Upcoming Models #2

Post about creating and skinning models here
The Conman
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Re: Upcoming Models #2

Post by The Conman »

That is BEAUTIFUL!
Image
yzmxer608
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Re: Upcoming Models #2

Post by yzmxer608 »

Nice Kam! I might have to ride my bike's grandpa for a little while :lol:.
TeamHavocRacing wrote:If I had a nickel for every time someone asked for this, I would have a whole shitload of nickels.
BreaK-
Posts: 44
Joined: Wed Feb 02, 2011 3:45 pm

Re: Upcoming Models #2

Post by BreaK- »

Small engine update. Left side. Still some work to do and to optimise poly count. Probably do that towards the end though. Let me know what you think and if you can see anything wrong with it. Need your crit please.

Image
Jaruro38
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Re: Upcoming Models #2

Post by Jaruro38 »

BreaK- wrote:Small engine update. Left side. Still some work to do and to optimise poly count. Probably do that towards the end though. Let me know what you think and if you can see anything wrong with it. Need your crit please.

http://i1188.photobucket.com/albums/z40 ... --/207.jpg

wooooowww now im fucking crying!!!!
BreaK-
Posts: 44
Joined: Wed Feb 02, 2011 3:45 pm

Re: Upcoming Models #2

Post by BreaK- »

Jaruro38 wrote:
BreaK- wrote:Small engine update. Left side. Still some work to do and to optimise poly count. Probably do that towards the end though. Let me know what you think and if you can see anything wrong with it. Need your crit please.

http://i1188.photobucket.com/albums/z40 ... --/207.jpg

wooooowww now im fucking crying!!!!
:shock: Crying?
Crossman35
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Location: France

Re: Upcoming Models #2

Post by Crossman35 »

Amazing job man ;)
Looks so real !
Image
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Kamloops
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Re: Upcoming Models #2

Post by Kamloops »

Really good BreaK- !

--------------

Thank you everybody. :)

I finished the wireframe!
Today I remade the seat as they had asked me then I re-modeling engine and the frame because they were bad.
Then I finished the wireframe.
The image below isn't the last because I havn't had time.
Image

I will now make the drawing, but I don't know how.
Will there be volunteers to make the templates?
mxracer118
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Joined: Fri May 16, 2008 8:58 pm

Re: Upcoming Models #2

Post by mxracer118 »

BreaK- wrote:Small engine update. Left side. Still some work to do and to optimise poly count. Probably do that towards the end though. Let me know what you think and if you can see anything wrong with it. Need your crit please.

http://i1188.photobucket.com/albums/z40 ... --/207.jpg
The shock spring seems a bit thick. Look great though.
Image
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wheels1758
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Re: Upcoming Models #2

Post by wheels1758 »

Kamloops wrote:
KTM57 wrote:Looks very high poly! That's not necessarily a bad thing, but how does it run in-game? .
No, I do not think so. I have just over 10,000 polys. I've tested the game and everything works fine.
10,000 Poly's or 10,000 Tri's? The game converts everything to tris, so if you have 10,000 polygons, it could be up to 20,000 tri's! A couple of those would wreck most of the community computers :/
Kamloops
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Location: France

Re: Upcoming Models #2

Post by Kamloops »

I have 10000 poly.
But all the motorcycle around 10000 poly, the DJ's YZ have 10000 poly when not in the game so ...

Anyway, I tested the bike in the game, and there is no problem with slowdown.
Jaruro38
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Team: DP26 RB KTM FACTORY
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Re: Upcoming Models #2

Post by Jaruro38 »

BreaK- wrote:
Jaruro38 wrote:
BreaK- wrote:Small engine update. Left side. Still some work to do and to optimise poly count. Probably do that towards the end though. Let me know what you think and if you can see anything wrong with it. Need your crit please.

http://i1188.photobucket.com/albums/z40 ... --/207.jpg

wooooowww now im fucking crying!!!!
:shock: Crying?
hahaha crying for the AMAZING WORK !!!!
DJ99X
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Re: Upcoming Models #2

Post by DJ99X »

Kamloops wrote:I have 10000 poly.
But all the motorcycle around 10000 poly, the DJ's YZ have 10000 poly when not in the game so ...

Anyway, I tested the bike in the game, and there is no problem with slowdown.
Mine has about 10-12000 triangles from memory. What wheels said is correct. Just covert all quads to triangles, then see what the count is
BreaK- wrote:Small engine update. Left side. Still some work to do and to optimise poly count. Probably do that towards the end though. Let me know what you think and if you can see anything wrong with it. Need your crit please.

Image
That is beautiful mate. Mind doing a wireframe render so we can actually see the poly distribution?
BreaK-
Posts: 44
Joined: Wed Feb 02, 2011 3:45 pm

Re: Upcoming Models #2

Post by BreaK- »

DJ99X wrote:
Kamloops wrote:I have 10000 poly.
But all the motorcycle around 10000 poly, the DJ's YZ have 10000 poly when not in the game so ...

Anyway, I tested the bike in the game, and there is no problem with slowdown.
Mine has about 10-12000 triangles from memory. What wheels said is correct. Just covert all quads to triangles, then see what the count is
BreaK- wrote:Small engine update. Left side. Still some work to do and to optimise poly count. Probably do that towards the end though. Let me know what you think and if you can see anything wrong with it. Need your crit please.

http://i1188.photobucket.com/albums/z40 ... --/207.jpg
That is beautiful mate. Mind doing a wireframe render so we can actually see the poly distribution?
Yeah sure man, just lemme cut the polys down and I'll do a wireframe and a couple of AO renders before I unwrap it. If it turns out anything like your YZ I'll be a happy bunny.
enzopersson
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Re: Upcoming Models #2

Post by enzopersson »

please please do handguards on the model.
Image
BreaK-
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Joined: Wed Feb 02, 2011 3:45 pm

Re: Upcoming Models #2

Post by BreaK- »

Hi guys, can anyone provide me with some details of how to get models into the engine? What type of files it needs to be converted into / scale / groups ect.

I know there maybe a thread out there but Im in a bit of a rush. Thanks guys. :D
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