MCM Factory relaunch!

I've heard conversation coming out of animal pens that is more intelligent than what is going on in here.
Ddavis
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Re: MCM Factory relaunch!

Postby Ddavis » Wed Aug 29, 2018 12:48 am

Andy_Hack wrote:That was the thing with MvA, in my opinion the best track editor you could ask for, the only thing i missed the most was the support of HD textures/disp maps. I love how easy to use it was, literally everyone could make tracks and we had lots of amazing low poly but yet detailed object packs (like 95% by albertsx65 haha), oh well, I could go on and on, the amount of tracks i made was unreal, because it was literally that easy.


Maybe I'm just lazy, but if the MvA editor was usable in MX Sim, I would still be making a track a week :lol:
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Re: MCM Factory relaunch!

Postby 137 » Wed Aug 29, 2018 1:47 am

Jeeeesus lol look at all the textures I did for your tracks devin 8) ohhh the good ol days where times were simple
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Re: MCM Factory relaunch!

Postby Ddavis » Wed Aug 29, 2018 2:44 am

I don't have any of your old texture files, Kyle, but I have some of my own plus some old disp maps :lol:

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Re: MCM Factory relaunch!

Postby sethypeety » Wed Aug 29, 2018 3:09 am

I am genuinely curious about this, I have been building tracks for MvA unleashed since 2016(I know, kinda missed the boat but that is why none of them have been released) and have been a regular browser of sites like MCM factory and pure mxs(when it was online) since 2015. What I want to know is, am I the only one that still builds tracks for these old games? Once the website has relaunched I am going to be releasing tracks for MvA Unleashed for the first time even though the game is 13 years old, are any of you OG's that still come around every once and a while going to be booting up a classic to make new tracks/remaster old favourites?

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Re: MCM Factory relaunch!

Postby Sandhapper » Wed Aug 29, 2018 1:50 pm

sethypeety wrote:I am genuinely curious about this, I have been building tracks for MvA unleashed since 2016(I know, kinda missed the boat but that is why none of them have been released) and have been a regular browser of sites like MCM factory and pure mxs(when it was online) since 2015. What I want to know is, am I the only one that still builds tracks for these old games? Once the website has relaunched I am going to be releasing tracks for MvA Unleashed for the first time even though the game is 13 years old, are any of you OG's that still come around every once and a while going to be booting up a classic to make new tracks/remaster old favourites?

I could try and put WW Ranch in MVA. I'd have to figure everything out again though. Can't remember how to use multiex anymore. Anyone got some tutorials?
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Re: MCM Factory relaunch!

Postby Ddavis » Wed Aug 29, 2018 3:06 pm

I'd love to reinstall MVA and ride all of the old tracks I used to play all the time.

https://store.steampowered.com/app/3592 ... Unleashed/
'13 7th [W] '14 6th [E] 9th [MX] '15 9th [MX] '16 11th [MX] '17 7th [SX/MX] '18 9th [MX]
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Re: MCM Factory relaunch!

Postby sethypeety » Wed Aug 29, 2018 7:06 pm

Ddavis wrote:I'd love to reinstall MVA and ride all of the old tracks I used to play all the time.

https://store.steampowered.com/app/3592 ... Unleashed/



I have a question for the people that owned this game much longer than me. Was there always a problem with playing this game on laptops? I have had this game since 2015 and the stock tracks have never worked on my laptop. Is this a windows ten problem? Am I just somehow doing something terribly wrong? Custom tracks work perfectly fine and the game has never crashed upon launching one but I have never been able to play the stock tracks. I remember playing this game on a friends PC back in like 2008(note I was only like 7 at this point) and all the tracks worked perfectly fine. If anyone has a fix for this or can confirm this game doesn't work on laptops for some reason I would really appreciate it. Thanks for your time :D

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Re: MCM Factory relaunch!

Postby Ddavis » Thu Aug 30, 2018 12:14 am

I hope these links are the same... They just link me to the home page, but it's an old wordpad file I remembered I had :lol:


Barcia MX - 1,434 downloads
http://www.mcmfactory.com/display.php?c ... ks&id=4131
Sick Motocross Track - 630 downloads
http://www.mcmfactory.com/display.php?c ... ks&id=4130
Milestone SX Practice - 453 downloads
http://www.mcmfactory.com/display.php?c ... ks&id=4125
ARMA Motocross Park - 374 downloads
http://www.mcmfactory.com/display.php?c ... ks&id=4102
Oklahoma Home - 127 downloads
http://www.mcmfactory.com/display.php?c ... ks&id=4101
Kickstart - 1,236 downloads
http://www.mcmfactory.com/display.php?c ... ks&id=3964
Veerza MX Park - 1,191 downloads
http://www.mcmfactory.com/display.php?c ... ks&id=3872
Camp 410 Daytona - 175 downloads
http://www.mcmfactory.com/display.php?c ... ks&id=3853
Revolution - 209 downloads
http://www.mcmfactory.com/display.php?c ... ks&id=3611
410 SX/AX - 961 downloads
http://www.mcmfactory.com/display.php?c ... ks&id=3586
Pre-Anaheim Testing - 259 downloads
http://www.mcmfactory.com/display.php?c ... ks&id=3515
Texas Pro-Am - 893 downloads
http://www.mcmfactory.com/display.php?c ... ks&id=3393
Ataris MX - 383 downloads
http://www.mcmfactory.com/display.php?c ... ks&id=3202
EPIC - 385 downloads
http://www.mcmfactory.com/display.php?c ... ks&id=3122
SSMX Round 2 - 105 downloads
http://www.mcmfactory.com/display.php?c ... ks&id=3055
Steel Mountain MX - 310 downloads
http://www.mcmfactory.com/display.php?c ... ks&id=3002
Cuesta Mountain MX - 371 downloads MB credit
http://www.mcmfactory.com/display.php?c ... ks&id=2978
On A Hot Summer Day - 520 downloads
http://www.mcmfactory.com/display.php?c ... ks&id=2898
Rocky Hills MX - 201 downloads
http://www.mcmfactory.com/display.php?c ... ks&id=2447
Northwick MX - 680 downloads
http://www.mcmfactory.com/display.php?c ... ks&id=2419
Thumper MX - 797 downloads
http://www.mcmfactory.com/display.php?c ... ks&id=2470
Pinback MX - 662 downloads
http://www.mcmfactory.com/display.php?c ... ks&id=2365
TDR AX Round 1 - 350 downloads
http://www.mcmfactory.com/display.php?c ... ks&id=1934
Cuesta Valley - 478 downloads
http://www.mcmfactory.com/display.php?c ... ks&id=1912
Marysville Motocross - 1,241 downloads
http://www.mcmfactory.com/display.php?c ... ks&id=1592
Darcy Hills - 1,096 downloads
http://www.mcmfactory.com/display.php?c ... ks&id=1521
WhiteRidge MX - 521 downloads
http://www.mcmfactory.com/display.php?c ... ks&id=1394
'13 7th [W] '14 6th [E] 9th [MX] '15 9th [MX] '16 11th [MX] '17 7th [SX/MX] '18 9th [MX]
#s 410 - 40 - 29 - 24 - 13 - 45 - 15 - 32*
NA 2 Podiums - 20 Top 5's - 97 Top 10's | Post 2018
EU 2015 450 Pro SX Main Event Win + Multiple Podiums

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Re: MCM Factory relaunch!

Postby Ddavis » Thu Aug 30, 2018 12:38 am

Installed MVA and loaded one of my tracks into the editor :lol:

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'13 7th [W] '14 6th [E] 9th [MX] '15 9th [MX] '16 11th [MX] '17 7th [SX/MX] '18 9th [MX]
#s 410 - 40 - 29 - 24 - 13 - 45 - 15 - 32*
NA 2 Podiums - 20 Top 5's - 97 Top 10's | Post 2018
EU 2015 450 Pro SX Main Event Win + Multiple Podiums

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Re: MCM Factory relaunch!

Postby AtlasZoor » Thu Aug 30, 2018 5:29 pm

Ddavis wrote:Installed MVA and loaded one of my tracks into the editor :lol:

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Have you tried getting one of these tracks into sim? I have never made a track in mcm so I don’t know if it’s possible. Would be pretty dope to get the scaling correct then just have to touch them up.
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Re: MCM Factory relaunch!

Postby yzmxer608 » Thu Aug 30, 2018 11:38 pm

The main problem with them is their disps were small resolution, so scaling them for use in sim would result in a lot of pixelation that might not work out too good when smoothed. I know there were some tracks that were made with a method that used the different terrain tiles that would result in an 'HD' displacement, but that wasn't common.

I think I might still have Multiex, but I'd need to mess around for a while before I remembered how to use it. I still have MvA installed, and mcm2 on my laptop.
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Re: MCM Factory relaunch!

Postby aeffertz » Fri Aug 31, 2018 12:14 am

Ddavis wrote:Installed MVA and loaded one of my tracks into the editor :lol:

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Time for phase 2, Devin. Excited for your next track release!
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Re: MCM Factory relaunch!

Postby Ddavis » Fri Aug 31, 2018 3:46 am

Hey guys, I found this link the MX Unleashed tracks made for MVA.

https://www.twisteddirt.com/mvamxusx.php

https://www.twisteddirt.com/mvamxunat.php
'13 7th [W] '14 6th [E] 9th [MX] '15 9th [MX] '16 11th [MX] '17 7th [SX/MX] '18 9th [MX]
#s 410 - 40 - 29 - 24 - 13 - 45 - 15 - 32*
NA 2 Podiums - 20 Top 5's - 97 Top 10's | Post 2018
EU 2015 450 Pro SX Main Event Win + Multiple Podiums

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Re: MCM Factory relaunch!

Postby Ddavis » Fri Aug 31, 2018 3:48 am

Note: Just found REV physics, I hope they work!

https://twisteddirt.com/smf/index.php/topic,6897.0.html
'13 7th [W] '14 6th [E] 9th [MX] '15 9th [MX] '16 11th [MX] '17 7th [SX/MX] '18 9th [MX]
#s 410 - 40 - 29 - 24 - 13 - 45 - 15 - 32*
NA 2 Podiums - 20 Top 5's - 97 Top 10's | Post 2018
EU 2015 450 Pro SX Main Event Win + Multiple Podiums

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Re: MCM Factory relaunch!

Postby Andy_Hack » Sat Sep 01, 2018 7:31 pm

Ddavis wrote:Maybe I'm just lazy, but if the MvA editor was usable in MX Sim, I would still be making a track a week :lol:

It's not just you, I loved making tracks for MvA, but I never really liked the Sim Editor, I mean it's got a couple good features, but it can't hold a candle against the Unleashed Editor.

Sandhapper wrote:I could try and put WW Ranch in MVA. I'd have to figure everything out again though. Can't remember how to use multiex anymore. Anyone got some tutorials?

MultiEx is actually quite easy, shouldn't take too long to get used to it again without tutorials. Same with Milkshape and all the other programs we used.

yzmxer608 wrote:The main problem with them is their disps were small resolution, so scaling them for use in sim would result in a lot of pixelation that might not work out too good when smoothed.

Actually putting MvA disp maps in Sim isn't too bad, I mean it gets pixelated, but you can smooth that out with ease and reshape the jumps and everything else. The main thing is to get the original base to work from.

Ddavis wrote:Note: Just found REV physics, I hope they work!

REV was honestly the worst thing that ever happened to MvAU, the REV physics were so off, I honestly still question myself if the creator of these physics ever touched a dirtbike.
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