3D Modeling

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zebzone235
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3D Modeling

Postby zebzone235 » Sun Sep 18, 2016 8:37 am

I dont know if there already is a thread like this so remove if it's in the way

Thread about 3D modeling basically


These are some of my shitty creations

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Benjii_D
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Re: 3D Modeling

Postby Benjii_D » Sun Sep 18, 2016 5:43 pm

There is one for 3d animation/renders. there is some models in there. but I don't think there is a 3d modeling thread viewtopic.php?f=5&t=8639
zebzone235 wrote:Image

wankel <3
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zebzone235
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Re: 3D Modeling

Postby zebzone235 » Mon Sep 19, 2016 4:01 am

Benjii_D wrote:There is one for 3d animation/renders. there is some models in there. but I don't think there is a 3d modeling thread


wankel <3
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Oh hell yeah you know what's up. I prefer the gen 1 tho but shit did you model that?

I only made this crap hahaha

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zebzone235
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Re: 3D Modeling

Postby zebzone235 » Sat Oct 01, 2016 1:03 am

Modeled a Scania stututut in Blender. Sits at 4k verts

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Im gonna do some touch ups tomorrow tho because im not proud with it :lol:
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rmzracer92
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Re: 3D Modeling

Postby rmzracer92 » Sat Oct 01, 2016 4:06 am

Pretty terrible but heres my first ever time 3D Modelling

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zebzone235
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Re: 3D Modeling

Postby zebzone235 » Sat Oct 01, 2016 2:10 pm

rmzracer92 wrote:Pretty terrible but heres my first ever time 3D Modelling

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Not bad at all. Did you follow a guide or freehand it?
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rmzracer92
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Re: 3D Modeling

Postby rmzracer92 » Sat Oct 01, 2016 4:20 pm

zebzone235 wrote:
rmzracer92 wrote:Pretty terrible but heres my first ever time 3D Modelling

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Not bad at all. Did you follow a guide or freehand it?

I free handed the whole thing, its part of my college work so i had to 3D model it from scratch.
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zebzone235
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Re: 3D Modeling

Postby zebzone235 » Sat Oct 01, 2016 11:41 pm

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Redid some things, looks better now
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SMR 510RR
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Re: 3D Modeling

Postby SMR 510RR » Sun Oct 02, 2016 1:04 am

When you are 3d modeling its best to try to make the model into separate pieces like they would be in real life. For example, the outlet of the cold side of the turbo has a bad seam where it transitions from the round section to the straight section. Also, the round portion should actually be more of a scroll shape that starts from the center and moves outward as it curves around. Reference images are your friend. Same issues with the hot side.

zebzone235
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Re: 3D Modeling

Postby zebzone235 » Sun Oct 02, 2016 2:57 am

SMR 510RR wrote:When you are 3d modeling its best to try to make the model into separate pieces like they would be in real life. For example, the outlet of the cold side of the turbo has a bad seam where it transitions from the round section to the straight section. Also, the round portion should actually be more of a scroll shape that starts from the center and moves outward as it curves around. Reference images are your friend. Same issues with the hot side.


Everything is separated as it would irl. The rough transition from the turbo housing to the intercooler piping is a little annoying but i'll be ao baking it and exporting ti to a game, with some trickery i think i can make it dissapear
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Re: 3D Modeling

Postby SMR 510RR » Sun Oct 02, 2016 3:17 am

zebzone235 wrote:
SMR 510RR wrote:When you are 3d modeling its best to try to make the model into separate pieces like they would be in real life. For example, the outlet of the cold side of the turbo has a bad seam where it transitions from the round section to the straight section. Also, the round portion should actually be more of a scroll shape that starts from the center and moves outward as it curves around. Reference images are your friend. Same issues with the hot side.


Everything is separated as it would irl. The rough transition from the turbo housing to the intercooler piping is a little annoying but i'll be ao baking it and exporting ti to a game, with some trickery i think i can make it dissapear


No it isn't that would be one piece.

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Do what you want, just trying to give you some constructive feedback.

zebzone235
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Re: 3D Modeling

Postby zebzone235 » Sun Oct 02, 2016 3:31 am

SMR 510RR wrote:
zebzone235 wrote:
SMR 510RR wrote:When you are 3d modeling its best to try to make the model into separate pieces like they would be in real life. For example, the outlet of the cold side of the turbo has a bad seam where it transitions from the round section to the straight section. Also, the round portion should actually be more of a scroll shape that starts from the center and moves outward as it curves around. Reference images are your friend. Same issues with the hot side.


Everything is separated as it would irl. The rough transition from the turbo housing to the intercooler piping is a little annoying but i'll be ao baking it and exporting ti to a game, with some trickery i think i can make it dissapear


No it isn't that would be one piece.

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Do what you want, just trying to give you some constructive feedback.



Yeah that's one peice like in the picture, I made the pipe out of the turbo as a separate mesh but joined them together.
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SMR 510RR
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Re: 3D Modeling

Postby SMR 510RR » Sun Oct 02, 2016 4:25 am

zebzone235 wrote:
SMR 510RR wrote:
zebzone235 wrote:
Everything is separated as it would irl. The rough transition from the turbo housing to the intercooler piping is a little annoying but i'll be ao baking it and exporting ti to a game, with some trickery i think i can make it dissapear


No it isn't that would be one piece.

Image

Do what you want, just trying to give you some constructive feedback.



Yeah that's one peice like in the picture, I made the pipe out of the turbo as a separate mesh but joined them together.


When I say single piece I mean one mesh.

zebzone235
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Re: 3D Modeling

Postby zebzone235 » Sun Oct 02, 2016 4:44 am

SMR 510RR wrote:
zebzone235 wrote:
SMR 510RR wrote:
No it isn't that would be one piece.

Image

Do what you want, just trying to give you some constructive feedback.



Yeah that's one peice like in the picture, I made the pipe out of the turbo as a separate mesh but joined them together.


When I say single piece I mean one mesh.



Oh i get it. I dont know how that would work tho, im not that experienced, i basically only make stuff my extruding, scaling, using the array tool screw tool boolean tool and edge split tool.
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zebzone235
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Re: 3D Modeling

Postby zebzone235 » Thu Oct 27, 2016 6:55 pm

Made a quick 5ton axle and a long travel shock for a mud truck project

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