***MODELS and SKINS HELP/QUESTION THREAD***

Post about creating and skinning models here
KTM57
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Re: ***MODELS and SKINS HELP/QUESTION THREAD***

Post by KTM57 »

The black numbers need the same red dots.
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AJC396
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Re: ***MODELS and SKINS HELP/QUESTION THREAD***

Post by AJC396 »

What are you guys naming the 2012 Honda 250 as? The Yoshi one. Im having trouble and ive been searching for a while now haha.
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KTM57
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Re: ***MODELS and SKINS HELP/QUESTION THREAD***

Post by KTM57 »

crf250-2012 Yosh-skin name

It's always going to be the exact same as what you see in game, only with the name of the bike in front of it and your skin name afterwards.
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Shakey
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Re: ***MODELS and SKINS HELP/QUESTION THREAD***

Post by Shakey »

WHERE ARE THE 450 MODEL PACKS???? PLEASE HELP!!!!
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Juanlox123
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Re: ***MODELS and SKINS HELP/QUESTION THREAD***

Post by Juanlox123 »

Check the new snapshot thread, one of the pages has Phantry's post with all the 450 jms.
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LucMx23
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Re: ***MODELS and SKINS HELP/QUESTION THREAD***

Post by LucMx23 »

does somebody know where to get ktm sxf template?? thank u!
Kabucia
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Re: ***MODELS and SKINS HELP/QUESTION THREAD***

Post by Kabucia »

It wont let me download any bikes at all???? any help???
Kording
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Re: ***MODELS and SKINS HELP/QUESTION THREAD***

Post by Kording »

eh lol, what do you mean ? please explain it in more detail
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mintmx
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Re: ***MODELS and SKINS HELP/QUESTION THREAD***

Post by mintmx »

250 2t model and categories?
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WhMx179
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Re: ***MODELS and SKINS HELP/QUESTION THREAD***

Post by WhMx179 »

Is it possible to convert an Autodesk Inventor model over to 3ds max? or any other way to get it ingame?
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p2sta
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Re: ***MODELS and SKINS HELP/QUESTION THREAD***

Post by p2sta »

it is possible for sure, but from model from invertor will have like milions of polys, so it will be pretty damn work to get it ingame IMO
WhMx179
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Re: ***MODELS and SKINS HELP/QUESTION THREAD***

Post by WhMx179 »

Is there any way to edit the model in 3ds max to dumb down the poly's? I'm just curious because I'm learning how to use inventor at school and it's going pretty well. I was thinking of starting to model some track objects to contribute to a track I'm building.
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p2sta
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Re: ***MODELS and SKINS HELP/QUESTION THREAD***

Post by p2sta »

yeah, sure if you import it to 3ds or blender or any other app that can convert the model to polygonal you can edit it as well...but i think it will be pain to do it well, anyway you can try it yourself ;)
ShawnSkiddy23
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Re: ***MODELS and SKINS HELP/QUESTION THREAD***

Post by ShawnSkiddy23 »

Hey guys im new to this game and i love it but i cant figure out how to put tracks, bikes, skins, and gear onto the game i havve Windows 7 so how do i put them on?
WhMx179
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Re: ***MODELS and SKINS HELP/QUESTION THREAD***

Post by WhMx179 »

I suppose I could. Are the programs at all similar?
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