[p2sta] Little render competition

I've heard conversation coming out of animal pens that is more intelligent than what is going on in here.
p2sta
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Re: [p2sta] Little render competition

Postby p2sta » Sun Nov 25, 2012 6:07 pm

just to me ;)

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Re: [p2sta] Little render competition

Postby p2sta » Mon Nov 26, 2012 8:47 am

Thank you guys for your entries, have 11 of them, which is more then I expected :)

Voting will be up tomorrow on the facebook page for the public vote. Judges will vote in private

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wakeymatt
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Re: [p2sta] Little render competition

Postby wakeymatt » Mon Nov 26, 2012 12:59 pm

Can't wait to see what people have come up with ! will they be posted here also ?

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Re: [p2sta] Little render competition

Postby Erichellgren » Mon Nov 26, 2012 8:15 pm

wakeymatt wrote:Can't wait to see what people have come up with ! will they be posted here also ?

They're coming up on p2sta's page on facebook, if you don't like him, do "like" it on facebook to see it! ;)

https://www.facebook.com/pages/P2sta/35 ... ts&fref=ts - Link to p2sta's fb page.
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Re: [p2sta] Little render competition

Postby yzmxer608 » Mon Nov 26, 2012 9:51 pm

I rushed mine last night, I didn't realize it ended the same day I started it :lol:. There's a few things with mine I wish I had the time to fix.
TeamHavocRacing wrote:If I had a nickel for every time someone asked for this, I would have a whole shitload of nickels.

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Re: [p2sta] Little render competition

Postby p2sta » Mon Nov 26, 2012 10:55 pm

I messed up one entry. So the voting will be up in about 12 hours.

Next one will be set for longer time period, so you can take your time and do your best guys :)

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Re: [p2sta] Little render competition

Postby yzmxer608 » Tue Nov 27, 2012 12:21 am

Here's an alternate render I did, decided on a different one to use as the entry.
Image
I guess you can't tell too much since the bike is farther away, but I spent a good amount of time on the shaders/materials on the bike and wheels.
TeamHavocRacing wrote:If I had a nickel for every time someone asked for this, I would have a whole shitload of nickels.

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Re: [p2sta] Little render competition

Postby p2sta » Tue Nov 27, 2012 7:46 am

that is really nice man! :) better then the one you entered with IMO

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wakeymatt
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Re: [p2sta] Little render competition

Postby wakeymatt » Tue Nov 27, 2012 8:57 am

yzmxer608 wrote:Here's an alternate render I did, decided on a different one to use as the entry.
Image
I guess you can't tell too much since the bike is farther away, but I spent a good amount of time on the shaders/materials on the bike and wheels.


The shaders look way better than mine, what software are you using ?
The hole thing has been a massive learning curve for me, never really done anything with UV maps before and I desperately needed to. Can't wait to see what everybody came up with and share some tips etc.

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Re: [p2sta] Little render competition

Postby p2sta » Tue Nov 27, 2012 11:17 am

Thanks to all for renders once again,
entries are uploaded, so voting begins!
Render Competition #1

Share with your friends to get most like and bigger chance to win!


P.S. If I forgot somebody, I'm really sorry and please contact me ASAP so I can get you in

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Kording
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Re: [p2sta] Little render competition

Postby Kording » Tue Nov 27, 2012 12:26 pm

Ok first question: how do you get the wheels so reflective ? I figured it out with the gold helmet but i couldnot get those wheels to be black and at the same time reflactive. Also do you guys use vray ?
Tennis, Basketball and Baseball all requires one ball
Motocross requires two!

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Re: [p2sta] Little render competition

Postby p2sta » Tue Nov 27, 2012 12:37 pm

you can use more then one material on a model ;)
I do use vray, no idea about others

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Re: [p2sta] Little render competition

Postby Kording » Tue Nov 27, 2012 1:42 pm

So does this mean you use the vray blend material ?
Tennis, Basketball and Baseball all requires one ball
Motocross requires two!

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Re: [p2sta] Little render competition

Postby yzmxer608 » Tue Nov 27, 2012 2:54 pm

p2sta wrote:that is really nice man! :) better then the one you entered with IMO

Thanks, I guess I chose the wrong one then :lol:.

I use the cycles render engine in blender. I could post the node setup I used for each material if you guys want.
TeamHavocRacing wrote:If I had a nickel for every time someone asked for this, I would have a whole shitload of nickels.

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Re: [p2sta] Little render competition

Postby p2sta » Tue Nov 27, 2012 4:54 pm

Kording wrote:So does this mean you use the vray blend material ?


nope, blend material is used when you have more layered material. For example I used it for car paint. You have base layer with color, layer with those tiny sparkle things and then one layer of clear reflective material

if you want more materials for one object. just select the polygons you want to apply the material to and drag it on the model.
Example wheel: you put a regular non reflective material on the whole wheel. then select just rim and hub and add reflective material to it. Then select spokes and add chrome material.


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