My 5 cents after about 8 hours: this game shouldn't have been released yet. The framerate might be fixed until the actual release but to be honest, that's not my biggest problem with this game. It feels like an alpha version of the game. There are thousands of small little bugs. You can ride through all of the ads and crowd, there is no countdown when you're off track and you just get reset randomly. When you collide with other riders everything is lost and you're doomed to either instantly crash or kill 10 innocent spectators. The tuff blocks have 0 weight to them, you can just plow through them like it's nothing.
The free ride tracks might be super big, but for the most part they just feel computer generated and boring. The national tracks all feel the same, they have almost no individual vibe. Plus they're super weird when it comes down to bumps, they feel computer generated and are completely random, as if the was created by simply putting some corners and jumps on a freeride map. And they feel way too big in width. Sometimes there is just a big pile of water in the middle of a corner. wtf.
In contrast to that, the supercross tracks are a bit too narrow, and for me almost unrideable with the spongy physics. Spongy? I don't know how to describe them. You bounce off everything so weirdly, especially when touching something with your back wheel. The physics just feel very inconsistent for some reason. The preload jumping is weird too as it kinda slows you down and that really messes with timing the rhythm in SX. The cornering is the biggest problem of the game, and I don't even no where to start. It looks like he's having his morning dump when turning. The bike is almost straight up, he sits really far back and when the corner is really steep, he will also look down or dab. (Surprisingly, if you pause and go to photo mode, his form looks way better and he corners normally) I don't know if it's possible with their engine to just make the bike lean a little bit more.
The reflex controls are a mess. In the reflex game, left stick was for turning the bike (handlebars) left and right, while the right stick was for moving the rider to all sides. That was a pretty easy and fun concept that 95% of us just want to have again.
In All out, both sticks to everything. But not really. It's hard to describe. With the left stick, bike control, you can also pull it backwards and the bike will go up in the air. If you turn in the air, the bike will lean as well when in reflex only the handlebar turned. The fun thing about this whole reflex control is that you can turn it off in the controller settings. Yes, there is a setting with the old unleashed and untamed steering where you only use the left stick for everything. That might be the reason for the inconsistency of the reflex controls.
Automatic shifting is horrible, manual shifting is almost impossible, at least for me. With the engine sound it's really hard to tell where you're at with your rpms, and you can't really notice it speedwise as well. When tapping the throttle in the air, the rev builds up very slowly as if you were on the ground, when in reality it should be really snappy.
There are more negative aspects like the water (no splash, no sound, buggy hydroplaning), slow ai, and probably some more but I'm too lazy to go more indepth on that. /togglerant
Anything positive? Yes, to be honest, I actually enjoyed some of my time lol
The whips are pretty fun for me once you get the hang of it, as you can really develop your own kind of style whip. You can get really creative and my whips look a lot different than the ones in the trailer for example. I'm also trying to have different whip styles and that's a lot of fun, I'm not gonna lie. Ripping around on your compound and just throwing some whips while listening to some of your favorite music is super rad. I wouldn't change a thing on this! In reflex it was really easy to whip but everybody also looked the same and I like it when you can get creative, so a big +1 for this thq.
To the guy(s?) that modeled the bikes and gear in this game: hats off, really great work for the most part.
Miles ahead of milestone... There could have been a couple more colorways on the gear department but it's okay. I like how much you can customize on the bike colorwise without making it look super whack like in supercross the game. The way that the menu is setup and with the compound and everything is pretty cool in my opinion.
I believe this game could've been so much better if this would've only been the beta. They could've taken our input, work 3 months on bug fixes and release a much better game. In my opinion the dlc policy is very questionable and a full price game would make more sense to me, with the oems already in the game, but I don't have the numbers to really make a point here.
Sadly, I believe this is going to be the last mx vs atv as the sales will be horrible, 75% of the people I have encountered won't buy this game as they think it looks like garbage, and ultimately, I can't blame them. The whips are fun but not worth 50$, and the unfinished feel of this game is a joke.
A bummer, it really is, as this game has a lot of potential in my opinion. I really hope the guys at nordic don't get cocky about the negative reviews and just take the bad criticism to actually make the game better.