I've updated the first post with this week's
MotoOption prize.
checkerz wrote:Seemed to me the "pits" in the track were too subtle, which is what allows you to absolutely haul into that wall triple. Would have helped slow down the pace and make things more technical had they been emphasized. From what I've seen in past Daytona tracks, these pits have very walled out front and backs. I like the roughness, though a lot of it is hidden by the decals. The new layout is cool. Not my favorite MXS track, but definitely has a lot of positives too. The varying dirt types and roughness are cool and well done.
I actually wanted to make it rougher. Since I didn't have much time for testing I decided it was better to release something too smooth vs an unridable minefield.
I hope it isn't faster to triple the wall jump. When I was testing it, my rider would fall off if I hit it fast enough to triple.