Upcoming Skins and Shader Maps #2
Re: Upcoming Skins and Shader Maps #2
Get'n er done!
My photography work
www.mikeowenphotographer.com
www.mikeowenphotographer.com
Re: Upcoming Skins and Shader Maps #2
Check its out, a few hours of hard work and I've got this to show for it! Really happy with how these headphones turned out. It's fun to do cartoony static shading for a change!
Check out the Razer Megalodon headset skinned onto Mona's Bell Moto 9. This was done for Limited Decal team rider Hegge's lid!
Had some fun with the picture, figured it would be a good skill to be able to make a nice one for a portfolio or something.
Check out the Razer Megalodon headset skinned onto Mona's Bell Moto 9. This was done for Limited Decal team rider Hegge's lid!
Had some fun with the picture, figured it would be a good skill to be able to make a nice one for a portfolio or something.
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Re: Upcoming Skins and Shader Maps #2
Both of use have sick skills.
Re: Upcoming Skins and Shader Maps #2
Tennis, Basketball and Baseball all requires one ball
Motocross requires two!
Motocross requires two!
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Re: Upcoming Skins and Shader Maps #2
How does the visor look? Also, does anyone know how to make the nose piece look like its chrome in game? On the spec map I have it 100% white but it doesn't give me what i'm looking for:
That pipe is looking good so far.
That pipe is looking good so far.
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Re: Upcoming Skins and Shader Maps #2
looks pretty good man, the only thing i'd change is the colour. It looks a bit too green IMO.Kording wrote:http://img11.imageshack.us/img11/136/screenshot230c.png
I know there is still some work on the normalmap left but anyway please give me a short review
Ben Fransoo, OG.
Re: Upcoming Skins and Shader Maps #2
ah ok thank you i will change this and what about the shading ?Fransoo773 wrote:looks pretty good man, the only thing i'd change is the colour. It looks a bit too green IMO.Kording wrote:http://img11.imageshack.us/img11/136/screenshot230c.png
I know there is still some work on the normalmap left but anyway please give me a short review
Tennis, Basketball and Baseball all requires one ball
Motocross requires two!
Motocross requires two!
Re: Upcoming Skins and Shader Maps #2
Good read on specular maps.sk84life933 wrote:How does the visor look? Also, does anyone know how to make the nose piece look like its chrome in game? On the spec map I have it 100% white but it doesn't give me what i'm looking for:
http://wiki.splashdamage.com/index.php/Specular_Maps wrote: Specular maps are the maps you use to define a surface's shininess and highlight colour.
The higher the value of a pixel (from black to white), the shinier the surface will appear in-game. Therefore, surfaces such as dry stone or cotton fabric would tend to have a very dark specular map, while surfaces like polished chrome or plastic would tend to have lighter specular maps.
The colour of a pixel is also used, to calculate the resulting colour of the surface. A very saturated specular map will have a very different visual effect than a grey specular map. If you need a more "neutral" highlight on a surface, your specular map should use the inverse of the diffuse map's colour. Using the same colour on the specular as on the diffuse will result in a more saturated highlight when viewed in the game.
You can use contrasts in specular to make a surface appear more visually interesting in the game - for example, this door has a very dark specular for the wood while the metal parts are much lighter, which will make the metal stand out more as a shinier surface when light hits it. This sort of contrast can help make surfaces in the game appear more realistic too.
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Re: Upcoming Skins and Shader Maps #2
deffo man, so sick dylan great work! maby some of these would look sick on it as well. just a thought.mx_526 wrote:W have one nof the sexiest skins out!
(not mine, sory forgot who made them)
The Family:Lane 199-Alex 526-Dylan 14-Daniel 421-Brady 21 AUS
Re: Upcoming Skins and Shader Maps #2
The non-matte model has reflections on the nosepiece. If you'd like a matte helmet with reflections on the nosepiece, like this, I can send you the .jm file:sk84life933 wrote:Also, does anyone know how to make the nose piece look like its chrome in game?
I would tone it down, though, that's the same material as the lenses, in the picture.
Re: Upcoming Skins and Shader Maps #2
It's clearly the most beautiful redbull helmet i've seen!sk84life933 wrote:How does the visor look? Also, does anyone know how to make the nose piece look like its chrome in game? On the spec map I have it 100% white but it doesn't give me what i'm looking for:
That pipe is looking good so far.
Good job.
Re: Upcoming Skins and Shader Maps #2
Nice! Do you have that headset?KTM57 wrote:Check its out, a few hours of hard work and I've got this to show for it! Really happy with how these headphones turned out. It's fun to do cartoony static shading for a change!
Check out the Razer Megalodon headset skinned onto Mona's Bell Moto 9. This was done for Limited Decal team rider Hegge's lid!
http://i1106.photobucket.com/albums/h37 ... hot004.png
http://i1106.photobucket.com/albums/h37 ... alodon.png
Had some fun with the picture, figured it would be a good skill to be able to make a nice one for a portfolio or something.
Re: Upcoming Skins and Shader Maps #2
Just gotta do all the other colorways now.