MX Bikes demo

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Pumaxcs
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Re: MX Bikes demo

Postby Pumaxcs » Sun Nov 12, 2017 3:03 pm

The MX Bikes thread has turned into a MXS development thread. lmao :lol:
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jlv
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Re: MX Bikes demo

Postby jlv » Mon Nov 13, 2017 12:21 am

Phathry25 wrote:Ugh! Custom, that's surely going to take development time away from GP Simulator.... :evil:

Not really though. Coding in javascript is way easier than C so it should speed development up. Anything that has to be written in C for efficiency reasons would likely be small anyway.

Wahlamt wrote:Speaking of which, have there been any new development on the new stock models? Or has that come to a halt?

Pretty much stalled during the whole DDoS fiasco. Really needs to be the top priority since that would help sales the most. Just want to get scripting done first.
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Re: MX Bikes demo

Postby Phathry25 » Mon Nov 13, 2017 2:55 pm

jlv wrote:
Phathry25 wrote:Ugh! Custom, that's surely going to take development time away from GP Simulator.... :evil:

Not really though. Coding in javascript is way easier than C so it should speed development up. Anything that has to be written in C for efficiency reasons would likely be small anyway.


Good. Sounds like it'll open up time for development on Flat Track Simulator. :D

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Re: MX Bikes demo

Postby broland278 » Tue Nov 14, 2017 6:40 pm

Just picked up MXB and man i love it, it's actually a lot of fun. you just have to break through the initial wall of being completely horrible. its completely different so it took about an hour or two of riding to get used to the bike etc but now i feel like i am relearning sim haha i can do a couple laps consistently
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Re: MX Bikes demo

Postby TeamHavocRacing » Thu Jun 14, 2018 9:08 pm

Look out JLV!!! Beta 8 just dropped and you're now outta the business bud. Better just hang it up and make the last update. :twisted:
jlv wrote:I disagree with your disagreement.

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Re: MX Bikes demo

Postby jlv » Fri Jun 15, 2018 2:08 am

I would say it's my primary competition. The other mx games just go in for a quick cash grab and are abandoned afterwards. So kudos to MX Bikes.
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Re: MX Bikes demo

Postby Mcguire103 » Fri Jun 15, 2018 3:22 am

it took 9 months for an update and seems like they did nothing at all about net code. riders are still bouncing everywhere and it just looks terrible. physics are better and its my favorite mx game for sure but its disappointing to see they haven't done shit about net code. i just dont see the point in the updates if you cant race online.

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Re: MX Bikes demo

Postby TeamHavocRacing » Fri Jun 15, 2018 4:13 am

In this case jlv, I wish there could be collusion and collaboration to create a Frakenstein. Your physics, erode and "netcode" with his enviros, models and interface. Hmmmm? A Hoof-Boso summit?
jlv wrote:I disagree with your disagreement.

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Re: MX Bikes demo

Postby mace-x » Mon Jul 09, 2018 1:09 am

Guys...
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Yes, it´s electric
Yes, it has one gear
Yes, it´s up to oem specs (weight, weight distribution, engine power, curve and torque, center mass, etc.)
yes, it has the 4 alta mappings aswell

it´s great, try it!


On another note, Mx Bikes Beta8
Is great, way more stable, no so much bouncing around so physics wise is going great!
online is good, because doesnt crash as much, but there´s still a awfull lot of warping, online is the main problem being tackled at beta 9, so keep on riding! :D

TeamHavocRacing wrote:In this case jlv, I wish there could be collusion and collaboration to create a Frakenstein. Your physics, erode and "netcode" with his enviros, models and interface. Hmmmm? A Hoof-Boso summit?


That would be interesting, to be honest i think that piboso´s implementation of erode is better, works in a fantastic way, just needs bulldozing and voila!
mx sim´s netcode y waaaaaaay, waaaaaay better, so kudos on that, and regarding physics, i dont like that in mxsim you cant lean to the sides, just kill the vibe for me, but mx bikes feels forced at times with some forces of the virtual rider, perhaps a mix of the best of both worlds would be cool
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Re: MX Bikes demo

Postby TeamHavocRacing » Thu Aug 09, 2018 2:15 pm

jlv wrote:I disagree with your disagreement.

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Re: MX Bikes demo

Postby Wahlamt » Thu Aug 09, 2018 8:24 pm

TeamHavocRacing wrote:

Sir, where are the whips?

But I do need some settings, seems like you have it dialled.

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Re: MX Bikes demo

Postby TeamHavocRacing » Thu Aug 09, 2018 9:10 pm

There's kind of one in the beginning. That was a pure speed attempt and this is my first solid week of riding that game. I'm just beginning and will loosen up as time goes by. :oops:
jlv wrote:I disagree with your disagreement.

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Re: MX Bikes demo

Postby TeamHavocRacing » Thu Aug 09, 2018 9:14 pm

Wahlamt wrote:But I do need some settings, seems like you have it dialled.

I cut the comp damping in half, stiffer springs by 3 clicks, almost maxed out on rebound damping, more preload and oil. Every bike the same changes almost.
jlv wrote:I disagree with your disagreement.

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Re: MX Bikes demo

Postby Pumaxcs » Fri Aug 10, 2018 1:33 am

There is no way thats what that thing actually sounds like is it?
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Re: MX Bikes demo

Postby yzmxer608 » Fri Aug 10, 2018 2:01 am

Kevin haha, sounds like they changed a normal bike sound to being higher pitched and quiter. It even has a rev limiter! :lol:
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