Motocross Game Development Livestream

I've heard conversation coming out of animal pens that is more intelligent than what is going on in here.
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LKR47
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Re: Motocross Game Development Livestream

Postby LKR47 » Fri Apr 29, 2016 7:47 am

cheesierlizard1 wrote:Looks awesome, keep up the good work!

Thanks!


For those wanting to watch the livestreams on my website... They will be available on the home page with a post title of "LiveStream-Date" or on my forums. They will be on the forums 100% of the time but I may skip a post here and there. Should be getting more into streaming now that we have a modeler, so things should get more interesting. Also, if you have any questions (other than "When will it be released"), feel free to ask it in the appropriate section. Thank you all for your support and interest once again!
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Re: Motocross Game Development Livestream

Postby LKR47 » Fri Apr 29, 2016 7:48 am

Forgot the link lol.

http://lcqstudios.com
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Re: Motocross Game Development Livestream

Postby LKR47 » Wed Jun 01, 2016 3:40 pm

Just a little update for people that were interested in this. I was trying to get into streaming more but my life has been real hectic lately. I've been working a lot more (working a 15 hour shift today), and trying to get some college things done since I'm transferring to a 4 year school in the fall. At the end of the day I'm so worn out that all I want to do is play some video games or go to sleep. I don't even have time to go ride anymore which sucks.
But I am going to try to start getting in one or two streams a week and continue putting them on our website. We have a small 4 man team now so a lot has changed since the last stream. If some of you saw the last one I started on a track editor which is now done. In the next one I'll be starting the crash conditions (casing a jump, hitting a tree, launching off of a cliff etc) should be a pretty interesting one. So I'll see you guys then!
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Re: Motocross Game Development Livestream

Postby onefoureight » Wed Jun 01, 2016 5:28 pm

LKR47 wrote:Just a little update for people that were interested in this. I was trying to get into streaming more but my life has been real hectic lately. I've been working a lot more (working a 15 hour shift today), and trying to get some college things done since I'm transferring to a 4 year school in the fall. At the end of the day I'm so worn out that all I want to do is play some video games or go to sleep. I don't even have time to go ride anymore which sucks.
But I am going to try to start getting in one or two streams a week and continue putting them on our website. We have a small 4 man team now so a lot has changed since the last stream. If some of you saw the last one I started on a track editor which is now done. In the next one I'll be starting the crash conditions (casing a jump, hitting a tree, launching off of a cliff etc) should be a pretty interesting one. So I'll see you guys then!


Sounds good.
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Re: Motocross Game Development Livestream

Postby LKR47 » Sun Sep 18, 2016 4:09 am

Streaming for a bit... Room mates gone tonight :D
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Re: Motocross Game Development Livestream

Postby USABMXER1 » Mon Sep 26, 2016 7:10 pm

Are you still streaming and how much left do you have in the game? Cause when you showed me Beta versions of the game it looked really good animation wise but had some flaws in the riding on it like you could barely jump, when you turned it was really slow to turn and didn't quite like too. It'd be really nice to see how far it has came since I last saw it on your original track that was being made.

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Re: Motocross Game Development Livestream

Postby LKR47 » Mon Sep 26, 2016 8:45 pm

USABMXER1 wrote:Are you still streaming and how much left do you have in the game? Cause when you showed me Beta versions of the game it looked really good animation wise but had some flaws in the riding on it like you could barely jump, when you turned it was really slow to turn and didn't quite like too. It'd be really nice to see how far it has came since I last saw it on your original track that was being made.

I tried to stream a few weeks ago but I didnt really have anything set up so I ended it early. I live in an apartment with a roomate at my school now and he hardly leaves so I dont want to be an annoying.
I just started working on the game again a few weeks ago so theres still no eta on when it will be done and there probably wont be for a long time. I've been working on default controller and keyboard layouts as well as rebindable inputs. Ive made significant handling improvements as well. The only thing thats done and ready to ship is the track editor. We still have to write multiplayer code and a server assembly, and get models and environments ready for the early access release on top of physics. I've been really busy with school and thats whats important right now. Theres a little more info in this thread.
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Re: Motocross Game Development Livestream

Postby slowngreen » Mon Sep 26, 2016 9:04 pm

School over making the game? Not sure you have your priorities figured out correctly, but to each his own I guess. :wink:
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Re: Motocross Game Development Livestream

Postby LKR47 » Sun Dec 04, 2016 6:44 am

It's finally starting to look like a game. 2k and 4k textures on our stock(6d but not called 6d) helmet.
http://lcqstudios.com/helmet-3d-assets/
Btw... sign ups are open if you want to get signed up on our site. But if not its whatever lol
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Re: Motocross Game Development Livestream

Postby Mcguire103 » Sun Dec 04, 2016 7:09 am

nice work man did you do the wheel colliders yourself or are you just tweaking/working over an asset? looks so good.
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Re: Motocross Game Development Livestream

Postby LKR47 » Sun Dec 04, 2016 7:35 am

Mcguire103 wrote:nice work man did you do the wheel colliders yourself or are you just tweaking/working over an asset? looks so good.

Thanks. I inherited from the stock wheel colliders in unity and modified it heavily. Everything's been coded by me except for the base collisions.
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Re: Motocross Game Development Livestream

Postby Mcguire103 » Sun Dec 04, 2016 7:53 am

so good man. looking forward to seeing your updates
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Re: Motocross Game Development Livestream

Postby LKR47 » Sun Dec 04, 2016 7:27 pm

Our character modeler is doing some sick stuff with substance on the helmet. He updated the post this morning so go check it out and leave some feedback for him :D
http://lcqstudios.com/helmet-3d-assets/
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Re: Motocross Game Development Livestream

Postby Sandhapper » Sun Dec 04, 2016 10:26 pm

Looking really good so far!
Can't wait for some physics updates to be honest. 8)
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LKR47
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Re: Motocross Game Development Livestream

Postby LKR47 » Sun Dec 04, 2016 10:36 pm

Sandhapper wrote:Looking really good so far!
Can't wait for some physics updates to be honest. 8)

Thanks! ....Theyre coming soonish :oops: Made a lot of improvements the past few months. I just have to get through finals and then Ill be able to polish out some stuff and post some updates.
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