Upcoming Models #2

Post about creating and skinning models here
attacker5
Posts: 2226
Joined: Tue Aug 18, 2009 8:53 pm
Team: Ub e moh tow

Re: Upcoming Models #2

Post by attacker5 »

:roll: i know
guibubba2
Posts: 421
Joined: Mon Jul 18, 2011 8:39 pm
Location: Sao Carlos

Re: Upcoming Models #2

Post by guibubba2 »

although the bike looks sick, frame and swing arm looks plastic =(
Image
Andy_Hack
Posts: 2446
Joined: Mon Nov 01, 2010 11:47 am
Team: SplitFire
Location: Germany/Bavaria
Contact:

Re: Upcoming Models #2

Post by Andy_Hack »

guibubba2 wrote:although the bike looks sick, frame and swing arm looks plastic =(
fortunatly thats something, that can be adjusted very easy :)
*fancy signature*
d4u5d6u7 wrote:good staff, nice skins, like
tyskorn
Posts: 6491
Joined: Sun Jan 11, 2009 5:52 pm
Team: Adept MX Graphics
Location: Utah, USA

Re: Upcoming Models #2

Post by tyskorn »

I think you should have that shadow of the plate on the silencer fade out more when you get near the end of the plate. That way the shadow won't always look like you are looking at the bike directly from the side. Everything else has been mentioned, bike looks really nice!
KTM57
Posts: 13848
Joined: Wed Jul 07, 2010 2:42 am
Location: TX
Contact:

Re: Upcoming Models #2

Post by KTM57 »

I agree with Tyler, the AO map definitely needs to be toned down a bit on the muffler. Not much to say other than that, though. Seems like the skin is still in the early development stages.

Hit me up on MSN, I want to make some graphics for this bad boy! :)
This is a block of text that can be added to posts you make. There is a 255 character limit.
Wilson
Posts: 987
Joined: Fri Dec 07, 2007 3:22 am
Team: Privateer
Location: Vegas

Re: Upcoming Models #2

Post by Wilson »

Is the number plate area supposed to be skewed like that?
dylan22
Posts: 2669
Joined: Wed Apr 21, 2010 7:46 am
Location: South Australia

Re: Upcoming Models #2

Post by dylan22 »

I like it except the forks are falling apart haha.
Image
attacker5
Posts: 2226
Joined: Tue Aug 18, 2009 8:53 pm
Team: Ub e moh tow

Re: Upcoming Models #2

Post by attacker5 »

tyskorn wrote:
I think you should have that shadow of the plate on the silencer fade out more when you get near the end of the plate. That way the shadow won't always look like you are looking at the bike directly from the side. Everything else has been mentioned, bike looks really nice!
ohk will do,
KTM57 wrote:I agree with Tyler, the AO map definitely needs to be toned down a bit on the muffler. Not much to say other than that, though. Seems like the skin is still in the early development stages.

Hit me up on MSN, I want to make some graphics for this bad boy! :)
its hand drawn, there is no amb occ
Wilson wrote:Is the number plate area supposed to be skewed like that?
yep its where your legs are supposed to fit into.
socalmx
Posts: 413
Joined: Sat Jul 09, 2011 12:22 pm
Team: TEAM DTF #45
Location: Cape Town, South Africa

Re: Upcoming Models #2

Post by socalmx »

hvpunk62 wrote:Sorry about having "paused" on.
Image

sick!!!
Lets Go!
Stats: http://mxsimulator.com/servers/allservers/players/1712/
Image
KTM57 wrote:I'm seriously tired of you guys talking like you know all when you don't know a damn f*cking thing about Whataburger
Andy_Hack
Posts: 2446
Joined: Mon Nov 01, 2010 11:47 am
Team: SplitFire
Location: Germany/Bavaria
Contact:

Re: Upcoming Models #2

Post by Andy_Hack »

Jonathan wrote:Image
Image
*fancy signature*
d4u5d6u7 wrote:good staff, nice skins, like
HAMMERDOWN
Posts: 509
Joined: Fri Feb 26, 2010 12:36 am
Team: Tagger Designs

Re: Upcoming Models #2

Post by HAMMERDOWN »

Is any omne interested it kinda finishing ip the iv map on the yz I have it all un wrapped its just its n out t as pretty as I want it so pm me if ur interested
Image
"Its better to be pissed off then pissed on"
HAMMERDOWN
Posts: 509
Joined: Fri Feb 26, 2010 12:36 am
Team: Tagger Designs

Re: Upcoming Models #2

Post by HAMMERDOWN »

Iment uv map
Image
"Its better to be pissed off then pissed on"
HAMMERDOWN
Posts: 509
Joined: Fri Feb 26, 2010 12:36 am
Team: Tagger Designs

Re: Upcoming Models #2

Post by HAMMERDOWN »

Ok Iam getting kinda frustrated with this model because when I unwrap the bike Iam just getting a large amount of small pieces. and its mostly in the engine area and the handle bars. I was wondering what can I do to clean up the uv map and the handle bar controls I have a picture of my engine see what the more experienced modelers think I can do to make the UV map alil nicer. and also my bike doesnt have a fuel tank modeled is that gonna be a problem or what?

engine
Image

tank
Image

my controls look horrible and I think way to may polys are used for that shitty of detail I look at all of the newer models and the controls look much better then mine what do you guys do to do that?
heres my controls

Image

Image
Image
"Its better to be pissed off then pissed on"
Andy_Hack
Posts: 2446
Joined: Mon Nov 01, 2010 11:47 am
Team: SplitFire
Location: Germany/Bavaria
Contact:

Re: Upcoming Models #2

Post by Andy_Hack »

HAMMERDOWN wrote:Ok Iam getting kinda frustrated with this model because when I unwrap the bike Iam just getting a large amount of small pieces. and its mostly in the engine area and the handle bars. I was wondering what can I do to clean up the uv map and the handle bar controls I have a picture of my engine see what the more experienced modelers think I can do to make the UV map alil nicer. and also my bike doesnt have a fuel tank modeled is that gonna be a problem or what?

engine
Image

tank
Image

my controls look horrible and I think way to may polys are used for that shitty of detail I look at all of the newer models and the controls look much better then mine what do you guys do to do that?
heres my controls

Image

Image
could u post a screenshot of the current wireframe
*fancy signature*
d4u5d6u7 wrote:good staff, nice skins, like
mx team 24120
Posts: 274
Joined: Thu Jun 25, 2009 1:37 pm

Re: Upcoming Models #2

Post by mx team 24120 »

HAMMERDOWN wrote:Ok Iam getting kinda frustrated with this model because when I unwrap the bike Iam just getting a large amount of small pieces. and its mostly in the engine area and the handle bars. I was wondering what can I do to clean up the uv map and the handle bar controls I have a picture of my engine see what the more experienced modelers think I can do to make the UV map alil nicer. and also my bike doesnt have a fuel tank modeled is that gonna be a problem or what?

engine
Image

tank
Image

my controls look horrible and I think way to may polys are used for that shitty of detail I look at all of the newer models and the controls look much better then mine what do you guys do to do that?
heres my controls

Image

Image
the engine look very bad ;)
Image
Post Reply