I thought the V3 erode was way better than the V2 and both were night and day in front of V1 due to you re scaling and moving the terrain to make the most of the terrain. I pretty much give me 2 cents on some of the track below;
1 - the roughness going into the corner was pretty good, i would have liked to see more options in terms of ruts being used and them being viable as a fast line. maybe the chop coming out of the corner was a bit much imo.
2 - no real complaints here, people were using all three pre-made ruts which was better than V1, the roughness going into the corner felt pretty nice and the rough and chop going up the hill was pretty good.
3 - I actually liked the ruts going around this corner jump, i felt that the tile info was a let down as when you landed its very slick on both wheels, and this is made worse if you go over any ruts.
4- This for me was by far the worst part on the track, the ruts felt pretty good and they opened up the track rather than the corner starting off flat, but god damn those braking bumps were a nightmare, i mean they didn't build up too high, they were all just so sharp as sudden and the suspension couldn't settle going into them.
5 - Pre-made ruts weren't amazing as they wasn't really used, people would just cut across the first single, i think bales are a must on the next erode test if there is one, the rough going up the hill was better this time though.
6 - Same again, couldn't really tell what the ruts/ roughness was doing as everybody was cutting the corner.
7 - The last 70% of the braking bumps going into this corner felt really great! although when you landed from the double there was horrible little chop, i feel that the roughness as the end of this hill should be how the hill at 4 builds up too. The inside ruts didn't really build up all that impressive as people just kept making a new one further and further in, again, need bales.
8 - One of my favourite corners on the track up until the 20 minute mark when pretty much everything got just a tad too much, the inside two ruts formed really well.
9 - I thought this got rough but it wasn't overbearing, the bumps built up a little too much by the 25 min mark but prior to that i wasn't enjoying coming into the corner and jumping into the rut. maybe in the future make the second and third pre-made rut hold you a little better just as an intensive to start taking it earlier?
10 - Really liked the ruts going up the first turning singles face, also enjoyed the ruts and little kickers on the turning double, just wish they would have been a little more visible.
11 - Er, nothing much to say. The corner was just mostly chop going through it, maybe try some pre-made ruts? or an outside sweeping berm to force different lines? and also bales to limit people on where they can go.
12 - I know im not alone in saying that middle rut formed amazing, the inside kept getting blown out and needed bales as people where just going so tight, the outside was really far wide and didn't really hold, maybe try and change the erode tile info to make the inside get a little more rough then the outsides? just to force different lines.
13 - I felt that the inside braking bumps were good, and the inside line formed well, it got a little much at the end but that made a few of us start choosing the middle or the outside rut.
14 - I mean i think we just need bales, people were going onto the overlay. so not much really built up in the corner, the roughness wasn't bad leading into it though.
15 - the rough coming into the corner was good, the two outside ruts build up nice, there was a really square edge bump build up, possible from where two erode info's met, other than that no complaints here.
16 - not really any roughness here, which shouldn't really form as there inst any braking, the three ruts built up really nice, but people were just cutting the corner, so there should be bales here in the future.
17 - the roughness was really nice through here, being able to jump through braking bumps felt good, doubling into the corner felt even better though, but thats just my dumb ass wanting to send stuff for the fun of it.
18 - the inside lines was a little too op, maybe try a few more pre-made ruts to make other lines more possible as the outside didn't hold you and the inside just got really chewed up.
19 - the roughness going into here was great, my only complaint would be to put bales on the inside leading up to and around the corner just so people don't cut, i think the same should be done across the entire track.
Overall, the erode was a lot better, there wasn't a horrible chop caused by a the terrain this time around, just small chop in places from the erode settings, with a little tweaking on the erode and tilemap it will be a lot better, maybe the erode was just a tad too high with it being really rough with 10 mins still to go. Agree with chase about people quitting 10 mins into the race which defeats the entire point of the race. But thanks for putting in the effort to push erode better, JLV - how likely would it be in the future for 4k terrain? which would be a huge benefit for erode. also make the game utilise multi core CPU's and utilise GPU's.