Hi Im Skyqe wrote:Especially with erode and how it is currently in SX, you as a lapper need to get out of the main line at minimum and not go in the rut on the berm if they are close.. There isn't exactly many options for the faster racer to get by if a person as a lapper is occupying the main rut in a corner which is usually barring a mistake the one place most time is gained.
Exactly, and I feel like this is not the way it should be. With erode, there is only one line around the track. A single huge rut with weird kickers in almost every corner that if you happen to go out of, you crash or either lose time as no other line is as good as the main one. I was watching the race with Hunter and we were talking about how hard it is to make a move or pass someone (riders that tried on Walter, for example). You cannot really blockpass, scrub and cut into a corner and more like before. I don’t think that’s the case Outdoors but in Supercross, it feels way more one lined that it used to be without. I do remember so races that had 2-3 well built ruts in corners but never saw that kind of erode again. Just my 2 cents here but there needs to be some progress