Upcoming Skins and Shader Maps #2

Post about creating and skinning models here
MOTOZ293
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Team: Hog Heaven Racing
Location: Ohio

Re: Upcoming Skins and Shader Maps #2

Post by MOTOZ293 »

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please tell me you guys get this
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bcount
Posts: 139
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Team: Privateer

Re: Upcoming Skins and Shader Maps #2

Post by bcount »

Whipped up this YZ kit for a white/black themed 125.
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dbaum25moto
Posts: 2013
Joined: Sun Aug 04, 2013 1:33 am
Team: DBD
Location: Indiana

Re: Upcoming Skins and Shader Maps #2

Post by dbaum25moto »

Damn Neal, Back at it again with the dope skins.
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WellsMX524
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Team: Aspect Visual Co.
Location: Illinois/Wisconsin

Re: Upcoming Skins and Shader Maps #2

Post by WellsMX524 »

dbaum25moto wrote:Damn Neal, Back at it again with the dope skins.
Thanks man!
theargeman123
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Team: Bud Clan
Location: NEPA

Re: Upcoming Skins and Shader Maps #2

Post by theargeman123 »

bcount wrote:Whipped up this YZ kit for a white/black themed 125.
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that would look sick on white plastics
bcount
Posts: 139
Joined: Sat Aug 09, 2014 4:30 pm
Team: Privateer

Re: Upcoming Skins and Shader Maps #2

Post by bcount »

that was the idea :wink:
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dbaum25moto
Posts: 2013
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Team: DBD
Location: Indiana

Re: Upcoming Skins and Shader Maps #2

Post by dbaum25moto »

dope job, Only thing I wish is that the main logo was dropped into the black
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VUSTTOS
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Team: Spanish MX Gamers
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Re: Upcoming Skins and Shader Maps #2

Post by VUSTTOS »

Hi guys! Could anyone help me please?

I'm doing a helmet por my team but I have a few troubles:

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I would like to keep the Spanish flag all the way through the black line... but I don't know if there's an "easy" way to do it.
I tried to draw the flag but it doesn't match good with the visor. I was wondering how you guys do it.

Thanks!
Alex V111#1017
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KTM57
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Re: Upcoming Skins and Shader Maps #2

Post by KTM57 »

Your best bet is probably trial and error. I normally will pull the model into Blender and overlay the wireframe on the skin to give myself a guide, then tweak things over and over until they start to match up well.
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Blake_901
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Re: Upcoming Skins and Shader Maps #2

Post by Blake_901 »

August 5 more posts and you're in the 13,000 posts club.
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KTM57
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Re: Upcoming Skins and Shader Maps #2

Post by KTM57 »

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317
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Re: Upcoming Skins and Shader Maps #2

Post by 317 »

KTM57 wrote:Image
Lmaooo
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Benjii_D
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Re: Upcoming Skins and Shader Maps #2

Post by Benjii_D »

VUSTTOS wrote: I would like to keep the Spanish flag all the way through the black line... but I don't know if there's an "easy" way to do it.
I tried to draw the flag but it doesn't match good with the visor. I was wondering how you guys do it.
1. Blender texture paint is the fastest and easiest but a little hard to learn the first time around

2. My Blue baja helmet in the psd have a similar shape going from the visor to the back if you use that as base you might be able to do it
VUSTTOS
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Re: Upcoming Skins and Shader Maps #2

Post by VUSTTOS »

KTM57 wrote:Your best bet is probably trial and error. I normally will pull the model into Blender and overlay the wireframe on the skin to give myself a guide, then tweak things over and over until they start to match up well.
Benjii_D wrote:1. Blender texture paint is the fastest and easiest but a little hard to learn the first time around

2. My Blue baja helmet in the psd have a similar shape going from the visor to the back if you use that as base you might be able to do it
Thanks for your help guys. For the moment I'm gonna use your design -Benji- as a base and se how it goes. I'll start learning Blender in a future.

I also have another question...
Does anyone know hot to get this silver in game?
I tried putting an holographic image but it doesnt work well. I want in full silver like a mirror... Is it possible?

Here's the real pic: https://www.instagram.com/p/2iX07lEjLb/ ... xier&hl=es
Alex V111#1017
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Benjii_D
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Re: Upcoming Skins and Shader Maps #2

Post by Benjii_D »

VUSTTOS wrote:I also have another question...
Does anyone know hot to get this silver in game?
It's possible but the mirror is applied in blender as a material on the polygons so it's very restricted what we can do with it. All it can do really is mirror a whole model just the helmet shell for example. Doing designs is technically possible but requires modeling and will increase the poly count A LOT (more lag) And 3d modeling skill is required to achieve that.

You can fake it on the diffuse map with gradients or just make it grey and make the spec holographic.
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