Maybe I'm just lazy, but if the MvA editor was usable in MX Sim, I would still be making a track a week
It's not just you, I loved making tracks for MvA, but I never really liked the Sim Editor, I mean it's got a couple good features, but it can't hold a candle against the Unleashed Editor.
Sandhapper wrote:I could try and put WW Ranch in MVA. I'd have to figure everything out again though. Can't remember how to use multiex anymore. Anyone got some tutorials?
MultiEx is actually quite easy, shouldn't take too long to get used to it again without tutorials. Same with Milkshape and all the other programs we used.
yzmxer608 wrote:The main problem with them is their disps were small resolution, so scaling them for use in sim would result in a lot of pixelation that might not work out too good when smoothed.
Actually putting MvA disp maps in Sim isn't too bad, I mean it gets pixelated, but you can smooth that out with ease and reshape the jumps and everything else. The main thing is to get the original base to work from.
Ddavis wrote:Note: Just found REV physics, I hope they work!
REV was honestly the worst thing that ever happened to MvAU, the REV physics were so off, I honestly still question myself if the creator of these physics ever touched a dirtbike.