Husaberg Fe-450
Re: Husaberg Fe-450
you going make a cut out or?
My Release's on PureMXSvurbmoto wrote: - Kevin Windham is still a BOSS
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Re: Husaberg Fe-450
sure!
Please do not use that wireframe!
once i have it properly tested i´ll release a psd or something, you know, once you start skinning and testing some stuff you realise that there are some stuff wrong and fix it, altrought im pretty sure that the plastics are the final unless someone has a compilant or a suggestion
Please do not use that wireframe!
once i have it properly tested i´ll release a psd or something, you know, once you start skinning and testing some stuff you realise that there are some stuff wrong and fix it, altrought im pretty sure that the plastics are the final unless someone has a compilant or a suggestion
Massacre ftw!
the human stupidity and the universe are unlimited, and im not totally sure about the universe...
Re: Husaberg Fe-450
nope its perfect! looking forward for the cut outmace-x wrote:sure!
Please do not use that wireframe!
once i have it properly tested i´ll release a psd or something, you know, once you start skinning and testing some stuff you realise that there are some stuff wrong and fix it, altrought im pretty sure that the plastics are the final unless someone has a compilant or a suggestion
My Release's on PureMXSvurbmoto wrote: - Kevin Windham is still a BOSS
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Re: Husaberg Fe-450
Be Be Berg!
seems like the plastics are ok, altrought i still have some deformation on the more complex area in the rear fender/sideplates, but i think that i will not be able to avoid it so it will stay like it is, is not a huge deal tho.
the plastics are final except for the front fender wich got remodeled, ´ll post another wireframe soon wich i hope to be the final
seems like the plastics are ok, altrought i still have some deformation on the more complex area in the rear fender/sideplates, but i think that i will not be able to avoid it so it will stay like it is, is not a huge deal tho.
the plastics are final except for the front fender wich got remodeled, ´ll post another wireframe soon wich i hope to be the final
Massacre ftw!
the human stupidity and the universe are unlimited, and im not totally sure about the universe...
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Re: Husaberg Fe-450
Not sure if you know about it but using the relax function is really helpful for complex parts.
Re: Husaberg Fe-450
i really want that bike it looks damn good mace
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Re: Husaberg Fe-450
wilson, i do know the relax tool
i used manual seams + pelt mapping + relax tool by faces angle if i remember well.
thanks guys!
i used manual seams + pelt mapping + relax tool by faces angle if i remember well.
thanks guys!
Massacre ftw!
the human stupidity and the universe are unlimited, and im not totally sure about the universe...
Re: Husaberg Fe-450
Nice work Mace. You came a long way since the last time I seen this bike! Making great progress.
As far as the relax tool goes; I never ever use this on entire plastics. I only use them around curves and bends. The reason I do this is because the best and most effective way to texture something is to use real life material (pictures of the real thing). If you relax the mapping too much you'll have a hard time adjusting a picture to fit it properly. - And no, you're not just going to paste a picture on the texture either. After pasting it you go trough an enhancing state where you add up, and deduct from the picture.
There are some key parts that are better off to be textured first, and modelled and mapped from that texture. The engine is such part. The best way around it is to texture both sides of the engine with a picture. Place these on a plane positioned where the engine should be and start adding depth to it. Using this technique allows you to keep the whole engine very polygon efficient as a lot of details are covered by the texture (e.a. making round objects look super smooth and round even though you're only using a 6 to 12 sided circle).
If you need some more help or tips with stuff feel free to drop me a line (PM).
As far as the relax tool goes; I never ever use this on entire plastics. I only use them around curves and bends. The reason I do this is because the best and most effective way to texture something is to use real life material (pictures of the real thing). If you relax the mapping too much you'll have a hard time adjusting a picture to fit it properly. - And no, you're not just going to paste a picture on the texture either. After pasting it you go trough an enhancing state where you add up, and deduct from the picture.
There are some key parts that are better off to be textured first, and modelled and mapped from that texture. The engine is such part. The best way around it is to texture both sides of the engine with a picture. Place these on a plane positioned where the engine should be and start adding depth to it. Using this technique allows you to keep the whole engine very polygon efficient as a lot of details are covered by the texture (e.a. making round objects look super smooth and round even though you're only using a 6 to 12 sided circle).
If you need some more help or tips with stuff feel free to drop me a line (PM).
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Re: Husaberg Fe-450
Thanks man, it means a lot coming from you
ive been having a hard time on this, mostly on the plastics that is where i have to get the best results, for me i´d use a quick planar map or an x axis planar map, but the shroud has a lot of depth so it will have some serious distortions on it, otherwise i could select those faces and relax ´em witouth relaxing the ones that get a good result in planar map, but i´d add deformation grrr! hahaha
i´ve mapped it lots of times, one more time wont hurt, i just can re skin it so is not a problem, i´ll try a cylindrical mapping for the rear fender, hope it works
for the engine i´ll try to make that for sure man, never tought of it!
i´ll keep trying, thanks a lot for the tips and the help john!
ive been having a hard time on this, mostly on the plastics that is where i have to get the best results, for me i´d use a quick planar map or an x axis planar map, but the shroud has a lot of depth so it will have some serious distortions on it, otherwise i could select those faces and relax ´em witouth relaxing the ones that get a good result in planar map, but i´d add deformation grrr! hahaha
i´ve mapped it lots of times, one more time wont hurt, i just can re skin it so is not a problem, i´ll try a cylindrical mapping for the rear fender, hope it works
for the engine i´ll try to make that for sure man, never tought of it!
i´ll keep trying, thanks a lot for the tips and the help john!
Massacre ftw!
the human stupidity and the universe are unlimited, and im not totally sure about the universe...
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Re: Husaberg Fe-450
this is what i ment, look at the center of the shroud, it has lots of deformation but, on the other hand the shroud has it´s original form and the part that should be skinned with graphics has 0 deformation.
you wont be able to skin anything on the center tho..
it´s done with a quick planar map and manual vertex placing + some vertex relax
this is the better i could do, what do you guys think it´s better?
Massacre ftw!
the human stupidity and the universe are unlimited, and im not totally sure about the universe...
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Re: Husaberg Fe-450
yuuuup, fixed the whole uvmap, now is so much better
also finished almost finished the stock graphics and the frame
also finished almost finished the stock graphics and the frame
Massacre ftw!
the human stupidity and the universe are unlimited, and im not totally sure about the universe...
Re: Husaberg Fe-450
Any chance of you posting the wireframe? i feel like skinning some stuff.mace-x wrote:yuuuup, fixed the whole uvmap, now is so much better
also finished almost finished the stock graphics and the frame
http://img841.imageshack.us/img841/9436/berg2.jpg
http://img3.imageshack.us/img3/5968/bergn.jpg