no he came up with that design himself.Norcal_51 wrote:Looks sweet! Factory replica?MotoTechHusqvarna wrote:Working on JH's bike.
Upcoming Skins and Shader Maps #2
Re: Upcoming Skins and Shader Maps #2
Re: Upcoming Skins and Shader Maps #2
2015 Seven MX Gear by TH722! Who is ready for this stuff to be released!?
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Re: Upcoming Skins and Shader Maps #2
Great job with that watermark dude, nobody can rip it nowMotoTechHusqvarna wrote:Working on JH's bike.
André Santos
2015 Arenacross Champion | 2015/2016 EMF 450 SX 4th O/A | 2017 rF SX 250E 5th O/A
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Re: Upcoming Skins and Shader Maps #2
sapelgas431 wrote:Great job with that watermark dude, nobody can rip it nowMotoTechHusqvarna wrote:Working on JH's bike.
Re: Upcoming Skins and Shader Maps #2
Some metal texturing for my Honda frame, pretty pumped so far.
Re: Upcoming Skins and Shader Maps #2
When texturing is there anything you import from the 3d program like any mapping or how do you know where and why to add these random bits of shading?
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Re: Upcoming Skins and Shader Maps #2
As Ohagan said, you can bake a Ambient Occlusion map from whatever 3D program you use. There are different techniques that will get you different results as well.
Cavity maps from the normal map work too sometimes, just depends.
Cavity maps from the normal map work too sometimes, just depends.
Re: Upcoming Skins and Shader Maps #2
Thats the AOehm24 wrote:why to add these random bits of shading?
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Re: Upcoming Skins and Shader Maps #2
Thanks guys.
sapelgas, I know but if I made the watermark above the skin, it would look fucked up for the preview haha.
sapelgas, I know but if I made the watermark above the skin, it would look fucked up for the preview haha.
BG857
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Re: Upcoming Skins and Shader Maps #2
So why would you even bother to make a watermark?
André Santos
2015 Arenacross Champion | 2015/2016 EMF 450 SX 4th O/A | 2017 rF SX 250E 5th O/A