LKR47 wrote:In case you guys havent seen it yet, here is a preview of our base track editor. More features are being added to it regularly.
Thank you guys for all of the support, we really appreciate it.
https://lcqstudios.com/track-editor-preview/
Man, it looks in development and already looks awesome.
I have notice that the objects doesn't make a real time shadow... it's bc it's still in development or bc the objects will not make their own real time shadows?
Also, I think a number escale in the raise, lower, amount, smooth tool it's necxesary. Without a number, we couldn't make the jumps with the same height and width.
Same thing with the objects. I would want all the hay bales to have the same size but if I haven't got reference numbers I couldn't make all the same.
Talking about the objects, a cool thing would be to be able to set them in the air or trough the ground. I mean, I have two hay bales and I want them to be one on top of the other. In Sim you can edit this by playing with the black numbers below.
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[1020.920532 [b]0.000000[/b] 290.621338] 3.129686 @VT.ALL.IN/statue/endfence.jm @VT.ALL.IN/statue/endfence.png null
Also, keeping an object straight no matter if it's in the middle of a ramp is by changing the black numbers below for a -15.
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[code][1020.920532 0.000000290.621338] [b]3.129686[/b] @VT.ALL.IN/statue/endfence.jm @VT.ALL.IN/statue/endfence.png null
[/code]
To be able to edit this in the Track Editor would be a killer point.
Will the editor have some kind of gradient tool? I'm afraid of having to use photoshop to make the brushes... I know how to use PS, but it will be a step back for all the new people who will buy the game having no idea what motocross is.
The gradient method is really cool bc we are able to create a rhythm section just by one click. By using brushes, I guess we would have to put a brush on each jump (?)
A thing that I think is neccesary too it's to make the control panel design smaller. I think it's a waste of space in the screen to have everything so big. I mean, I don't see the point of the yellow bar being so big.
Also, being able to see at least the decals or brushes all in one would be better. Imagine that we have 45 brushes and 34 decals. Do we have to scroll the bar to the right to see them one by one until we get to the last one that is the one we want? That would kill us track creators.
I'm pretty sure you have already think about this things but oh well. I'm super happy to see this game coming along nicely! Keep up the amazing job guys! I hope I can say to you guys in a future: Thank you for making the best motocross game ever.