[p2sta] Little render competition

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Re: [p2sta] Little render competition

Postby p2sta » Sat Nov 17, 2012 10:38 am

yeah Brina, you can put what ever texture on it or color or material :)


Kording - yeah, 2048xsomething is still alright, but its useless to do bigger resolution than that. I use fullHD(1920x1080) for most of my renders

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Re: [p2sta] Little render competition

Postby wakeymatt » Mon Nov 19, 2012 12:37 pm

p2sta wrote:yeah Brina, you can put what ever texture on it or color or material :)


Ok, following on from this can we use your background plane as the holder for a real photo composite or does it have to be an actual wall (if i'm explaining this well at all lol) ?

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Re: [p2sta] Little render competition

Postby Erichellgren » Mon Nov 19, 2012 3:35 pm

I'm in next time, I need to fix my computer!
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Re: [p2sta] Little render competition

Postby p2sta » Mon Nov 19, 2012 4:29 pm

wakeymatt wrote:
p2sta wrote:yeah Brina, you can put what ever texture on it or color or material :)


Ok, following on from this can we use your background plane as the holder for a real photo composite or does it have to be an actual wall (if i'm explaining this well at all lol) ?



I would like to keep this one indoor(studio) render, you can put texture on it, but try to keep it as a studio render.
Thanks

Erichellgren wrote:I'm in next time, I need to fix my computer!

Hope you fix it soon :)

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Re: [p2sta] Little render competition

Postby Erichellgren » Tue Nov 20, 2012 6:51 am

Erichellgren wrote:I'm in next time, I need to fix my computer!

Hope you fix it soon :)[/quote] Indeed :D
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Re: [p2sta] Little render competition

Postby Ohagan75 » Tue Nov 20, 2012 7:42 am

i've been searching everywhere but i haven't found out anything yet. what settings do you use to render out your scene? everytime i render mine in 3ds max it is fuzzy and pixelated. just curious
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Re: [p2sta] Little render competition

Postby Kording » Tue Nov 20, 2012 10:15 am

Hint: increase your samples
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Re: [p2sta] Little render competition

Postby Ohagan75 » Wed Nov 21, 2012 3:45 am

does anyone know why this is happening when i try to render out at a higher resolution?
it goes all white and loses it's color in the center of the helmet
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Re: [p2sta] Little render competition

Postby Pumaxcs » Wed Nov 21, 2012 3:56 am

Helmet is to reflective with direct light?
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Re: [p2sta] Little render competition

Postby Ohagan75 » Wed Nov 21, 2012 4:42 am

i don't know it happens when i move the lights in the scene it still happens. it only happens when i increase the resolution
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Re: [p2sta] Little render competition

Postby mace-x » Wed Nov 21, 2012 7:24 am

you´re using 3d max?
if you´re rendering with mental ray be sure to have mr photographic exposure control.
if you´re using scanline switch either to automatic or linear exposure control.
if that´s not the problem export everything in the scene and import it in a fresh archive.
if none above works you´re fucked and i dont know what could be causing that xD
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Re: [p2sta] Little render competition

Postby Ohagan75 » Wed Nov 21, 2012 7:57 am

it's weird because it only happens when i increase the resolution of the render. at 800x600 the helmet loads fine as well as everything else in the scene. i tried at 10000x7500 and the skin doesn't show at all.

PS the only reason i'm rendering it at such a high resolution is because it is super fuzzy when it is smaller
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Re: [p2sta] Little render competition

Postby mace-x » Wed Nov 21, 2012 8:11 am

Then you must have a huge problem with your render settings because a 1280x720 render looks good...
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Re: [p2sta] Little render competition

Postby p2sta » Sun Nov 25, 2012 11:21 am

last day guys, if you didn't post your entry yet, you should hurry up ;)

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Re: [p2sta] Little render competition

Postby paulr093 » Sun Nov 25, 2012 3:34 pm

We have to post it? Or do you mean to just send it to you?


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