I'm doing a helmet por my team but I have a few troubles:
I would like to keep the Spanish flag all the way through the black line... but I don't know if there's an "easy" way to do it.
I tried to draw the flag but it doesn't match good with the visor. I was wondering how you guys do it.
Your best bet is probably trial and error. I normally will pull the model into Blender and overlay the wireframe on the skin to give myself a guide, then tweak things over and over until they start to match up well.
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VUSTTOS wrote:
I would like to keep the Spanish flag all the way through the black line... but I don't know if there's an "easy" way to do it.
I tried to draw the flag but it doesn't match good with the visor. I was wondering how you guys do it.
1. Blender texture paint is the fastest and easiest but a little hard to learn the first time around
2. My Blue baja helmet in the psd have a similar shape going from the visor to the back if you use that as base you might be able to do it
KTM57 wrote:Your best bet is probably trial and error. I normally will pull the model into Blender and overlay the wireframe on the skin to give myself a guide, then tweak things over and over until they start to match up well.
Benjii_D wrote:1. Blender texture paint is the fastest and easiest but a little hard to learn the first time around
2. My Blue baja helmet in the psd have a similar shape going from the visor to the back if you use that as base you might be able to do it
Thanks for your help guys. For the moment I'm gonna use your design -Benji- as a base and se how it goes. I'll start learning Blender in a future.
I also have another question...
Does anyone know hot to get this silver in game?
I tried putting an holographic image but it doesnt work well. I want in full silver like a mirror... Is it possible?
VUSTTOS wrote:I also have another question...
Does anyone know hot to get this silver in game?
It's possible but the mirror is applied in blender as a material on the polygons so it's very restricted what we can do with it. All it can do really is mirror a whole model just the helmet shell for example. Doing designs is technically possible but requires modeling and will increase the poly count A LOT (more lag) And 3d modeling skill is required to achieve that.
You can fake it on the diffuse map with gradients or just make it grey and make the spec holographic.