Upcoming Skins and Shader Maps #2
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Re: Upcoming Skins and Shader Maps #2
Been a while since i have made something worth showing.
All that needs to be done is the spec map and it should be ready.
All that needs to be done is the spec map and it should be ready.
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Re: Upcoming Skins and Shader Maps #2
whatcha think about this and any improvements that could be done ??
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Re: Upcoming Skins and Shader Maps #2
Hate to ask, but are those wrinkle maps premade or did you custom make them for that gear?NAUpoiss75 wrote:Been a while since i have made something worth showing.
All that needs to be done is the spec map and it should be ready.
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Re: Upcoming Skins and Shader Maps #2
I did some sculpting in blender and later baked it,but only for the pants.The wrinkles of the jersey are made by Yahama.WellsMX524 wrote:Hate to ask, but are those wrinkle maps premade or did you custom make them for that gear?NAUpoiss75 wrote:Been a while since i have made something worth showing.
All that needs to be done is the spec map and it should be ready.
[img]https://imagizer.imageshack.ue.j
I plan on doing new wrinkles for the jersey as well.Not sure when ,though.
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Re: Upcoming Skins and Shader Maps #2
Man I love that colourway (black) Looks good manJsemmens1997 wrote:whatcha think about this and any improvements that could be done ??
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Re: Upcoming Skins and Shader Maps #2
http://gyazo.com/a1c545acc9f6d6ab7c548a48253f3a02
I had another go at the stretchy material, any better?
I had another go at the stretchy material, any better?
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Re: Upcoming Skins and Shader Maps #2
add a seam or something to the right side where it doesn't look like it just fades into the gear
TeamHavocRacing wrote:it's all the liberals fault
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Re: Upcoming Skins and Shader Maps #2
any idea on how to do a seam? im cluelessDBRider251 wrote:add a seam or something to the right side where it doesn't look like it just fades into the gear
Re: Upcoming Skins and Shader Maps #2
Looks like you need to redo the stretch part for the crotch. Can you show us the normal map for the gear too? Also looks like you still need to do gloves.Jsemmens1997 wrote:whatcha think about this and any improvements that could be done ??
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Re: Upcoming Skins and Shader Maps #2
Since its the washougal nationals this weekend im gonna make last years 250 version of the lucas oil hondas graphics kit. this is where im at. What do you guys think ?
Re: Upcoming Skins and Shader Maps #2
All your stuff is looking nice Jsemmens.
FInally got around to fixing the norms. Did a lot more work on my gear tonight, any more feedback would be appreciated.
I know the opacity on the norms look way to light, i'm just playing around with it untill i find a good number. Last time i put it in they were way to strong so it looked really crinkley. Can anyone tell me a good opacity of the wrinkle map and the norms that i made? I also need to add those lines that sow the arms to the front and back of the jersey.
Thanks.
FInally got around to fixing the norms. Did a lot more work on my gear tonight, any more feedback would be appreciated.
I know the opacity on the norms look way to light, i'm just playing around with it untill i find a good number. Last time i put it in they were way to strong so it looked really crinkley. Can anyone tell me a good opacity of the wrinkle map and the norms that i made? I also need to add those lines that sow the arms to the front and back of the jersey.
Thanks.
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Re: Upcoming Skins and Shader Maps #2
Anybody?dbaum25moto wrote:any idea on how to do a seam? im cluelessDBRider251 wrote:add a seam or something to the right side where it doesn't look like it just fades into the gear
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Re: Upcoming Skins and Shader Maps #2
Already have. I used them for our gear for our team. But i can't release them right now.
TeamHavocRacing wrote:it's all the liberals fault