We would like to test how well the optimization is with the new snapshot (released yesterday) on a full gated national. First 40 people in the server (mxslobby 19801).
10:00pm eastern time tonight (8/3). We can probably run multiple races, so if you miss 10 oclock, try again!
No prizes but it would help us to take it seriously.
You need the original rF national Southwick plus this new folder: http://www.mediafire.com/file/sj3u5fv3o ... kerode.rar
RaceFactory National Erode Test Race 1
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Re: RaceFactory National Erode Test Race 1
would help to have it on the server thanks
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Re: RaceFactory National Erode Test Race 1
hey rf crew you don't have to but maybe if you could host it like a couple hours earlier it will be good because then me and some over uk people are more likely to show up.
Re: RaceFactory National Erode Test Race 1
Can't remember if we did 2 motos or 1 but whatever the first was set to was too high, I think it was 3? In 4 laps the ruts were huge, I'd like to try it on 1. Is it like the old erode where the erode number is a multiplier for the erosion 1 bike makes? 1 would make sense for a 40 man gate on a long race no?
Wasn't the max 1.0 long ago, or did the scaling change?
Wasn't the max 1.0 long ago, or did the scaling change?
TeamHavocRacing wrote:If I had a nickel for every time someone asked for this, I would have a whole shitload of nickels.
Re: RaceFactory National Erode Test Race 1
This is why I think they should still make tracks with ruts and bumps, but not as extreme as it is now. I don't think it would work as well as you'd think with a completely flat surface. At the moment, at too high of a number, if someone goes down and does a 180 to get back going, there's a big rut going sideways across the track. I think erode will work best on tracks about 1/2 or 3/4 of the current roughness, and new lines would form over time with erode on 1 or 1.25yzmxer608 wrote:Can't remember if we did 2 motos or 1 but whatever the first was set to was too high, I think it was 3? In 4 laps the ruts were huge, I'd like to try it on 1. Is it like the old erode where the erode number is a multiplier for the erosion 1 bike makes? 1 would make sense for a 40 man gate on a long race no?
Wasn't the max 1.0 long ago, or did the scaling change?
Re: RaceFactory National Erode Test Race 1
Yeh, You need at least slight burms to channel traffic into multiple inside and outside lines. If perfectly flat then everyone follows one line on the inside or middle and passing i would assume would suffer.
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Re: RaceFactory National Erode Test Race 1
That's what the rF crew are doing if I'm not mistaken. They will build the layout and everything, but before they release it a few of them will do some laps on the track so there A some roughness.SKERICK wrote:Yeh, You need at least slight burms to channel traffic into multiple inside and outside lines. If perfectly flat then everyone follows one line on the inside or middle and passing i would assume would suffer.