2014 FAMmx LocalCross Series - Round 4 - ShaleValley Raceway

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Prydz
Posts: 141
Joined: Thu Aug 29, 2013 2:27 pm
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Re: 2014 FAMmx LocalCross Series - Round 4 - ShaleValley Rac

Post by Prydz »

New dident make it work for me.
Still get "out of virtual memory", both when attempting single player & multiplayer, recording off.
YzJarne_196
Posts: 616
Joined: Sat Feb 11, 2012 4:00 pm
Location: Belgium

Re: 2014 FAMmx LocalCross Series - Round 4 - ShaleValley Rac

Post by YzJarne_196 »

Still running out of virtual memory
frederick
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Re: 2014 FAMmx LocalCross Series - Round 4 - ShaleValley Rac

Post by frederick »

The first one works when i turn shaders off. Havent tried the second link yet
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Nick#126
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Re: 2014 FAMmx LocalCross Series - Round 4 - ShaleValley Rac

Post by Nick#126 »

Got a pretty good pc, downloaded it from the second link, dropped my graphics way down and still got out of virtual memory
Nick van Gerwen
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AWood
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Re: 2014 FAMmx LocalCross Series - Round 4 - ShaleValley Rac

Post by AWood »

Funny thing is I did this last year with Millville after it was almost done. Totally fucked it and it was pitch black and took me hours of freaking out and trying to correct it.
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stevos758
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Re: 2014 FAMmx LocalCross Series - Round 4 - ShaleValley Rac

Post by stevos758 »

Still broken for me. Works if I delete the billboards and statues but I cannot connect to the MP server that way.
Prydz
Posts: 141
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Re: 2014 FAMmx LocalCross Series - Round 4 - ShaleValley Rac

Post by Prydz »

If you delete the billboards, the track turns all dark ahead of you.
Tom cortvriendt
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Re: 2014 FAMmx LocalCross Series - Round 4 - ShaleValley Rac

Post by Tom cortvriendt »

works for me, awesome track guys! Wish it had a little less jumps before a turn. Takes the fun kinda away for a sand track. Hopefully we can see more of this kind of stuff, huge sand rollers, i love it!
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barrington314
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Re: 2014 FAMmx LocalCross Series - Round 4 - ShaleValley Rac

Post by barrington314 »

AWood wrote:Funny thing is I did this last year with Millville after it was almost done. Totally fucked it and it was pitch black and took me hours of freaking out and trying to correct it.
Oh yea? How did you end up correcting that mistake? :wink:
Dunivant25
Posts: 1256
Joined: Tue Sep 25, 2012 10:41 pm

Re: 2014 FAMmx LocalCross Series - Round 4 - ShaleValley Rac

Post by Dunivant25 »

Yea I finally got it to work, but its screwed up big time. The ground is making you turn like totally opposite. And if you go to Time Trials and watch the other rider, he's goin in the air and in the ground a lot....
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mxsrider96
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Re: 2014 FAMmx LocalCross Series - Round 4 - ShaleValley Rac

Post by mxsrider96 »

Surprisingly, it's working just fine for me. And, after only three laps, I can say that this track makes me REALLY glad we don't have online erode. It would get SOOOOOOOOOOO chewed up in no time with a 35-40 man gate. That Mobile Medical Unit wouldn't even be able to help anyone. Lol. Thanks Chris and Blake. This track is absolutely fucking sick. No idea what's fast, but I ran a 2:29 with two minor mistakes and a full fall off
WAR CRY <3
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mxr449
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Re: 2014 FAMmx LocalCross Series - Round 4 - ShaleValley Rac

Post by mxr449 »

I'm at work now but I'll look into this issue when I get home.I can't imagine why it is working for some people but not others. I'll also get ahold of Checkerz to see if he has any suggestions. He wont be back until Sunday but from the looks of all the track files and what not, I don't see anything that looks like it would cause this kind of problem.

Thanks for your patience and sorry for the inconvenience.
Creiz89
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Re: 2014 FAMmx LocalCross Series - Round 4 - ShaleValley Rac

Post by Creiz89 »

Siick track! Love the rollers everywhere :D Track seems to work perfectly for me, but i run really low settings
JNR Motorsports
barrington314
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Re: 2014 FAMmx LocalCross Series - Round 4 - ShaleValley Rac

Post by barrington314 »

mxsrider96 wrote:Surprisingly, it's working just fine for me. And, after only three laps, I can say that this track makes me REALLY glad we don't have online erode. It would get SOOOOOOOOOOO chewed up in no time with a 35-40 man gate.
You can control how much it erodes.


The "darkness" problem that people are talking about can be resolved by removing the portapotty spec map.
Naax
Posts: 10
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Team: Privateer

Re: 2014 FAMmx LocalCross Series - Round 4 - ShaleValley Rac

Post by Naax »

Same problem... Out of virtual memory when i go play mp !
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