Upcoming Models #2
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Re: Upcoming Models #2
Nice Kam! I might have to ride my bike's grandpa for a little while
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TeamHavocRacing wrote:If I had a nickel for every time someone asked for this, I would have a whole shitload of nickels.
Re: Upcoming Models #2
Small engine update. Left side. Still some work to do and to optimise poly count. Probably do that towards the end though. Let me know what you think and if you can see anything wrong with it. Need your crit please.


Re: Upcoming Models #2
BreaK- wrote:Small engine update. Left side. Still some work to do and to optimise poly count. Probably do that towards the end though. Let me know what you think and if you can see anything wrong with it. Need your crit please.
http://i1188.photobucket.com/albums/z40 ... --/207.jpg
wooooowww now im fucking crying!!!!
Re: Upcoming Models #2
Jaruro38 wrote:BreaK- wrote:Small engine update. Left side. Still some work to do and to optimise poly count. Probably do that towards the end though. Let me know what you think and if you can see anything wrong with it. Need your crit please.
http://i1188.photobucket.com/albums/z40 ... --/207.jpg
wooooowww now im fucking crying!!!!

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- Location: France
Re: Upcoming Models #2
Really good BreaK- !
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Thank you everybody.
I finished the wireframe!
Today I remade the seat as they had asked me then I re-modeling engine and the frame because they were bad.
Then I finished the wireframe.
The image below isn't the last because I havn't had time.

I will now make the drawing, but I don't know how.
Will there be volunteers to make the templates?
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Thank you everybody.

I finished the wireframe!
Today I remade the seat as they had asked me then I re-modeling engine and the frame because they were bad.
Then I finished the wireframe.
The image below isn't the last because I havn't had time.

I will now make the drawing, but I don't know how.
Will there be volunteers to make the templates?
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- Joined: Fri May 16, 2008 8:58 pm
Re: Upcoming Models #2
The shock spring seems a bit thick. Look great though.BreaK- wrote:Small engine update. Left side. Still some work to do and to optimise poly count. Probably do that towards the end though. Let me know what you think and if you can see anything wrong with it. Need your crit please.
http://i1188.photobucket.com/albums/z40 ... --/207.jpg

DJ99X wrote:Putting forum quotes in your signature is gay as fuck
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Re: Upcoming Models #2
10,000 Poly's or 10,000 Tri's? The game converts everything to tris, so if you have 10,000 polygons, it could be up to 20,000 tri's! A couple of those would wreck most of the community computers :/Kamloops wrote:No, I do not think so. I have just over 10,000 polys. I've tested the game and everything works fine.KTM57 wrote:Looks very high poly! That's not necessarily a bad thing, but how does it run in-game? .
Re: Upcoming Models #2
I have 10000 poly.
But all the motorcycle around 10000 poly, the DJ's YZ have 10000 poly when not in the game so ...
Anyway, I tested the bike in the game, and there is no problem with slowdown.
But all the motorcycle around 10000 poly, the DJ's YZ have 10000 poly when not in the game so ...
Anyway, I tested the bike in the game, and there is no problem with slowdown.
Re: Upcoming Models #2
hahaha crying for the AMAZING WORK !!!!BreaK- wrote:Jaruro38 wrote:BreaK- wrote:Small engine update. Left side. Still some work to do and to optimise poly count. Probably do that towards the end though. Let me know what you think and if you can see anything wrong with it. Need your crit please.
http://i1188.photobucket.com/albums/z40 ... --/207.jpg
wooooowww now im fucking crying!!!!Crying?
Re: Upcoming Models #2
Mine has about 10-12000 triangles from memory. What wheels said is correct. Just covert all quads to triangles, then see what the count isKamloops wrote:I have 10000 poly.
But all the motorcycle around 10000 poly, the DJ's YZ have 10000 poly when not in the game so ...
Anyway, I tested the bike in the game, and there is no problem with slowdown.
That is beautiful mate. Mind doing a wireframe render so we can actually see the poly distribution?BreaK- wrote:Small engine update. Left side. Still some work to do and to optimise poly count. Probably do that towards the end though. Let me know what you think and if you can see anything wrong with it. Need your crit please.
Re: Upcoming Models #2
Yeah sure man, just lemme cut the polys down and I'll do a wireframe and a couple of AO renders before I unwrap it. If it turns out anything like your YZ I'll be a happy bunny.DJ99X wrote:Mine has about 10-12000 triangles from memory. What wheels said is correct. Just covert all quads to triangles, then see what the count isKamloops wrote:I have 10000 poly.
But all the motorcycle around 10000 poly, the DJ's YZ have 10000 poly when not in the game so ...
Anyway, I tested the bike in the game, and there is no problem with slowdown.
That is beautiful mate. Mind doing a wireframe render so we can actually see the poly distribution?BreaK- wrote:Small engine update. Left side. Still some work to do and to optimise poly count. Probably do that towards the end though. Let me know what you think and if you can see anything wrong with it. Need your crit please.
http://i1188.photobucket.com/albums/z40 ... --/207.jpg
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Re: Upcoming Models #2
Hi guys, can anyone provide me with some details of how to get models into the engine? What type of files it needs to be converted into / scale / groups ect.
I know there maybe a thread out there but Im in a bit of a rush. Thanks guys.
I know there maybe a thread out there but Im in a bit of a rush. Thanks guys.
