Upcoming Skins and Shader Maps #2
Re: Upcoming Skins and Shader Maps #2
CRF's, CRF's everywhere.
Re: Upcoming Skins and Shader Maps #2
I think thats just because the template is the best we got sofar.
Tennis, Basketball and Baseball all requires one ball
Motocross requires two!
Motocross requires two!
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Re: Upcoming Skins and Shader Maps #2
Hurry up and get that CR finished thenJre wrote:CRF's, CRF's everywhere.

Re: Upcoming Skins and Shader Maps #2
Looks sick. Maybe just overlay the lower fork tubes with red..I think it would pop.KTM57 wrote:
This is what I've gotten to. I really like it.
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Re: Upcoming Skins and Shader Maps #2
Hahaha I try to find some time for it. Actually the low poly model is pretty much done, lacking the engine and the small parts though. Now the last two days I've been working on a couple of gas gas racing skins, so people doesn't need to use only that lame stock bike anymoreBuddyTheElf wrote:Hurry up and get that CR finished then


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Re: Upcoming Skins and Shader Maps #2
Just curious... Any chance of an MX version for the Gas Gas? Just take the fender flap thing off and put a number plate on the front? IDK if they even make one or not?Jre wrote:Hahaha I try to find some time for it. Actually the low poly model is pretty much done, lacking the engine and the small parts though. Now the last two days I've been working on a couple of gas gas racing skins, so people doesn't need to use only that lame stock bike anymoreBuddyTheElf wrote:Hurry up and get that CR finished thenI'm pretty sure that I get them released in a couple of days, then I'll put my full focus on the CR and other cool projects

Re: Upcoming Skins and Shader Maps #2
I've already been riding with my GG mx version online but you just can't see it
Yes it will be included.
yeah there's no any mx version currently IRL but who cares, it just adds some privateer feeling to the racing. And the bike looks awesome with a number plate.

Yes it will be included.
yeah there's no any mx version currently IRL but who cares, it just adds some privateer feeling to the racing. And the bike looks awesome with a number plate.
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Re: Upcoming Skins and Shader Maps #2
Awesome. I kind of assumed this would be an update at some point. The bike is just unique and I would love to spin some laps on an SX track without a headlight. lol I will be looking forward to it, and your CR.

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Re: Upcoming Skins and Shader Maps #2
I've started to make the 2013 Gariboldi Hondas. I edited the UV for the 2013 450 front end so that I could put it onto the 250 model which is what the real team are running. The skin on the 250 at the moment is just the 2012 graphics with the colours changed. Thoughts and advice on the 450 skin?
Also, if there is anyone that would be willing to help me by swapping the twinwalls on the model to the fatbar then let me know and I'll give you a track beta or something in return. I've got the .obj of both bars so it would just be a case of swapping the fatbars onto the crf front end. I've tried but my modelling skills just dont stretch that far


Also, if there is anyone that would be willing to help me by swapping the twinwalls on the model to the fatbar then let me know and I'll give you a track beta or something in return. I've got the .obj of both bars so it would just be a case of swapping the fatbars onto the crf front end. I've tried but my modelling skills just dont stretch that far



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Re: Upcoming Skins and Shader Maps #2
Sneak peek of my upcoming Impulse Blitz release. Thoughts?


Re: Upcoming Skins and Shader Maps #2
I would darken up the green on the graphics and add a black stroke on the Impulse logo. The logos as a whole could probably use some better placement, as well.
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Re: Upcoming Skins and Shader Maps #2
Can some one please do the PC pipe, that ugly thing is starting to piss me off.
I would do it but..... Idn just but.
I would do it but..... Idn just but.
Hi
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Re: Upcoming Skins and Shader Maps #2
KTM57 wrote:I would darken up the green on the graphics and add a black stroke on the Impulse logo. The logos as a whole could probably use some better placement, as well.
Which logos, exactly?
Re: Upcoming Skins and Shader Maps #2
Pretty much all of them. They should probably all be sized down and made white with a black stroke or something so you can keep unity. Right now, they're too big, and at a glance, it's hard to tell which logos are which, so the graphics look like a big jumble of colors.
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