Upcoming Models #2

Post about creating and skinning models here
LenawayMX119
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Re: Upcoming Models #2

Post by LenawayMX119 »

Jay wrote:Image

almost finished the modeling side of things
Sweet baby jesus :shock:
Corbin Lenaway | 216
Twitter/Instagram: @LenawayMX

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joelrangerjames22
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Re: Upcoming Models #2

Post by joelrangerjames22 »

Jay wrote:
joelrangerjames22 wrote:How do you get the graphics for bikes man?
I skinned it
how do you do that ?
JR Racing Team :D
aeffertz
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Re: Upcoming Models #2

Post by aeffertz »

joelrangerjames22 wrote:
Jay wrote:
joelrangerjames22 wrote:How do you get the graphics for bikes man?
I skinned it
how do you do that ?
http://forum.mxsimulator.com/viewtopic.php?f=12&t=16502
Image
m121c
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Re: Upcoming Models #2

Post by m121c »

Image

She's ready to be baked... pretty pumped on how this seat is turning out. Decided baked normal maps are better than hand drawn ones.
aeffertz
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Re: Upcoming Models #2

Post by aeffertz »

That is niiiiice.
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John23
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Re: Upcoming Models #2

Post by John23 »

What's the difference between baked and drawn norms?
jlv wrote:This post is useless.
Racers52
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Re: Upcoming Models #2

Post by Racers52 »

I'm surprised we haven't seen someone say your Honda is too high poly yet Mason :roll:, so ready for this bike! :D :D
Motolife_99
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Re: Upcoming Models #2

Post by Motolife_99 »

Racers52 wrote:I'm surprised we haven't seen someone say your Honda is too high poly yet Mason :roll:
it's high poly for bakes, bro. + newbs dnt know wat polys r
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m121c
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Re: Upcoming Models #2

Post by m121c »

Race knows that, it's an inside joke.
polycount wiki wrote:A Normal Map is usually used to fake high-res geometry detail when it's mapped onto a low-res mesh. The pixels of the normal map each store a normal, a vector that describes the surface slope of the original high-res mesh at that point. The red, green, and blue channels of the normal map are used to control the direction of each pixel's normal.
When a normal map is applied to a low-poly mesh, the texture pixels control the direction each of the pixels on the low-poly mesh will be facing in 3D space, creating the illusion of more surface detail or better curvature. However, the silhouette of the model doesn't change.
So simplified, baking a normal map is kinda like finding the difference between the high poly mesh and the low poly mesh.

Drawing a normal map is just drawing a displacement map and running it through a filter in Photoshop.
Motolife_99
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Re: Upcoming Models #2

Post by Motolife_99 »

m121c wrote:Race knows that, it's an inside joke, bro.
I know, bro.
I was jus kiddin. U dig?
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meckazz
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Re: Upcoming Models #2

Post by meckazz »

Motolife_99 wrote: I know, bro.
I was jus kiddin. U dig?
You're white, dont talk like that
Pastrana and Twich are both Awesome but NOBODY is in Pastrana's league. Everyone knows that....
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Boblob801
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Re: Upcoming Models #2

Post by Boblob801 »

meckazz wrote:
Motolife_99 wrote: I know, bro.
I was jus kiddin. U dig?
You're white, dont talk like that
Racist.
Hi
meckazz
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Re: Upcoming Models #2

Post by meckazz »

haha and if a black guy would have said what i wrote? what does that make him?
Pastrana and Twich are both Awesome but NOBODY is in Pastrana's league. Everyone knows that....
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Motolife_99
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Re: Upcoming Models #2

Post by Motolife_99 »

meckazz wrote:haha and if a black guy would have said what i wrote? what does that make him?
Eminem is white, bro.
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Pumaxcs
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Re: Upcoming Models #2

Post by Pumaxcs »

So it Macklemore and nobody wants to be like them. :lol:

Dicky on the other hand... #idol
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Everytime you post something stupid, a baby gets punched in the face. Please be smart, for the children.
MXS Cares
jlv wrote: Thu Nov 05, 2020 1:09 am Pumaxcs would know better than I do.
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