Upcoming Skins and Shader Maps #2

Post about creating and skinning models here
Nybrok
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Location: Finland

Re: Upcoming Skins and Shader Maps #2

Post by Nybrok »

yeah man that looks awesome!Only one thing, the fork logos are backwards
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mxracer118
Posts: 1723
Joined: Fri May 16, 2008 8:58 pm

Re: Upcoming Skins and Shader Maps #2

Post by mxracer118 »

ok how do you have my pipe? unless DJ gave it to you; you defiantly riped open the .saf
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KTM57
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Re: Upcoming Skins and Shader Maps #2

Post by KTM57 »

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peters146
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Re: Upcoming Skins and Shader Maps #2

Post by peters146 »

looks sweet
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Jacko #828
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Re: Upcoming Skins and Shader Maps #2

Post by Jacko #828 »

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peters146
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Re: Upcoming Skins and Shader Maps #2

Post by peters146 »

what ever you do please dont make the white version of that. i already made it
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DJ99X
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Re: Upcoming Skins and Shader Maps #2

Post by DJ99X »

mxracer118 wrote:ok how do you have my pipe? unless DJ gave it to you; you defiantly riped open the .saf
Yeah, I gave him an updated saf with your pipes
KTM57
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Re: Upcoming Skins and Shader Maps #2

Post by KTM57 »

T-RIDER:

I would desaturate the forks a bit.
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peters146
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Re: Upcoming Skins and Shader Maps #2

Post by peters146 »

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DJ99X
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Re: Upcoming Skins and Shader Maps #2

Post by DJ99X »

I'm not feeling that skin to be honest. Noy a fan of those purple lines, they look uneven
tyskorn
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Re: Upcoming Skins and Shader Maps #2

Post by tyskorn »

I think that AT&T logo on the shroud needs some fixing. You should try putting the sphere up at the top right corner and having at&t to the left of it above the holes. I think it would look much better. And I have to agree with DJ. Those purple lines look kinda weird.
d1abl019
Crushed Dissenter
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Re: Upcoming Skins and Shader Maps #2

Post by d1abl019 »

2010 Repsol Honda only have worked on the shrouds and airbox covers...
Thanks to squirrelboy86 for helpin me with some in-game testing...
let me know what you think.
And Gio, i know you're a bit on edge with all the ripping lately so i'll tell you before you even look, it's you're public helmet...
And please let me know what i can make better instead of just saying how much it sucks this time? :lol:
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oh SH*T
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afterwards
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checkerz
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Team: RaGe Factory

Re: Upcoming Skins and Shader Maps #2

Post by checkerz »

Less red, a bit more orange besides the shroud, and do a lot more with the black and white.
d1abl019
Crushed Dissenter
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Re: Upcoming Skins and Shader Maps #2

Post by d1abl019 »

oh yeahhh i know im not even close to done thats just a start but thanks for the advice... more orange... less red... haven't even touched the number plates or fenders...
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squirrelboy86
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Re: Upcoming Skins and Shader Maps #2

Post by squirrelboy86 »

dude wow you succesfully did 3 tricks at one time haha face plant heelclicker stoppie lol and i agree with what the others said
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