Upcoming Models #2

Post about creating and skinning models here
iceman967
Posts: 471
Joined: Sat Apr 05, 2008 2:20 am
Team: Aggressive Graphix

Re: Upcoming Models #2

Post by iceman967 »

slowly unwrapping and testing the different parts of the rmz in game.

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still have so much to unwrap....
"Just don't lose... ever" (James "bubba" Stewart-The Great Outdoors: A Constant War)
tyskorn
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Location: Utah, USA

Re: Upcoming Models #2

Post by tyskorn »

Looks good man.Nice unwrapping too,it doesn't look like there is any stretching.
stevoktm
Posts: 1067
Joined: Fri Dec 11, 2009 5:08 pm
Location: England

Re: Upcoming Models #2

Post by stevoktm »

where are the rear shrouds?
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Pumaxcs
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Team: Kyle/Luiz
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Re: Upcoming Models #2

Post by Pumaxcs »

Using a solid color is about the worst whay to see if there is stretching.
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Everytime you post something stupid, a baby gets punched in the face. Please be smart, for the children.
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jlv wrote: Thu Nov 05, 2020 1:09 am Pumaxcs would know better than I do.
Mona
Posts: 1645
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Team: MotoOption

Re: Upcoming Models #2

Post by Mona »

Yeah, Puma is exactly right, you can't see stretching when there is nothing to stretch (designs and whatnot.) When one color stretches, it looks just the same haha.

Iceman, try lowering your FOV ingame, and take a picture like that, it will show the bike better.
iceman967
Posts: 471
Joined: Sat Apr 05, 2008 2:20 am
Team: Aggressive Graphix

Re: Upcoming Models #2

Post by iceman967 »

i am also working on the rockstar suzuki graphics which have color towards the lower-back part of the shrouds and theres no streching there either...

timferry-ill give it a try once i get a little more updated.
"Just don't lose... ever" (James "bubba" Stewart-The Great Outdoors: A Constant War)
PINNEDTOWIN
Posts: 349
Joined: Sat Mar 14, 2009 6:33 am
Team: Start Your Systems
Location: Tucson, AZ

Re: Upcoming Models #2

Post by PINNEDTOWIN »

Couldn't you put like a checkerboard pattern over the entire shroud real quick to see any stretching?
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LuizH
Posts: 1354
Joined: Mon Mar 16, 2009 10:34 pm

Re: Upcoming Models #2

Post by LuizH »

http://www.linuxtopia.org/online_books/ ... rboard.jpg
just aply this to your model and you can check
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Duckstream
Posts: 1997
Joined: Tue Nov 03, 2009 1:06 pm

Re: Upcoming Models #2

Post by Duckstream »

i did a render with that (render and render how you want to say it -.-)
i got plastics wrapped now..im quit happy with them, cause first plastics that has small (atleast i cant say its huge and pretty) flow, and first plastic wrap..
I know pattern should be smaller, but i didnt use my time on it so i leave it so, i make shure before sending any wireframes to anyone, that theres no strech...
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Judan
Posts: 451
Joined: Tue Dec 02, 2008 7:39 am

Re: Upcoming Models #2

Post by Judan »

that is how you say red anyway ive Never imagine yourself not to be otherwise than what it might appear to others that what you were or might have been was not otherwise than what you had been would have appeare[size=200]d to[/size] them to be otherwise.
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Mbutler183
Crushed Dissenter
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Re: Upcoming Models #2

Post by Mbutler183 »

Judan wrote:that is how you say red anyway ive Never imagine yourself not to be otherwise than what it might appear to others that what you were or might have been was not otherwise than what you had been would have appeare[size=200]d to[/size] them to be otherwise.
WTF has been up with your recent posts? are you on drugs or something? Why all the random colors and sizes?
DJ99X
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Re: Upcoming Models #2

Post by DJ99X »

Judan, I'm going to ban you if you dont gain 50 IQ in the next week.
WhMx179
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Location: Deep in the Heart of Autumn

Re: Upcoming Models #2

Post by WhMx179 »

DJ wrote:Judan, I'm going to ban you if you dont gain 50 IQ in the next week.
Sig material! hahahahaha!
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ddmx
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Re: Upcoming Models #2

Post by ddmx »

quoting people in your sigs is god damn retarded
Voutare
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Re: Upcoming Models #2

Post by Voutare »

ddmx wrote:quoting people in your sigs is god damn retarded

Unless it's something important, like a philosopher or George Washington or Patton.
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