Oculus Rift Topic

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Oculus Rift Topic

Postby TeamHavocRacing » Sat Apr 04, 2015 3:31 am

I can't wait to have the money to burn on one of these babies. I thought of GoPro 3D and Oculus together and Googled it. Cool results.
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Here's a video showing a guy holding an iPad at arm's length and moving all around to "look around" in the video. Sick.
http://www.hhcc.com/beacon/oculus-rift
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Re: Oculus Rift Topic

Postby DJD » Sat Apr 04, 2015 7:03 am

Steam VR by HTC looks way more promising than the rift. I cant wait to try it.


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Re: Oculus Rift Topic

Postby aeffertz » Sat Apr 04, 2015 4:08 pm

DJD wrote:Steam VR by HTC looks way more promising than the rift. I cant wait to try it.



"Looks way more promising" Doesn't even show it being used. :lol:

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Re: Oculus Rift Topic

Postby aeffertz » Sat Apr 04, 2015 4:08 pm

DJD wrote:Steam VR by HTC looks way more promising than the rift. I cant wait to try it.



"Looks way more promising" Doesn't even show it being used. :lol:

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Re: Oculus Rift Topic

Postby TeamHavocRacing » Sat Apr 04, 2015 4:18 pm

Hey Aeffertz, DJD makes some pretty bold statements sometimes, but we need competition to advance the tech. I think it looks cool! I like the idea of head movement being used as body-lean inputs. Of course turning your head lets you look around, but side to side and front to back movements could control body lean. Sore neck time.
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Re: Oculus Rift Topic

Postby Vellu » Sat Apr 04, 2015 4:36 pm

http://gizmodo.com/notculus-rift-how-i-hacked-together-my-own-serious-vr-1688354373
Build your own with an Android phone and some cardboard :D I got it somewhat working but the framerate and resolution weren't so good so I didn't bother putting in more time to make it work perfectly...
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Re: Oculus Rift Topic

Postby TeamHavocRacing » Sat Apr 04, 2015 4:49 pm

The input lag is the toughest issue now that they've waited long enough for display technology to catch up. The laser system will be superior to the accelerometer system as far as accuracy and speed goes. It's like the difference between the Wii and PS3 Move. Same input style (Sony imitated) but superior system. The ease of use with an HMD will be the advantage for Rift with 1 piece of equipment vs. getting all set up with Steam's system, the price you pay for superior tech along with extra cost. Look's like a lot of players in the HMD market from what I saw on the tables in that video. We went through this before in the early '90's with VR getting a popularity boost with the movie Lawnmower Man and the VR game Dactyl Nightmare I got to pay 5 buck for 5 mins to play once at Incredible Universe(RIP). I'm excited since a lot a games will be able to use this tech as well as retrofit old titles with it.
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Re: Oculus Rift Topic

Postby TeamHavocRacing » Fri Dec 15, 2017 7:09 pm

Has anyone tried and/or had any luck running an Oculus Rift without USB 3.0?
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Re: Oculus Rift Topic

Postby RhysHarris » Fri Dec 15, 2017 8:17 pm

Mx simulator VR? Would it work? Thats the question
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Re: Oculus Rift Topic

Postby TeamHavocRacing » Fri Dec 15, 2017 10:05 pm

No, plus that wasn't my concern.
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Re: Oculus Rift Topic

Postby Pumaxcs » Sat Dec 16, 2017 12:21 am

You could use a desktop app and technically play it but not in the way you want. It would just use the headset as a monitor, no in game tracking.

I know my Vive requires 3.0 for latency reasons. You might be able to plug it in and work on lower but with some latency. Could be that they also disable anything lower for user experience reasons. I know on a hardware level a 3.0 cable will work on the reduced 2.0 speeds.
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Re: Oculus Rift Topic

Postby TeamHavocRacing » Sat Dec 16, 2017 7:17 pm

Thanks Puma. I found an adapter card for 24 bucks. A guy from work with no pc won a Rift at the xmas party. He's balking even though he said he wasn't into it. We'll see what he wants for it.
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Re: Oculus Rift Topic

Postby Pumaxcs » Sat Dec 16, 2017 7:22 pm

Yeah a PCI add in for a few USB3 ports will work for that, no issues.
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