2013 Race Factory Gaming Nationals
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Re: 2013 Race Factory Gaming Nationals
Sorry about the time confusion. Apparently Sween or I (I think it was me) made a mistake when creating round 3. All of the am events will be the same time. The rest of the rounds have been checked and they are the correct time.
Re: 2013 Race Factory Gaming Nationals
nice job on the racing tonight had fun but bad starts in both motos started me last and worked up to i think 15 in first moto and 16 in second moto
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Re: 2013 Race Factory Gaming Nationals
Did I really just go 10-14 for 8th?? That's crazy. Super fun racing, this track was perfect for 2-5 man battles. Wish I didn't have to miss thunder valley or I might've been in the running for somethin now
Re: 2013 Race Factory Gaming Nationals
Yeah super bummed that it ran so behind & the confusion on time. I really liked this track. Better luck next week.
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Re: 2013 Race Factory Gaming Nationals
Yeah that was my bad, I went in and fixed all of them last night when I saw those messageswheels1758 wrote:Sorry about the time confusion. Apparently Sween or I (I think it was me) made a mistake when creating round 3. All of the am events will be the same time. The rest of the rounds have been checked and they are the correct time.
Re: 2013 Race Factory Gaming Nationals
Does anyone have the demo for the 250 Amatuer Moto 2 from last night saved and could send it to me? I meant to save it but it didn't work and I really want to watch it
PM me if you can. It'd be verrrrry much appreciated.
PM me if you can. It'd be verrrrry much appreciated.
Re: 2013 Race Factory Gaming Nationals
I had an amazing start Moto 1, I think I was 38th by the second corner, not sure. Super pumped with my start I just kept her chill and cruised to a 4th place finish.
Hi
Re: 2013 Race Factory Gaming Nationals
Last night I finally got a few motos in on the track. I think Barrington did a bang up job on this, and thanks pulse for the initial base. I can't believe how accurate it is with the little reference available. Replica or not, it's a very fun track. I really enjoy how each rut is unique. Some of the jumps are a bit big and cause errors for me because I suck and am in the air so long, but I still really enjoy the track. It does feel like some of the faces could use a bit of work on the faces, but super super minor. The flow and fun factor is there and something I wish was in more tracks.
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Re: 2013 Race Factory Gaming Nationals
Thanks Checkerz. I actually almost changed that section by the pond at the last minute, but the banners were already done, so would have been a pain for what it was worth. And they did have those rollers before the uphill triple about a week before the release. Surprised they took them out last minute. But I actually like the changes they made IRL. Track looks fun.
Anyways, would people be bummed if I used the same textures on Buddscreek as I did on Muddycreek? Once again, running out of time.
Anyways, would people be bummed if I used the same textures on Buddscreek as I did on Muddycreek? Once again, running out of time.
Re: 2013 Race Factory Gaming Nationals
Barrington, I say go for it. Textures for me are just a cosmetic bonus in my eyes. When the layout is fresh, fun, and flowing then it trumps all other cosmetic aspects. Thanks for all your efforts! Once again, awesome job on Muddy Creek. Track is a blast!
Re: 2013 Race Factory Gaming Nationals
Just use the ones from budds last year
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Re: 2013 Race Factory Gaming Nationals
DJ did mad crazy shadingx2 that made it look boss. I could still use them I guess, but it still wouldnt look like last years.TH_722 wrote:Just use the ones from budds last year
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Re: 2013 Race Factory Gaming Nationals
Ok yea, scratch that. DJ is a wizard.
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Re: 2013 Race Factory Gaming Nationals
Muddy Creek was fun as. Hopefully Budds is as fun, if not more fun, than Muddy Creek. I believe in you Barrington!
I'm washed.
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Re: 2013 Race Factory Gaming Nationals
I can tell you its totally different than muddy creek and totally different than last years budds. Its all completely new. Downfall - its a little underscaled I think, but I cant change that now. Lap times will be fast compared to real life. 1:52 hot lap is my prediction. The good thing though - the layout is super accurate to last year. And should be a good base once rescaled a little. Meaning from here on out it shouldnt take much work to get the new updates done each year. and more work can be put into the visuals. (if anyone keeps running a replica series)