SMR 510RR wrote:
What Indiana? The latest one has no LODs on the trees.
Why gotta do that to me...

For real though, I definitely misunderstood Peter. When you turn down your render distance so you don't load the 100 tree's across the map it cause a big "skip" or "hit" to your computer when it loads them. Another issue was the super-sampling for the alpha in the leaf textures.
I completely understand my Honda is too detailed polygon wise, I am more than likely going to test LOD's out with the people who get an early version. My main issue though is texture space with this game... like I said I can already have 1500mb taken up with a blank track.
If I delete the chain I'll save roughly 15,000 tris so I mean that is one option I can do to help it out.
Boblob801 wrote:Oh sweet jesus, you wait till you see Jays, he's got the air filter, the bolt for it. My god, he even has the brake pads.
If I remember right though, Jay has said that his Kawi really isn't intended to be for MXS.