2010 Supercross Series Rd 10 - Thursday Night Mar 11

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Sweendoggy
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Re: 2010 Supercross Series Rd 10 - Thursday Night Mar 11

Post by Sweendoggy »

whoops, scratch that! No movie, i'll be on tonight! haha
ddmx
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Re: 2010 Supercross Series Rd 10 - Thursday Night Mar 11

Post by ddmx »

Gonna be fun for sure. This thursday is about the first one in 4 weeks where i don't have to be cramming for a test at the same time. So I can just chillax and ride like i know how. Track is sick, love it, so many rythyms, lines. Like the sand rut, perfect. Great job again!
TeamHavocRacing
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Re: 2010 Supercross Series Rd 10 - Thursday Night Mar 11

Post by TeamHavocRacing »

This track is the kind where I might have a chance at a clean lap. Wish I didn't have to work tomorrow. I'd practice this ALL day. Thanks for another beauty! If anyone complains about any part of this track, then it's obviously not the track. :wink:
jlv wrote:If it weren't for Havoc I'd have been arguing with the 12 year olds by myself.
jbob23
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Location: Inman, Kansas

Re: 2010 Supercross Series Rd 10 - Thursday Night Mar 11

Post by jbob23 »

i think i have a new favorite sx track. this one is sweet. awesome work.
Mikey
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Re: 2010 Supercross Series Rd 10 - Thursday Night Mar 11

Post by Mikey »

yea, this is such a great track! best one so far by a mile.
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Duckstream
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Re: 2010 Supercross Series Rd 10 - Thursday Night Mar 11

Post by Duckstream »

great track!
even my sisters 7 and 8 year old sons like this track!
great work :)
toonys66
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Location: south france

Re: 2010 Supercross Series Rd 10 - Thursday Night Mar 11

Post by toonys66 »

awesome track, great rythm, some technical section and finally a really nice turn with sand, good traction that feel like sand!!
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DJ99X
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Re: 2010 Supercross Series Rd 10 - Thursday Night Mar 11

Post by DJ99X »

Feels like he is using settings similar to the sand I use.

The jumps on this track are perfect. I love the section with 3 doubles, where you can either 2-2-2, 1-2-3, 2-3-1.This track will make for some nice racing
Rallemx
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Joined: Fri Nov 21, 2008 2:00 pm

Re: 2010 Supercross Series Rd 10 - Thursday Night Mar 11

Post by Rallemx »

Sand finally feels good, great job everyone
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ShackAttack12
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Re: 2010 Supercross Series Rd 10 - Thursday Night Mar 11

Post by ShackAttack12 »

DJ wrote:Feels like he is using settings similar to the sand I use.

The jumps on this track are perfect. I love the section with 3 doubles, where you can either 2-2-2, 1-2-3, 2-3-1.This track will make for some nice racing
....or 3-3 8)
ShackAttack12
| 2010 Supercross Champ | 2011 Supercross Champ | 2019 Supercross Champ |
Mbutler183
Crushed Dissenter
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Re: 2010 Supercross Series Rd 10 - Thursday Night Mar 11

Post by Mbutler183 »

I have to agree with everyone else, by far the best supercross track made. So many lines, its amazing.
Garasaki
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Re: 2010 Supercross Series Rd 10 - Thursday Night Mar 11

Post by Garasaki »

It's an interesting analysis to look at this track and determine WHY it feels so much more fun then the other tracks.

Much kudo's to dirtworx for thinking outside the box a little. Or did someone else design this one... :?
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jbob23
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Location: Inman, Kansas

Re: 2010 Supercross Series Rd 10 - Thursday Night Mar 11

Post by jbob23 »

ya the layout is sweet on this. not that the other tracks were made bad. just lame layouts. i see chad reed dominating saturday....just saying.
toonys66
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Re: 2010 Supercross Series Rd 10 - Thursday Night Mar 11

Post by toonys66 »

this track is really really fun!!! wowo this game is so nice(i knew it but i realise it more seiing tracks like these), seriously there are everything i always wanted for a game, all the replicas track of AMA, all bikes (with all the newer coming all the time), geasr, boots, helmets, graphic kits you want, and obviously physics like in real!!! awesome!! and with tracks like this it s really crazy!!!! awesome work like always jlv!!!
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jlv
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Re: 2010 Supercross Series Rd 10 - Thursday Night Mar 11

Post by jlv »

DJ wrote:Feels like he is using settings similar to the sand I use.
The sand is close to the settings used for the dark dirt at daytona:
friction 0.5 0.25
friction 0.3 1.5
friction 0.5 3.0
friction 1.125 4.5
roll_resist 5.0 75.0 10.0
roll_resist 5.0 50.0 50.0

The daytona dirt used this (a bit more high speed sliding friction):
friction 0.5 0.25
friction 0.3 1.5
friction 0.5 3.0
friction 1.25 4.5
roll_resist 5.0 75.0 10.0
roll_resist 5.0 50.0 50.0

Which is not that far from the dreaded A3 sand:
friction 0.5 0.25
friction 0.3 2.0
friction 0.5 4.0
friction 1.0 6.0
roll_resist 5.0 75.0 10.0
roll_resist 5.0 50.0 50.0
Garasaki wrote:It's an interesting analysis to look at this track and determine WHY it feels so much more fun then the other tracks.
I didn't think the design was that good because of all the less than 90 degree turns which generally result in only one usable line. I obviously misjudged it. Maybe it's the combination of good passing lanes funneling into single line sections that works well? Another possibility is simply more room since it's a CFL field.
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