There are tons of ways to get through practically every section. Good track. Only problem I see is how the sections are stacked right up on the corners, so if you have any speed it's nearly impossible to slow down in time.
I just got a chance to ride the track. The very first lap I did, I was able to hit every single fast line without having to figure it out. Why are the rhythm sections so "measured" this week? It seems like all a rider has to do is WFO everywhere and they'll hit the fast line..... maybe that's by design, but I'm a little disappointed nonetheless.
This is the first one where I didn't have to tweak anything to make the rhythm sections work. I was actually pretty happy about that! Dirt Wurx did a great job on this one in my opinion.
I guess you might have liked it a more if there were a bit more run up to the long rhythm section to make it possible to triple in. I actually thought the fast guys might triple in anyway.
Josh Vanderhoof
Sole Proprietor jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
I actually triple in in the long rhythm.
So far this year I haven't really enjoyed a track. Not because of JLV, just because the tracks feel wrong in their design.
I think the tracks should be at scale 1:1. Right now they feel like a freeway with jumps on it. The poor track designs by Dirt Wurx don't help either. It's like they don't want big rhythm sections and they put a lot of small rhythm sections where everybody use the same lines. It almost feels like they put jumps randomly on the tracks.