2009 KX250F

Post about creating and skinning models here
mulishatroop88
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Re: 2009 KX250F

Post by mulishatroop88 »

WILSONATV wrote:You can have multiple bike models already.
really what do you name the skins?
WHOA THERE
DJ99X
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Re: 2009 KX250F

Post by DJ99X »

Break. wrote:
wakestyle21 wrote: Anything else?
Anything else? Im not arguing with you mate...but you want to cut down on tris where you can...and trust...you SHOULD make the spokes out of a single plane...firstly...when riding...you don't even see them...during the game you don't see them...from 1st person or 3rd person views...the only time you do is in your "replays"...so from a gameplay aspect they are pointless...unless your a big fan of "spokes" in general and have some sort of spoke fetish...then yeah go ahead and waste 500-700 tris on them...your models will suffer...if they don't show in engine... its the engine not the model which is letting you down...and obviously im a huge fan of the engine and love the game but your wasting valuable tris on something as unimportant as spokes...
OK, perfect situation for a lod model here. Just make the main model use 3 sides, so they look good up close, then have a secondary model, with the same name except with _lod# added to it, and this secondary model can use the planes.
wakestyle21
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Re: 2009 KX250F

Post by wakestyle21 »

Which is what I did.
Break.
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Re: 2009 KX250F

Post by Break. »

That would make sense...but I'll do it low poly and you can see what you think...anyway...update for today...just added a few simple shaders to the model so you can see where im going with it...laters
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DJD
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Re: 2009 KX250F

Post by DJD »

Wow, you got serious skills dude... :D

Great Work
mxracer118
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Re: 2009 KX250F

Post by mxracer118 »

ya it looks great! keep up the great work.
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mace-x
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Re: 2009 KX250F

Post by mace-x »

:D
Looks very good, *thumbs up*
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INVADEtheLINE
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Re: 2009 KX250F

Post by INVADEtheLINE »

Wilmx829 wrote:That rider above looks like an ethiopian kid
He used Puma as his model hahahahaah
yzmxer608
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Re: 2009 KX250F

Post by yzmxer608 »

That's Maya? First thing I saw on that last shot was Inventor, I guess they both use the same rotating tool. Makes sense since they are made by the same company haha.
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markm32
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Re: 2009 KX250F

Post by markm32 »

3ds Max uses it too. Same with Rivet Architecture.
Pumaxcs
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Re: 2009 KX250F

Post by Pumaxcs »

INVADEtheLINE wrote:
Wilmx829 wrote:That rider above looks like an ethiopian kid
He used Puma as his model hahahahaah
I was hoping people wouldn't bring that up....
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yzmxer608
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Re: 2009 KX250F

Post by yzmxer608 »

markm32 wrote:3ds Max uses it too. Same with Rivet Architecture.
I never saw this in 3ds max before... Cool, will have to check it out.
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Garasaki
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Re: 2009 KX250F

Post by Garasaki »

markm32 wrote:3ds Max uses it too. Same with Rivet Architecture.
Revit Architecture.
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MessiaH
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Re: 2009 KX250F

Post by MessiaH »

Nice work! Would like o see a image of your mesh though :)

Also, 11k sounds fine polygon wise.
AverageMatt.
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Re: 2009 KX250F

Post by AverageMatt. »

Fantastic!!

Sorry to go Off topic but anyone know about the KTMs at all?
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