Supercross The Game

I've heard conversation coming out of animal pens that is more intelligent than what is going on in here.
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Blake_901
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Re: Supercross The Game

Postby Blake_901 » Sat Oct 14, 2017 3:19 am

Game looks aids (fun factor wise) not gonna waste my money honestly. Looks just like a better looking MXGP game which I honestly wasn't a big fan of getting taken out from my back wheel but like Toby said to each their own.
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James_122 wrote:
TeamHavocRacing wrote:What does Vanderlee say aboot all this?

Nothing any of us could understand. He just makes weird grunts/moans and points at his crotch.

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Re: Supercross The Game

Postby SMR 510RR » Sat Oct 14, 2017 5:00 am

Wasn't a single clip in that video of a clean pass through a rhythm lane...That looks like a lot of fun!

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Re: Supercross The Game

Postby mxer433 » Sat Oct 14, 2017 8:45 am

someone needs to clean the fucking camera lens that follows you... gah damn
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Re: Supercross The Game

Postby jonracer594 » Sat Oct 14, 2017 10:07 am

stocksy129 wrote:I just seen video of this, I am confused to why you're praising the game? Sure it's great they're finally getting bike brands, sponsors & riders in the game...

Personally, I couldn't care less, it's the fun factor of when you're playing, not the visuals. Heck, if that weren't true 99% of people wouldn't be on this website now or play MxSim.

I don't play games anymore, however I would come back to a game that was, fun, semi-realistic & well thought out. These games are being rushed, which is understandable as a business perspective, they're still selling them so why increase costs for minimal profit, I understand it from a business perspective.

None the less I am sure there will be people who get entertainment from this, personally I think it looks garbage, each to their own.


Yeah like to be honest when I saw the instagram videos I was kinda excited but after seeing actual human beeings playing I am 50/50 on the game. In-Air physics looks pretty weak and all. I hope there are some people in Vegas telling them that the have to work on things so this WIP isnt allready the final version of physics etc.
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jonracer594
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Re: Supercross The Game

Postby jonracer594 » Sat Oct 14, 2017 10:09 am

dp but I also think that the atmosphere of SX isnt very well replicated. The crowd should be way louder imo
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Re: Supercross The Game

Postby Pumaxcs » Sat Oct 14, 2017 2:59 pm

The only thing I think might save them is if they have two physics like they have for the MXGP games. An Arcade mode and Pro mode. If they can fix a few of the big gripes like the rhythms, air control, and overly bouncy suspension with a mode swap I'd still be in for like $40.
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Re: Supercross The Game

Postby sethiemeboi » Sat Oct 14, 2017 3:55 pm

it's just mxgp 3 with what looks like some OP pre-loading
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Re: Supercross The Game

Postby Wahlamt » Sat Oct 14, 2017 4:34 pm

I think it should be called "2017 cased racing"

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Re: Supercross The Game

Postby Aaron Hall » Sat Oct 14, 2017 5:30 pm

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Re: Supercross The Game

Postby checkerz » Sat Oct 14, 2017 5:44 pm

Aaron Hall wrote:Image

Not really copying if it's the same person doing it.

There won't be any sizeable changes - if it is coming out in Feb. that means it's already going through submission processes and only bug fixes from here forward.

It isn't my perfect game, nah, but I can tell you there is something pretty cool about the visuals of everything being completely replicated.

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Re: Supercross The Game

Postby Ddavis » Sat Oct 14, 2017 6:25 pm

Look, we all want an MX Simulator-style game for console, but lets face it, the general public wants a game that for example, your friend who knows nothing about motocross can play and immediately be competitive. The general public or fans aren't going to buy a game that requires hours just to get to the point where you can stay upright like MX Simulator is. Lets be thankful that we have a game like MX Simulator that's incredibly difficult to master and rewarding once you get it figured out, but that there's still companies out there providing video games for console. A lot of you are the same people saying the sport is dying down and not growing, well if that's the case it would be extremely easy for video game companies to focus on another sport or style of game, so the fact we have a game coming out with real tracks, real riders, real sponsors, it's honestly everything we've been wanting. I won't knock the game until I try it, because MTX Mototrax is to this day, one of my favorite games behind MX Unleashed (the original) and MX Simulator, due to its sponsor system incorporated into the career mode and the fun factor of a solid career mode. If Supercross The Game has a good career mode, then it's something I'll be interested in putting plenty of hours into. If not, I'll be disappointed. I never got into reflex, untamed, etc because there wasn't a good career mode, and the only thing you're racing for is XP to get better parts. If Supercross The Game has a career mode with goals in order to get on a more established team which results in better equipment, then count me in that's sick. I don't want a game where you win 1000 XP by winning a race in easy difficulty and next thing you know your bike is light years ahead of the AI and you're winning by half a lap every time.
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Re: Supercross The Game

Postby LKR47 » Sat Oct 14, 2017 10:20 pm

It's really disappointing to see that the majority of people can't take a game for what it is. Each developer has their own style and I think it's important to appreciate the game for what it is and appreciate Milestone for creating these moto games. There are few and far between so we should be grateful for each one we get in this niche market. It's an arcade racer; there's not really much we should be expecting out of Milestone. I think we all get a little judgmental because we expect a game to be on par with mxs.
I personally thing the game looks fun. It looks nicely scaled and although the whips aren't free still, I think I can see myself playing it often.
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Re: Supercross The Game

Postby onefoureight » Sat Oct 14, 2017 10:35 pm

I think we need to appreciate the graphics more, they look incredible.

Sim physics with these graphics? Yes pls
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Re: Supercross The Game

Postby Pumaxcs » Sun Oct 15, 2017 12:05 am

I think you are taking our critiques as ungrateful. I fully understand what an arcade racer is and that its a business. I can have gripes about entire lanes of jumps spaced 20ft apart with the fast line being to skim them. I can not appreciate the quickest way over a wall jump is to launch it to the corner. Yes, its an SX game and we have all been desperate to get another mainstream racer but when MTX and MVA are the praised mainstream releases that were able to have some semblance of momentum from downsiding jumps and the newest release doesn't it feels like a giant step back. I'm happy that someone has decided to fill this gap in the market but I'm not going to buy it just because its there.
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Re: Supercross The Game

Postby DarthWoodyMX » Sun Oct 15, 2017 2:24 am

They said during the Monster Cup that there will be two modes of physics so I guess that is good to hear.


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