***MODELS and SKINS HELP/QUESTION THREAD***

Post about creating and skinning models here
tyskorn
Posts: 6491
Joined: Sun Jan 11, 2009 5:52 pm
Team: Adept MX Graphics
Location: Utah, USA

Re: ***MODELS and SKINS HELP/QUESTION THREAD***

Post by tyskorn »

Use the pen tool.And make your settings for the pen tool like this.When you have the settings like this and you have selected something,right click and click make selection.
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Duckstream
Posts: 1997
Joined: Tue Nov 03, 2009 1:06 pm

Re: ***MODELS and SKINS HELP/QUESTION THREAD***

Post by Duckstream »

i tougth dj fixed the strech?
or what is going on, i got a gear done-- missing the modell--get model and release--- strech in the back?

and NO its not streched in psd/png


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tyskorn
Posts: 6491
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Re: ***MODELS and SKINS HELP/QUESTION THREAD***

Post by tyskorn »

Maybe the model is just bad.DDMX should probably release his V3 now,haha.
tyskorn
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Team: Adept MX Graphics
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Re: ***MODELS and SKINS HELP/QUESTION THREAD***

Post by tyskorn »

Sorry for double post,but maybe Showtime will release his some day.
NIKK SPILLANE #244
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Team: Privateer
Location: Western Australia
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Re: ***MODELS and SKINS HELP/QUESTION THREAD***

Post by NIKK SPILLANE #244 »

i still cant get my helmet to work in game on luiz h thor template.
ive saved it as rider_head-ThorForce-superlight.png and it doesnt work
and i have to model for it from the other helmets he made,
i dont want to do anymore on the helmet untill i get it working in game,
i can select the helmet but in game it comes up as the default helmet
crf250#35
Posts: 2
Joined: Thu Jun 17, 2010 4:09 pm

Re: ***MODELS and SKINS HELP/QUESTION THREAD***

Post by crf250#35 »

its proberly been said but how the hell do you skin bikes please or if anyone could make a skin for me if i sent a pic of my bike ??
FoxMX29
Posts: 107
Joined: Mon Sep 14, 2009 4:38 pm

Re: ***MODELS and SKINS HELP/QUESTION THREAD***

Post by FoxMX29 »

help me for create a motor and cycle parts

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Duckstream
Posts: 1997
Joined: Tue Nov 03, 2009 1:06 pm

Re: ***MODELS and SKINS HELP/QUESTION THREAD***

Post by Duckstream »

pm me your email i can send you forks and bars /whole front end
Nybrok
Posts: 1510
Joined: Fri May 22, 2009 8:22 am
Team: Privateer
Location: Finland

Re: ***MODELS and SKINS HELP/QUESTION THREAD***

Post by Nybrok »

Duckstream wrote:pm me your email i can send you forks and bars /whole front end
Would be nice if i get permission to use them too :roll:
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Duckstream
Posts: 1997
Joined: Tue Nov 03, 2009 1:06 pm

Re: ***MODELS and SKINS HELP/QUESTION THREAD***

Post by Duckstream »

yeh well i dont know about that dude i dont even remember who was it, how long has he done the ktm puplic template, so i migth just let you use them aslong you credit me ;) (im a credit nerd)
Nybrok
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Re: ***MODELS and SKINS HELP/QUESTION THREAD***

Post by Nybrok »

Duckstream wrote:yeh well i dont know about that dude i dont even remember who was it, how long has he done the ktm puplic template, so i migth just let you use them aslong you credit me ;) (im a credit nerd)
Deal!
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Achievements:
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Roberts Racing #225
Posts: 31
Joined: Fri Jul 02, 2010 4:11 pm

Re: ***MODELS and SKINS HELP/QUESTION THREAD***

Post by Roberts Racing #225 »

will u send me tutorial on how to create a skin of my own pls
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dylan22
Posts: 2669
Joined: Wed Apr 21, 2010 7:46 am
Location: South Australia

Re: ***MODELS and SKINS HELP/QUESTION THREAD***

Post by dylan22 »

sorry for a stupid question but ive decided to skin my 1st bike and i was wondering is there any specific way you get the logos on ur bike clear? when i make them smaller to fit the plastics they seem to go a bit blurry

hope ya can help
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Duckstream
Posts: 1997
Joined: Tue Nov 03, 2009 1:06 pm

Re: ***MODELS and SKINS HELP/QUESTION THREAD***

Post by Duckstream »

try to redraw them maybe? like using pen tool and that sort of things... that way its not only copy paste logo :D usualy the c&p logos get blurry yes,
but while doing them yourself (not so hard) its not as blurry. :)
yzmxer608
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Re: ***MODELS and SKINS HELP/QUESTION THREAD***

Post by yzmxer608 »

A skin won't be distorted if it's unwrapped on a high poly model, then used on a low poly version right?
TeamHavocRacing wrote:If I had a nickel for every time someone asked for this, I would have a whole shitload of nickels.
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