval process and QA process that is required.

And titles like COD are crushing it.

But there are only 5 to 10 of those a year, what about the other games on the market? It's a big risk.
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Re: MXS Twitter

Post by Boblob801 »

yzmxer608 wrote:I want to learn how to weld just to do crazy stuff like this.
[youtube]Uoi95SBE2wM
I thought you were a mechanical engineer :lol:
If you can get your hands on a half decent welder and live by the rule, go as hot as you can without blowing holes and make it sound like bacon, also don't go up or upside down. It's an easy enough job. (Yes I know vertical ups is like a standard in some industries you must meet but fuck me it's hard to learn.)
Hi
aeffertz
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Re: MXS Twitter

Post by aeffertz »

There should be a 500 pro MX class again. Those things are gnarly!

https://instagram.com/p/8gbxS7pr8x/

Also, extremely excited for TWMX Premix video. Lots of big names ripping it up on the two smokers.
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MaicoBreako
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Re: MXS Twitter

Post by MaicoBreako »

aeffertz wrote:There should be a 500 pro MX class again. Those things are gnarly!

https://instagram.com/p/8gbxS7pr8x/

Also, extremely excited for TWMX Premix video. Lots of big names ripping it up on the two smokers.
There should be! A well designed 500 two stroke is by far the easiest motor to ride. The CR 500s just are not a well designed motor for motocross, but they rule the desert. I would really like to see Husky build 430's again, they are such easy motors, and they just ooze smooth torque off the bottom, even without a powervalve. Or an '83 or'84 500 XC, a sixspeed that is geared low enough for most tight single track, but can still go 100 MPH+ stock gearing. My favorites are definitely the Maico open class motors though, every one knows about the '81-'83s, but the '85 and '86 MStar 500s are loads better, even more torque off the bottom with a seemingly endless pull in the midrange. You never need to shift, third gear on tight single track is the usual gear, you just can't stall those beasts.
jlv wrote:
jduuuub wrote: bullshit.
I shit you not!
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Re: MXS Twitter

Post by AWood »

you have to also think that a cod marketing budget is probably 2x the cost of the whole development cycle.
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