3D Modeling
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3D Modeling
I dont know if there already is a thread like this so remove if it's in the way
Thread about 3D modeling basically
These are some of my shitty creations
Thread about 3D modeling basically
These are some of my shitty creations
Re: 3D Modeling
There is one for 3d animation/renders. there is some models in there. but I don't think there is a 3d modeling thread http://forum.mxsimulator.com/viewtopic.php?f=5&t=8639
wankel <3zebzone235 wrote:
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Re: 3D Modeling
Oh hell yeah you know what's up. I prefer the gen 1 tho but shit did you model that?Benjii_D wrote:There is one for 3d animation/renders. there is some models in there. but I don't think there is a 3d modeling thread
wankel <3
I only made this crap hahaha
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Re: 3D Modeling
Modeled a Scania stututut in Blender. Sits at 4k verts
Im gonna do some touch ups tomorrow tho because im not proud with it
Im gonna do some touch ups tomorrow tho because im not proud with it
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Re: 3D Modeling
Pretty terrible but heres my first ever time 3D Modelling
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Re: 3D Modeling
rmzracer92 wrote:Pretty terrible but heres my first ever time 3D Modelling
Not bad at all. Did you follow a guide or freehand it?
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Re: 3D Modeling
I free handed the whole thing, its part of my college work so i had to 3D model it from scratch.zebzone235 wrote:rmzracer92 wrote:Pretty terrible but heres my first ever time 3D Modelling
Not bad at all. Did you follow a guide or freehand it?
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Re: 3D Modeling
Redid some things, looks better now
Re: 3D Modeling
When you are 3d modeling its best to try to make the model into separate pieces like they would be in real life. For example, the outlet of the cold side of the turbo has a bad seam where it transitions from the round section to the straight section. Also, the round portion should actually be more of a scroll shape that starts from the center and moves outward as it curves around. Reference images are your friend. Same issues with the hot side.
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Re: 3D Modeling
Everything is separated as it would irl. The rough transition from the turbo housing to the intercooler piping is a little annoying but i'll be ao baking it and exporting ti to a game, with some trickery i think i can make it dissapearSMR 510RR wrote:When you are 3d modeling its best to try to make the model into separate pieces like they would be in real life. For example, the outlet of the cold side of the turbo has a bad seam where it transitions from the round section to the straight section. Also, the round portion should actually be more of a scroll shape that starts from the center and moves outward as it curves around. Reference images are your friend. Same issues with the hot side.
Re: 3D Modeling
No it isn't that would be one piece.zebzone235 wrote:Everything is separated as it would irl. The rough transition from the turbo housing to the intercooler piping is a little annoying but i'll be ao baking it and exporting ti to a game, with some trickery i think i can make it dissapearSMR 510RR wrote:When you are 3d modeling its best to try to make the model into separate pieces like they would be in real life. For example, the outlet of the cold side of the turbo has a bad seam where it transitions from the round section to the straight section. Also, the round portion should actually be more of a scroll shape that starts from the center and moves outward as it curves around. Reference images are your friend. Same issues with the hot side.
Do what you want, just trying to give you some constructive feedback.
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Re: 3D Modeling
SMR 510RR wrote:No it isn't that would be one piece.zebzone235 wrote:Everything is separated as it would irl. The rough transition from the turbo housing to the intercooler piping is a little annoying but i'll be ao baking it and exporting ti to a game, with some trickery i think i can make it dissapearSMR 510RR wrote:When you are 3d modeling its best to try to make the model into separate pieces like they would be in real life. For example, the outlet of the cold side of the turbo has a bad seam where it transitions from the round section to the straight section. Also, the round portion should actually be more of a scroll shape that starts from the center and moves outward as it curves around. Reference images are your friend. Same issues with the hot side.
Do what you want, just trying to give you some constructive feedback.
Yeah that's one peice like in the picture, I made the pipe out of the turbo as a separate mesh but joined them together.
Re: 3D Modeling
When I say single piece I mean one mesh.zebzone235 wrote:SMR 510RR wrote:No it isn't that would be one piece.zebzone235 wrote:
Everything is separated as it would irl. The rough transition from the turbo housing to the intercooler piping is a little annoying but i'll be ao baking it and exporting ti to a game, with some trickery i think i can make it dissapear
Do what you want, just trying to give you some constructive feedback.
Yeah that's one peice like in the picture, I made the pipe out of the turbo as a separate mesh but joined them together.
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Re: 3D Modeling
SMR 510RR wrote:When I say single piece I mean one mesh.zebzone235 wrote:SMR 510RR wrote:
No it isn't that would be one piece.
Do what you want, just trying to give you some constructive feedback.
Yeah that's one peice like in the picture, I made the pipe out of the turbo as a separate mesh but joined them together.
Oh i get it. I dont know how that would work tho, im not that experienced, i basically only make stuff my extruding, scaling, using the array tool screw tool boolean tool and edge split tool.
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Re: 3D Modeling
Made a quick 5ton axle and a long travel shock for a mud truck project