***MODELS and SKINS HELP/QUESTION THREAD***

Post about creating and skinning models here
ryanmx25
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Re: ***MODELS and SKINS HELP/QUESTION THREAD***

Post by ryanmx25 »

I opened the saf in notepad and deleted the subfolder tag before the norm files and it worked, thank you :D
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p2sta
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Re: ***MODELS and SKINS HELP/QUESTION THREAD***

Post by p2sta »

thats a way to go if you have the saf already made ;)
yzmxer608
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Re: ***MODELS and SKINS HELP/QUESTION THREAD***

Post by yzmxer608 »

For the object centers on a bike, do they have to be where DJ's Yamaha's are, or do they depend on the geometry? Say if the the object centers for a new fork upper is the same as DJ's YZ, but the handlebars are off. I move the fork upper object so the handlebars now align, do I keep the center in the new position or do I move it back to the original position?
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p2sta
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Re: ***MODELS and SKINS HELP/QUESTION THREAD***

Post by p2sta »

DJs centers are kinda off...I downloaded jlvs blend file of the bikes and aligned my bikes with it
p2sta
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Re: ***MODELS and SKINS HELP/QUESTION THREAD***

Post by p2sta »

and I see I get the question wrong...the position is relevant to the geometry, it can be placed anywhere in the scene
yzmxer608
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Re: ***MODELS and SKINS HELP/QUESTION THREAD***

Post by yzmxer608 »

Ok, thanks p2sta!
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tyskorn
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Re: ***MODELS and SKINS HELP/QUESTION THREAD***

Post by tyskorn »

Can I fix this stretching without completely redoing the plate? It's my first time doing a plate and I have no clue why it's stretching so bad.
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I probably can't be helped and am just going to be told that the poly flow and stuff is terrible, but I don't know what to do, and I don't want to remake it. :lol:


I think I fixed the bottom without having the seam.
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Still pretty bad.
Thanks for any replies.
m121c
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Re: ***MODELS and SKINS HELP/QUESTION THREAD***

Post by m121c »

Well you can mess with it on the UV mapping that would help some. Other than that I don't know, one thing I do suggest though, try to model everything in quads. If its possible try to get the quads to be square. You will get the best results that way.
tyskorn
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Re: ***MODELS and SKINS HELP/QUESTION THREAD***

Post by tyskorn »

Yeah, I just don't know how can I make it all quads and have the holes. I don't really want to have to skin them. :lol:
m121c
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Re: ***MODELS and SKINS HELP/QUESTION THREAD***

Post by m121c »

Ya that's the difficult part, you just have to think it through and go at almost with a plan of attack. You could just make some of it triangles, I mean its not like it has to be all quads but the more the better.
tyskorn
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Re: ***MODELS and SKINS HELP/QUESTION THREAD***

Post by tyskorn »

Yeah, I got it without having the holes modeled, I don't think you'll ever really see the backside of the plate and notice that the holes aren't there, so I'm just gonna skin them on the front. Thanks for the help, man.
paulr093
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Re: ***MODELS and SKINS HELP/QUESTION THREAD***

Post by paulr093 »

How many poly's should a good pair of wheels be?
mbork-1
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Re: ***MODELS and SKINS HELP/QUESTION THREAD***

Post by mbork-1 »

noob question i know, but what color in photoshop used for gold wheels(DJ)
and what specs metalic or normal?
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Kording
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Re: ***MODELS and SKINS HELP/QUESTION THREAD***

Post by Kording »

I assume you downloaded the files from P2sta´s Render Competition ? Then you can have a look at the gold helmet which is included and copy the colors from both difuse and specmap on to your wheels.
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mbork-1
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Re: ***MODELS and SKINS HELP/QUESTION THREAD***

Post by mbork-1 »

Kording wrote:I assume you downloaded the files from P2sta´s Render Competition ? Then you can have a look at the gold helmet which is included and copy the colors from both difuse and specmap on to your wheels.
idk but original gold DJ's wheels looks way better then i try,idk never even touched spec's so im not sure :cry:
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3rd MX2 EMF - AX Series 2011
2nd MX1 BMF - Friday Night Series 2012
1st MX3 - EMXs
8th MX1 EMF - MX Series 2012
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