***MODELS and SKINS HELP/QUESTION THREAD***

Post about creating and skinning models here
p2sta
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Re: ***MODELS and SKINS HELP/QUESTION THREAD***

Post by p2sta »

3ds max and Invertor? They are both made by autodesk, but that's probably all they have similar...I didn't ever work in invertor, but the whole idea of modeling with solids and polygons is absolutely different
WhMx179
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Re: ***MODELS and SKINS HELP/QUESTION THREAD***

Post by WhMx179 »

Hmm, I'm pretty sure some of the computers have 3ds max at my school. I'll have to give it a try, thanks for the help! :)
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mxsim123
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Re: ***MODELS and SKINS HELP/QUESTION THREAD***

Post by mxsim123 »

i used solidworks at school, its pretty basic but can i use the stuff i made and put it in game, or should i just get blender and learn how to use that?
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p2sta
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Re: ***MODELS and SKINS HELP/QUESTION THREAD***

Post by p2sta »

did you even read the posts above? solidworks, invertor, autocad...doesn't matter, it's same modeling...and it's not polygonal, so you will need to convert your model to polys and export it via blender to jm....
Ben#95
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Re: ***MODELS and SKINS HELP/QUESTION THREAD***

Post by Ben#95 »

Mines allover the shot, iv got the rite modal! and also got the same problem its all twisted up! its fucking pissing me off so bad! nothing matches with anything and its like the template just wraped itself around in one hole peace.....

trying to get the suzuki-rmz250(2009) to work!!
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KTM57
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Re: ***MODELS and SKINS HELP/QUESTION THREAD***

Post by KTM57 »

Can you post a link to the model you're using?
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Ben#95
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Re: ***MODELS and SKINS HELP/QUESTION THREAD***

Post by Ben#95 »

I think it come with one of the new snapshots but ill check!
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Ben#95
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Re: ***MODELS and SKINS HELP/QUESTION THREAD***

Post by Ben#95 »

http://forum.mxsimulator.com/viewtopic.php?f=7&t=4800
It must of come with the snapshot, but iv tried using the stock replacement witch didn't work either.

i also tried doing my own skin with the 2008 modal and using the 2008 rmz250 template
http://forum.mxsimulator.com/viewtopic.php?f=7&t=8547

(picture in first post)
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motoman115
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Re: ***MODELS and SKINS HELP/QUESTION THREAD***

Post by motoman115 »

Hey can you guys please help me and tell me how to make a skin. Not for a bike but for gear and helmets. Thanks
Jackk#950
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Re: ***MODELS and SKINS HELP/QUESTION THREAD***

Post by Jackk#950 »

any one know where the stock yz 125 and 250 templates?
suzukiozark
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Re: ***MODELS and SKINS HELP/QUESTION THREAD***

Post by suzukiozark »

Jackk#950 wrote:any one know where the stock yz 125 and 250 templates?
If you've talking about JLV's stock models, here: http://mxsimulator.com/models/
2009 Yamaha YZ250F - Yoshimura RS-4
Jackk#950
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Re: ***MODELS and SKINS HELP/QUESTION THREAD***

Post by Jackk#950 »

and the yz250 stock template?
ehm24
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Re: ***MODELS and SKINS HELP/QUESTION THREAD***

Post by ehm24 »

Alright I used fransoo's CRF parts and did all my work on his template and I when I went in game it was all gray, is there any way I can move the work from that template to DJ's, it was 3+ hours of work and I just really want to get it finished and not start allll over again :evil: can some one pleasee tell me how to move the files from fransoo's to DJ's ?? :cry:
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yzmxer608
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Re: ***MODELS and SKINS HELP/QUESTION THREAD***

Post by yzmxer608 »

Trying to bake a normal map in blender, what would be the reason it's rendering the normal for the geometry of BOTH the high and low poly models?
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yzmxer608
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Re: ***MODELS and SKINS HELP/QUESTION THREAD***

Post by yzmxer608 »

Sorry, here's a screenshot showing what I mean. The high poly is the sphere, the low poly is the icosphere, but on the normal you can see the geometry of both the regular sphere and the low poly icosphere. I selected the highpoly then the lowpoly before baking.
http://img827.imageshack.us/img827/3518/normalei.png
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