Nationals Erode Testing 2018

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checkerz
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Re: Nationals Erode Testing 2018

Postby checkerz » Fri Jun 08, 2018 9:01 pm


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checkerz
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Re: Nationals Erode Testing 2018

Postby checkerz » Fri Jun 08, 2018 9:22 pm

checkerz wrote:Update 3 - going on server now, testing immediately.

http://www.mediafire.com/file/o7nj44ytr1rt0x7/2018muddycreekpractice%20%284%29.zip

Need ^^^

Then:

http://www.mediafire.com/file/eld7mxs65t747dr/putin_2018muddycreekpractice_folder.zip

Can't guarantee this to be awesome, but we testing to get rid of the jackhammer around the track.

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Re: Nationals Erode Testing 2018

Postby Ddavis » Fri Jun 08, 2018 9:30 pm

When is this happening? Downloading now
'13 7th [W] '14 6th [E] 9th [450 MX] '15 9th [450 MX] '16 11th [450 MX] '17 7th [450 SX/MX]
NA 2 Podiums - 18 Top 5's - 92 Top 10's (Post-Muddy Creek)
EU 2015 450 Pro SX Main Event Win @ Phoenix

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checkerz
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Re: Nationals Erode Testing 2018

Postby checkerz » Fri Jun 08, 2018 10:06 pm

We will have an update and another test between 9-9:30pm CST with multiple motos likely.

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Re: Nationals Erode Testing 2018

Postby Ddavis » Fri Jun 08, 2018 10:12 pm

I think it's best for the tilemap if we do a race like we did right now with 5-10 fast guys, and have erode super low. Erode would form a few ruts but they wouldn't get overbearingly huge, then use that tilemap for the race tilemap, and the ruts would just continue to form naturally to the ruts beginning to form and I think we'd avoid these weird holes/chop around the entire track when you put erode a bit higher to compensate for the flat surface.
'13 7th [W] '14 6th [E] 9th [450 MX] '15 9th [450 MX] '16 11th [450 MX] '17 7th [450 SX/MX]
NA 2 Podiums - 18 Top 5's - 92 Top 10's (Post-Muddy Creek)
EU 2015 450 Pro SX Main Event Win @ Phoenix

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checkerz
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Re: Nationals Erode Testing 2018

Postby checkerz » Fri Jun 08, 2018 11:22 pm

You aren’t wrong, but then for every race on the track the lines would stay the same. It’s a “hack” when I’d rather find a fix otherwise I’d stick with prebuilt lines we balance. IRL multiple lines form without prebuilding them, so there is no reason we can’t develop erode to do the same. It just may take a lot of tuning from us and perhaps some jlv updates. The coolness of the multiple unique ruts providing a truly dynamic race each time is totally worth it to me.

It won’t happen overnight but we are getting closer and I believe it’s possible. I hope I’m not wrong.

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aeffertz
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Re: Nationals Erode Testing 2018

Postby aeffertz » Sat Jun 09, 2018 12:33 am

checkerz wrote:You aren’t wrong, but then for every race on the track the lines would stay the same. It’s a “hack” when I’d rather find a fix otherwise I’d stick with prebuilt lines we balance. IRL multiple lines form without prebuilding them, so there is no reason we can’t develop erode to do the same. It just may take a lot of tuning from us and perhaps some jlv updates. The coolness of the multiple unique ruts providing a truly dynamic race each time is totally worth it to me.

It won’t happen overnight but we are getting closer and I believe it’s possible. I hope I’m not wrong.


Curious what you figured out. Seemed like the lines formed quick, but then quit forming after just a couple laps. Pumped you're putting in the hours to figure it out and keep progressing us. It's crazy how much better it's gotten since the beginning of SX, let alone when it was first introduced.
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Re: Nationals Erode Testing 2018

Postby jmayo_2 » Sat Jun 09, 2018 12:42 am

aeffertz wrote:
checkerz wrote:You aren’t wrong, but then for every race on the track the lines would stay the same. It’s a “hack” when I’d rather find a fix otherwise I’d stick with prebuilt lines we balance. IRL multiple lines form without prebuilding them, so there is no reason we can’t develop erode to do the same. It just may take a lot of tuning from us and perhaps some jlv updates. The coolness of the multiple unique ruts providing a truly dynamic race each time is totally worth it to me.

It won’t happen overnight but we are getting closer and I believe it’s possible. I hope I’m not wrong.


Curious what you figured out. Seemed like the lines formed quick, but then quit forming after just a couple laps. Pumped you're putting in the hours to figure it out and keep progressing us. It's crazy how much better it's gotten since the beginning of SX, let alone when it was first introduced.

I noticed this too especially in the first corner, but after the first few laps it seemed to mellow out and not get as deep. Big thanks to you Chris for working your ass off as well as the rest of the track crew
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Racers52
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Re: Nationals Erode Testing 2018

Postby Racers52 » Sat Jun 09, 2018 12:52 am

jmayo_2 wrote:
aeffertz wrote:
checkerz wrote:You aren’t wrong, but then for every race on the track the lines would stay the same. It’s a “hack” when I’d rather find a fix otherwise I’d stick with prebuilt lines we balance. IRL multiple lines form without prebuilding them, so there is no reason we can’t develop erode to do the same. It just may take a lot of tuning from us and perhaps some jlv updates. The coolness of the multiple unique ruts providing a truly dynamic race each time is totally worth it to me.

It won’t happen overnight but we are getting closer and I believe it’s possible. I hope I’m not wrong.


Curious what you figured out. Seemed like the lines formed quick, but then quit forming after just a couple laps. Pumped you're putting in the hours to figure it out and keep progressing us. It's crazy how much better it's gotten since the beginning of SX, let alone when it was first introduced.

I noticed this too especially in the first corner, but after the first few laps it seemed to mellow out and not get as deep. Big thanks to you Chris for working your ass off as well as the rest of the track crew


Retweet these quotes man. Hits the nail on the head fr fr
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checkerz
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Re: Nationals Erode Testing 2018

Postby checkerz » Sat Jun 09, 2018 2:05 am

More tests starting now:
official.mxslobby.com:19808

Track for tonight (will likely be just updating tileinfo/tilemap from here for rest of night)

http://www.mediafire.com/file/s379tf8ltbpycyx/2018muddycreekpractice%20%285%29.zip

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checkerz
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Re: Nationals Erode Testing 2018

Postby checkerz » Sat Jun 09, 2018 2:59 am

checkerz wrote:More tests starting now:
official.mxslobby.com:19808

Track for tonight (will likely be just updating tileinfo/tilemap from here for rest of night)

http://www.mediafire.com/file/s379tf8ltbpycyx/2018muddycreekpractice%20%285%29.zip

Need this ^^^

And this update:
http://www.mediafire.com/file/q0i3drgnm6hintd/placein_2018muddycreekpractice_folder2.zip

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ColtonD719
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Re: Nationals Erode Testing 2018

Postby ColtonD719 » Sat Jun 09, 2018 3:06 am

checkerz wrote:testing to get rid of the jackhammer around the track.

Don't know if this lines up with your experience, but when I was doing a lot of single player erode testing, I found that a relatively higher erode_inner_depth often allowed for lines to quickly appear, but resulted in more random chop as far as bumps. On the other hand, a relatively higher erode_depth might not form ruts as quickly, but tended to have more organic bumps that expand a bit more side-to-side, as opposed to the noisy effect of the inner erode.
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checkerz
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Re: Nationals Erode Testing 2018

Postby checkerz » Sat Jun 09, 2018 3:53 am

http://www.mediafire.com/file/1l9depsoyu6ohgm/2018muddycreekpractice%20%286%29.zip

^^^ LATEST TRACK - 11pm CST We need to fill the gate. Settings are turning out very good, but need more guys to verify now. made huge progress today.

official.mxslobby.com:19808

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checkerz
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Re: Nationals Erode Testing 2018

Postby checkerz » Sat Jun 09, 2018 4:53 am

Thanks everyone for coming. Please post feedback.

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mx201
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Re: Nationals Erode Testing 2018

Postby mx201 » Sat Jun 09, 2018 8:45 am

I haven't had any time to make these races is there any way you can uploaded the eroded version of the track to download? Wanna try em out
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