Upcoming Skins and Shader Maps #2

Post about creating and skinning models here
FALETTI480
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Re: Upcoming Skins and Shader Maps #2

Post by FALETTI480 »

PONZA77 wrote:its been a long time since i post or work on something!
work in progress on the shoei
thanks to p2sta,naupoiss and m121c ;)

as same as my last work its a different style as we can see the most,i know not everybody like this kind of work

NOT FINISHED YET

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beautiful helmet!
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Jre
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Re: Upcoming Skins and Shader Maps #2

Post by Jre »

yzmxer608 wrote:I think the reflections are too strong on the metal, it looks good on the carbon but it looks like you put clear coat on the metal or something.
Tested a lot of different settings when making the gas gas and it just looks like there is no way to get a realistic glow on the metals without having that glossy coating.
If there is, would be really awesome to know the trick.
Ddavis
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Re: Upcoming Skins and Shader Maps #2

Post by Ddavis »

PONZA that's some crazy photoshop work. I don't even know how people make thing's look that real in Photoshop.
Ryan_Tate172
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Re: Upcoming Skins and Shader Maps #2

Post by Ryan_Tate172 »

For real, the visor alone would take me a month.
gomoto846
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Re: Upcoming Skins and Shader Maps #2

Post by gomoto846 »

Started a 2013 CRF. What do you guys think? Ignore the black on the rear fender.
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Ryan_Tate172
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Re: Upcoming Skins and Shader Maps #2

Post by Ryan_Tate172 »

Purples kind of weird, looks good though
attacker5
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Re: Upcoming Skins and Shader Maps #2

Post by attacker5 »

Jre wrote:
yzmxer608 wrote:I think the reflections are too strong on the metal, it looks good on the carbon but it looks like you put clear coat on the metal or something.
Tested a lot of different settings when making the gas gas and it just looks like there is no way to get a realistic glow on the metals without having that glossy coating.
If there is, would be really awesome to know the trick.
Again correct, Its a balancing act between too much gloss and nice motion in the light. If only the environment was an HDRi :D
PONZA77
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Re: Upcoming Skins and Shader Maps #2

Post by PONZA77 »

Thanks guys
p2sta
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Re: Upcoming Skins and Shader Maps #2

Post by p2sta »

attacker5 wrote:
Jre wrote:
yzmxer608 wrote:I think the reflections are too strong on the metal, it looks good on the carbon but it looks like you put clear coat on the metal or something.
Tested a lot of different settings when making the gas gas and it just looks like there is no way to get a realistic glow on the metals without having that glossy coating.
If there is, would be really awesome to know the trick.
Again correct, Its a balancing act between too much gloss and nice motion in the light. If only the environment was an HDRi :D

the problem is we don't have the possibility to make blurry reflections....you can change the amount of reflections but can't change the actually glossiness (blurriness) of them, which leads in this clearcoat look. What we need is reflections based on spec map, instead of materials, that would make a huge difference as you will have absolutely different control of them, jlv knows about it, as it was suggested several times already, but there are more important things thing games needs right now (optimization, tweaking physics, etc.) which he will work on after sx is done.


and PONZA that looks really great!
Jre
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Re: Upcoming Skins and Shader Maps #2

Post by Jre »

Yeah that was actually what I meant, the "amount of gloss" setting (in blender) doesn't make any effect. Nice to hear it's been suggested though. Fortunately it's not hard to update the models when jlv finds time for making those spec map based reflections possible.
attacker5
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Re: Upcoming Skins and Shader Maps #2

Post by attacker5 »

Ye that's exactly it p2sta, just one thing though, isn't gloss very cpu intensive to compute? Because i know in renders it takes very long as soon as gloss comes in.
p2sta
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Re: Upcoming Skins and Shader Maps #2

Post by p2sta »

well yeah, it sure takes some power to render. However I do believe interpolation can make it work pretty fast and still looks good, but I have not much experiences with this, so i can be wrong
PONZA77
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Re: Upcoming Skins and Shader Maps #2

Post by PONZA77 »

another helmet in progress,still same gore strange style lol....

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KTM57
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Re: Upcoming Skins and Shader Maps #2

Post by KTM57 »

Why don't you do it as a paint job instead of a sticker? It seems like a waste to leave so much of the helmet uncovered, and that style is definitely more akin to a paint job than a vector graphic.
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PONZA77
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Re: Upcoming Skins and Shader Maps #2

Post by PONZA77 »

im not sure what to do... maybe without this cut out its gonna be too much,i think some free space in there are good..
i must try like a paint and see whats look better...
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