3d animation/renders

I've heard conversation coming out of animal pens that is more intelligent than what is going on in here.
supercross711
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Re: 3d animation/renders

Post by supercross711 »

Awesome!
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P2sta wrote:Read it again, you are going full are going full 'meurican here.
Mona
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Re: 3d animation/renders

Post by Mona »

Very cool Mace!

I like your signature by the way, bringing it back old school.
mace-x
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Re: 3d animation/renders

Post by mace-x »

Thanks guys! :)
Yeah, i loved those times, i havent played in like 5 months now xD
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Massacre ftw!

the human stupidity and the universe are unlimited, and im not totally sure about the universe...
mace-x
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Re: 3d animation/renders

Post by mace-x »

Pretty stoked on what i`ve been able to do in one day, everything from scratch... im fucking tired xD

img]https://fbcdn-sphotos-g-a.akamaihd.net/ ... 9420_o.jpg[/img]
Image
Massacre ftw!

the human stupidity and the universe are unlimited, and im not totally sure about the universe...
mace-x
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Joined: Wed Jan 02, 2008 5:53 am
Team: your sister´s fan!
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Re: 3d animation/renders

Post by mace-x »

Pretty stoked on what i`ve been able to do in one day, everything from scratch... im fucking tired xD

Image

Dammit, i`m sleeping awake xD
Image
Massacre ftw!

the human stupidity and the universe are unlimited, and im not totally sure about the universe...
p2sta
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Re: 3d animation/renders

Post by p2sta »

looks nice man, what render do you use?
mace-x
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Re: 3d animation/renders

Post by mace-x »

Mental ray in 3d`s max with both final gather and global ilumination enabled :)

i`d love to learn vray tho, and blender cycles too xD
Image
Massacre ftw!

the human stupidity and the universe are unlimited, and im not totally sure about the universe...
supercross711
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Re: 3d animation/renders

Post by supercross711 »

Vray is the Bees Knees.
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P2sta wrote:Read it again, you are going full are going full 'meurican here.
Maxime9014
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Re: 3d animation/renders

Post by Maxime9014 »

Nice render Mace-x !



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start learning hard sculpt on Zbrush ... I'm not satisfied about the character design :?
m121c
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Re: 3d animation/renders

Post by m121c »

That's pretty sick Maxime. I would say make it smoother and have sharper more distinct edges and then actually skin it. I think it could end up looking cool
760Liam
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Re: 3d animation/renders

Post by 760Liam »

I don't think you skin Zbrush models... You'd either paint it in Zbrush, or model another one and bake norms from the Zbrush sculpt. Nice job btw!
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760Liam
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Re: 3d animation/renders

Post by 760Liam »

DP...
760Liam wrote:I don't think you unwrap* Zbrush models...
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mace-x
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Re: 3d animation/renders

Post by mace-x »

Thanks Maxime!
i like your character, i`d suggest to do the edges a little bit sharper and the surfaces a little bit flatter but with curves, i dont know if i explain myself :oops:

nice work tho! :D
Image
Massacre ftw!

the human stupidity and the universe are unlimited, and im not totally sure about the universe...
m121c
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Re: 3d animation/renders

Post by m121c »

760Liam wrote:I don't think you skin Zbrush models... You'd either paint it in Zbrush, or model another one and bake norms from the Zbrush sculpt. Nice job btw!
Ya you can it's called re-topoing. Which is basically drawing a low poly within the bounds of the high poly, in this case a sculpt in Zbrush. Most characters for games are done in Zbrush.

There are also other applications such as 3d coat and such that you paint it in 3d also.
Maxime9014
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Re: 3d animation/renders

Post by Maxime9014 »

Thank you! :D
Thank you for the advice :wink:
Need to fix a lot of things, it's just a basic drawing... Now, I'm cleaning my model.
In a first time, I'm going to export my object in 3ds max and make materials with Vray.
After, I probably retopologizing and make a "low poly" version of this model to animate this character .Nothing is sure yet... :roll:
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