James_122 wrote:The old folks home should limit you fossils on how much internet time you get a day. Hopefully they mashed your turkey meat up enough so you can chew it.
so im working on these again. I took the tear offs off. When i put them in game they dont have a the see through aspect to see the face. it goes straight throud the helmet and you can see the "buckles" on the back of the helmet. https://gyazo.com/7789b8b1a65dd17f4aab92671f80e6af
MOTOZ293 wrote:so im working on these again. I took the tear offs off. When i put them in game they dont have a the see through aspect to see the face. it goes straight throud the helmet and you can see the "buckles" on the back of the helmet. https://gyazo.com/7789b8b1a65dd17f4aab92671f80e6af
aeffertz wrote:Looks like the clear lens you want is just a transparent UV map with mirror applied to the lens.
KTM57 wrote:Just copy the materials from a goggle lens that you like.
If either of you guys could show me where to do all that in blender would be nice. I dont know a whole lot about blender. I tried to do what you said but it did nothing so its safe to say i was wrong
MOTOZ293 wrote:If either of you guys could show me where to do all that in blender would be nice. I dont know a whole lot about blender. I tried to do what you said but it did nothing so its safe to say i was wrong
Go to edit mode, select the lens, apply a new material to it. Under the material settings, click the 'Mirror' box and then slide the reflective bar up. you'll see the little ball in the preview window now have a reflective finish on it. Also, I'm pretty sure you will need to apply materials to the other parts of the goggles too, otherwise the whole thing will be glossy/reflective.