3d animation/renders

I've heard conversation coming out of animal pens that is more intelligent than what is going on in here.
ddmx
Posts: 5267
Joined: Sun Apr 20, 2008 3:36 pm
Team: Epikmx.com
Location: Midland MI
Contact:

Re: 3d animation/renders

Postby ddmx » Wed Oct 31, 2012 9:32 pm

That was reely good. Did get a bit repetitive but then again that was sort of the theme. I think you could chop that into 1:30 and it would be keep attention longer throughout. :wink: That being said it had me hooked the entire time. Reminded me of Terrafirma 7.
The MXS 1%

p2sta
Posts: 3262
Joined: Fri Jul 30, 2010 7:08 am
Location: Czech Republic
Contact:

Re: 3d animation/renders

Postby p2sta » Wed Oct 31, 2012 9:55 pm

yeah, I remember when you showed this to me. Great work tbh!

MXJProductions
Posts: 3853
Joined: Fri Feb 05, 2010 1:26 pm
Team: MXJP
Location: Bushnell, Florida.
Contact:

Re: 3d animation/renders

Postby MXJProductions » Thu Nov 01, 2012 12:13 am

Thank ya!

User avatar
yzmxer608
Posts: 15267
Joined: Mon Dec 29, 2008 4:30 am
Team: Race Tech/SD
Location: Wisconsin, U.S.A

Re: 3d animation/renders

Postby yzmxer608 » Sat Nov 03, 2012 5:32 pm

Pretty interesting video on subsurface scattering in cycles for blender. Actually learned a couple new things. Original link: http://www.blendernerd.com/sss-cycles/
TeamHavocRacing wrote:If I had a nickel for every time someone asked for this, I would have a whole shitload of nickels.

User avatar
yzmxer608
Posts: 15267
Joined: Mon Dec 29, 2008 4:30 am
Team: Race Tech/SD
Location: Wisconsin, U.S.A

Re: 3d animation/renders

Postby yzmxer608 » Sun Nov 04, 2012 12:22 am

Here's what I have with trying to create dirt. Definitely not anywhere close to as good looking as p2sta's though. This is an absolute PITA in blender, after trying out the scatter in max...
Image
Image
TeamHavocRacing wrote:If I had a nickel for every time someone asked for this, I would have a whole shitload of nickels.

supercross711
Posts: 3031
Joined: Wed Aug 31, 2011 11:15 pm
Location: North Carolina USA

Re: 3d animation/renders

Postby supercross711 » Sun Nov 04, 2012 1:52 am

looks pretty good though :)
Image
P2sta wrote:Read it again, you are going full are going full 'meurican here.

User avatar
yzmxer608
Posts: 15267
Joined: Mon Dec 29, 2008 4:30 am
Team: Race Tech/SD
Location: Wisconsin, U.S.A

Re: 3d animation/renders

Postby yzmxer608 » Sun Nov 04, 2012 3:11 am

Thanks, not sure if there's not enough "chunks" or what, but it still looks weird to me. Wonder if I should try upping the strength of the bump map on the plane texture.

Race Tech banners to hide the transition between the background and the end of the dirt, and no stand :lol:. Gah, and I noticed the wheels are rotated exactly the same too, and the FMF logo on the pipe is way too far left.
Image
TeamHavocRacing wrote:If I had a nickel for every time someone asked for this, I would have a whole shitload of nickels.

User avatar
tyskorn
Posts: 6436
Joined: Sun Jan 11, 2009 5:52 pm
Team: Adept MX Graphics
Location: Utah, USA
Contact:

Re: 3d animation/renders

Postby tyskorn » Sun Nov 04, 2012 3:45 am

I think changing the bump map will help, but I see what you mean.
Image

p2sta
Posts: 3262
Joined: Fri Jul 30, 2010 7:08 am
Location: Czech Republic
Contact:

Re: 3d animation/renders

Postby p2sta » Sun Nov 04, 2012 12:22 pm

that looks really cool man,
one thing tho...the blurring makes the bike looks really small, I would not blur the front area. And great idea with the banners! :)
For the dirt...make few different sized stuff, it makes better feel ;)

also here is how my basic set looks like
Image

User avatar
attacker5
Posts: 2225
Joined: Tue Aug 18, 2009 8:53 pm
Team: Ub e moh tow
Location: Finland
Contact:

Re: 3d animation/renders

Postby attacker5 » Sun Nov 04, 2012 12:43 pm

Thats realy cool p2sta, that render also looks very nice and clean Nate. A question for p2sta and nate, what do you use for renders? Mental ray or Vray, cause im sure you don't use scanline. Also a noob question, for the lighting, is it an environment? if so, how did you set it up?
Thanks
Ramon
Metropolia University of Applied Sciences - Software Engineering
LinkedIn

p2sta
Posts: 3262
Joined: Fri Jul 30, 2010 7:08 am
Location: Czech Republic
Contact:

Re: 3d animation/renders

Postby p2sta » Sun Nov 04, 2012 1:05 pm

I use vray. Always wanted to learn MentalRay tho, since its standard part of 3ds max.

I use skylight and vray sun for the outdoor one. Vray Physical Camera is really handy as well.
But its pretty tricky to set the sun right. Having problems with reflections and specularity

User avatar
attacker5
Posts: 2225
Joined: Tue Aug 18, 2009 8:53 pm
Team: Ub e moh tow
Location: Finland
Contact:

Re: 3d animation/renders

Postby attacker5 » Sun Nov 04, 2012 1:23 pm

Thanks a tonne, going to try some of that right now, I think itl be great if we can all share our knowledge on here, its something this forum is missing a little right now.
Ramon
Metropolia University of Applied Sciences - Software Engineering
LinkedIn

User avatar
goudbeekie
Crushed Dissenter
Posts: 1560
Joined: Mon Dec 26, 2011 11:16 am
Team: TattlerMX Honda
Location: Netherlands

Re: 3d animation/renders

Postby goudbeekie » Sun Nov 04, 2012 1:28 pm

Voutare wrote:Holy shit man. That is some amazing work.

ddmx
Posts: 5267
Joined: Sun Apr 20, 2008 3:36 pm
Team: Epikmx.com
Location: Midland MI
Contact:

Re: 3d animation/renders

Postby ddmx » Sun Nov 04, 2012 4:10 pm

yzmxer608 wrote:Thanks, not sure if there's not enough "chunks" or what, but it still looks weird to me. Wonder if I should try upping the strength of the bump map on the plane texture.

Race Tech banners to hide the transition between the background and the end of the dirt, and no stand :lol:. Gah, and I noticed the wheels are rotated exactly the same too, and the FMF logo on the pipe is way too far left.
Image


Springs so stiff the bike doesn't even sag under it's own weight. :wink: Need a lot more dirt clods imo. Looks like a solid start though.
The MXS 1%

User avatar
zNe
Crushed Dissenter
Posts: 90
Joined: Wed Apr 11, 2012 4:34 pm

Re: 3d animation/renders

Postby zNe » Sun Nov 04, 2012 4:24 pm

After much nagging in the post your screen section i post my renders here

Its my first render, U will say its looks too shiny but i really love it :D


Image


Image
Image

Skype: chris.larsson.773


Return to “Off Topic”

Who is online

Users browsing this forum: No registered users and 10 guests