Upcoming Skins and Shader Maps #2

Post about creating and skinning models here
born2ride #771
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Kawasaki Pro Circuit 2010

Post by born2ride #771 »

hello dude,
I just started the kawasaki pro ciruit 2010. this is only the beginning. I gotta go on for a long time ;)

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*Dont make a new topic for a skin you haven't even completed. Further creation of topics will be deleted - DJ
born2ride #771
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Re: Upcoming Skins and Shader Maps #2

Post by born2ride #771 »

I am spirited to redo the entire template of kxf ;) I soon finished the template. when it is finished I will continue the decoration is not finished :/

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hvpunk62
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Re: Upcoming Skins and Shader Maps #2

Post by hvpunk62 »

looks like your replicating galas bikes shading use a real bike for reference not his
Tyler 258
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Re: Upcoming Skins and Shader Maps #2

Post by Tyler 258 »

looks good. Take the screenshots at a lower field of view so it will look more realistic, right aroung 17
born2ride #771
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Re: Upcoming Skins and Shader Maps #2

Post by born2ride #771 »

Here is a small preview in photoshop ;) I hope to have finished at the end of the week :) I can't find the kit Deco rear fender =/ can you help me please.
thank you

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iceman967
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Re: Upcoming Skins and Shader Maps #2

Post by iceman967 »

I would highly suggest giving some credit to people who have created some parts for that bike.... and ask them if its ok for you to use those parts in releasing that skin. Just trying to help you from getting torn appart by the community.
"Just don't lose... ever" (James "bubba" Stewart-The Great Outdoors: A Constant War)
Sweendoggy
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Re: Upcoming Skins and Shader Maps #2

Post by Sweendoggy »

Skin looks good, and not to be a jerk but....

We have plenty of monster energy bikes that look just like that one...and many that are better.

If you want to make a monster energy bike, fine, just make it stand out from the others...different designs/colors or something at the very least.

just my input, that skin doesn't look bad though...

like Iceman said, give credit to the people that spend hours and hours and possibly days and weeks on the other parts.
born2ride #771
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Re: Upcoming Skins and Shader Maps #2

Post by born2ride #771 »

iceman967 wrote:I would highly suggest giving some credit to people who have created some parts for that bike.... and ask them if its ok for you to use those parts in releasing that skin. Just trying to help you from getting torn appart by the community.
I created this bike completely. I did everything myself except for the brake calipers that I edit. the rest is all me. I took nothing else. I took many parts of the RMZ carmichael sense of authority. So for this, I did everything ;)
Tyler 258
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Re: Upcoming Skins and Shader Maps #2

Post by Tyler 258 »

the motor?
LuizH
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Re: Upcoming Skins and Shader Maps #2

Post by LuizH »

May sound like an asshole but even though you painted it, the shades and everything looks just like galas, not saying that you ripped but saying that you shaded just like his skin
FORMER SUPERCROSS LEGEND
born2ride #771
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Re: Upcoming Skins and Shader Maps #2

Post by born2ride #771 »

LuizH wrote:May sound like an (source of organic matter) but even though you painted it, the shades and everything looks just like galas, not saying that you ripped but saying that you shaded just like his skin
yes you are absolutely right. I watched carefully kxf gala and I try to reproduce what I could. If you do not want it resembles the gala, I stop and make the gala will itself. the gala is saf so I can not take it.

regarding the engine, one of the RMZ that I modified for adapetr the wireframe of kxf and I changed some color ;)
Kawasakis
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Re: Upcoming Skins and Shader Maps #2

Post by Kawasakis »

And side numberplates shading is way way too sharp,look at the picture,plastic is really round,and its like almost isnt shading,and on gala's kx its so sharp..
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Mona
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Re: Upcoming Skins and Shader Maps #2

Post by Mona »

The frame and front fender highlights are way to strong. On the shrouds, there are highlights where there should be shadows. The front numberplate's sides are not symmetrical, there's a highlight on the right side and hardly anything on the left side. The fork gaurd's highlights are also too bright. And they don't resemble a real fork gaurd at all... The seat looks pretty good though. Work on your metals more, they are really flat colored, make a texture overlay for the swingarm. The graphics also looks pretty good.
hvpunk62
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Re: Upcoming Skins and Shader Maps #2

Post by hvpunk62 »

just looks like a poor replica of galas be unique make your own sh*t
jeremy lusk
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Re: Upcoming Skins and Shader Maps #2

Post by jeremy lusk »

Can someone help me about skin?? I was reading how to make a skin and I rode but the effect is very bad of kxf is not as realistic understand ... thxx :oops:
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