***MODELS and SKINS HELP/QUESTION THREAD***

Post about creating and skinning models here
Jre
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Re: ***MODELS and SKINS HELP/QUESTION THREAD***

Post by Jre »

Well this is not done yet, not for a long time. I just want to learn things right from the start so the result would be technically better :)
I'm learning all the time, actually I started this project to practice for the school entrance exams and of course for fun and interest!
I'm far from fast in everything related to art. I just use so much time for looking and wondering my creations and every time I find something what I have to make better.
I've made a few short projects with blender and this is the first bigger one. Before 3D I was photoshopping/drawing with Corel and other that kind of stuff.
Kamloops
Posts: 299
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Re: ***MODELS and SKINS HELP/QUESTION THREAD***

Post by Kamloops »

Hello,
I just want know if it's possible to make an animated model like .seq file for texture ?
p2sta
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Re: ***MODELS and SKINS HELP/QUESTION THREAD***

Post by p2sta »

from what I know its not possible yet. You can put something like sequence texture on it. (i did that for the jumbotrons on the winter indoor stadium)
Kamloops
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Re: ***MODELS and SKINS HELP/QUESTION THREAD***

Post by Kamloops »

Hm yeah.. thank you man !
MxRacer18
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Re: ***MODELS and SKINS HELP/QUESTION THREAD***

Post by MxRacer18 »

mxdude891 wrote:nope still doesnt work i can get the gear to work but not the bikes :?
If they come up all over the bike that means you have 2 different models for the same bike or you don't have the bike model usually if its all over the bike that means you have 2 diffenet models for the same bike but if it just doesn't load and looks like the stock game bike that means you don't have the model here are all the stock models if you don't have them http://forum.mxsimulator.com/viewtopic.php?f=7&t=10256
dylan.leake22
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Location: Kentucky

Re: ***MODELS and SKINS HELP/QUESTION THREAD***

Post by dylan.leake22 »

How can I get my skins I am currently using on my older models to work on the 2013 models included in the new snapshot? For example, I am running a 2010 CRF250 skin on the 2009 CRF250 model. I want that skin on my 2013 model.. please help me. Thanks! :D
p2sta
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Re: ***MODELS and SKINS HELP/QUESTION THREAD***

Post by p2sta »

check the snapshot thread where 2013 bikes were added. On page 4 or 5 there is list from Grizz with names of all the bikes
ShortyMX
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Re: ***MODELS and SKINS HELP/QUESTION THREAD***

Post by ShortyMX »

It's more a question: I'm doing a skin on the p2sta3 model, and there are these things on pants(I don't know the correct name even in my mother tongue)
You can stretch them and they are mostly at the knee. So question is, how can i draw something like that or are there templates?
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Kording
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Re: ***MODELS and SKINS HELP/QUESTION THREAD***

Post by Kording »

Its mostlikly a norm thing. You just draw the outline in ps and then make a good normal map that represent this kind of elastic part
Tennis, Basketball and Baseball all requires one ball
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Hondarider77f
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Re: ***MODELS and SKINS HELP/QUESTION THREAD***

Post by Hondarider77f »

Just wanted to ask abut the possibility of an HJC cl-x6 helmet? I think it looks sick
p2sta
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Re: ***MODELS and SKINS HELP/QUESTION THREAD***

Post by p2sta »

there is always the possibility to learn modeling and make it yourself ;)
onlylikenerd
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Re: ***MODELS and SKINS HELP/QUESTION THREAD***

Post by onlylikenerd »

I need total help on blender! I am attempting to make my own mxs bikes but its like cracking the worlds hardest code ever. I can't do it! I keep getting problem after problem. I solve one then another comes up then the one I thought i solved comes right back. Its a pain. Right now the problem is texturing and sizing. I think i know how to texture ( model everything then uv map it then export then I seperate each 4 parts) Okay then I texture it and all, I know how to label everything as well! I just need help on sizing. I am looking at jlvs model(his 250) and I'm going to try to base my model off the units jlv used. Please, if you have any tips on how to size everything perfect(handlebar width, lenght of bike, everything matched up together) please tell me. danke
"in baseball,football,and basketball,they supply the balls. in motocross,bring your own!!!!! no fear...."
Jre
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Re: ***MODELS and SKINS HELP/QUESTION THREAD***

Post by Jre »

Just try and try, it's not so hard as it looks. I was in the same situation about one month ago and now look my signature, it's just a power of will.
Actually my main problem was that same sizing thing and now it's one of the easiest parts when I know how I do it.

For example, just download the attacker's KTM 2013 blend release (easier to fit parts when you see a well made model dimensions) and append your model there all parts in one before sizing them. Make it fit to the bike or how ever you want. I'd make sure the main parts axles are visually aligned, use your own mind on this.
Then you have to make sure that your model and the base model pivot points are at the same points.
For that select one of the base model parts then go to Object -> Snap -> cursor to selected. Then select that same part of your model and press Shift + Ctrl + Alt + C -> origin to 3D cursor.
Each of your separated parts must have same pivot points as the base model parts has. (Upper and lower fork, frame, swingarm). So do these things for each parts separately.

Hope this helps somehow :wink:
swekk panther
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Re: ***MODELS and SKINS HELP/QUESTION THREAD***

Post by swekk panther »

Where can i find 2013 crf250 models/ skins?
mbork-1
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Re: ***MODELS and SKINS HELP/QUESTION THREAD***

Post by mbork-1 »

where is link of attacekers suzuki blend file or soemthing,rly want import this bike in blender
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