Upcoming Skins and Shader Maps #2
Re: Upcoming Skins and Shader Maps #2
I'm prob not the only one wondering this I might be but why are you making all those sick skins for that helmet? Would be sick to see them on the V4 or Shoei
Re: Upcoming Skins and Shader Maps #2
Because I have the model and template available to me, and I personally prefer it to the others.
Re: Upcoming Skins and Shader Maps #2
You're truly an artist. Great work.
Re: Upcoming Skins and Shader Maps #2
Pretty sweet. How much of it is your original artwork?
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Re: Upcoming Skins and Shader Maps #2
KTM57 wrote:Pretty sweet. How much of it is your original artwork?
Re: Upcoming Skins and Shader Maps #2
What can I do to make the diffuse look better. Like map wise?
Hi
Re: Upcoming Skins and Shader Maps #2
Liam said to do something with the Rubber so um........ Yeah idn.
Hi
Re: Upcoming Skins and Shader Maps #2
Stevo, I think it's the knee rubber that is making the gear look odd. I'd just look at some random gear company to get ideas for a design on the knee rubber. Other than that, the gear looks really good!
I was super bored and realized that I've never attempted to make a helmet design. Any ideas as for what I should change/add? Thanks for the constructive criticism and the help.
I was super bored and realized that I've never attempted to make a helmet design. Any ideas as for what I should change/add? Thanks for the constructive criticism and the help.
Re: Upcoming Skins and Shader Maps #2
That looks sick Liam!
Re: Upcoming Skins and Shader Maps #2
Hello guys, I'm new here in the skinning topic, and like a noob I am, I need your help, your tips, criticism and whatever to improve. My english is not good enough but I'll try to explain all my problems
Finally I get this awesome bike for my new team this year, and this beauty bike needs a proper skin to look fine. It's my first complete skin, I worked in it so hard but I'm limited because I did the design in PSD and some vector logos in AI (like MXTotal, which was used in GPs tracks last year). I could use Adobe Illustrator but when I try to export the cutout design to PSD it's horrible, I'm getting crazy because I can't place the vector design in the template correctly, so I've made it in PSD
Back to work, I like the simple designs, few lines and colours. I want the MXTotal brand looks prominent in the skin, that's why I've chosen black plastic shrouds, with few blue lines (MXTotal blue) and little green-white touches. The airbox and rear number plates it's copied from real Kawasaki Monster Energy, I like how it looks in real life and it's my first one so I don't take risks with it Anyway I know it's not perfect even I copied it
Click the image
The front fender and front plate...and I'd like to comment the forks, I've changed the colours from golden to blue-black because I don't like how the golden look in this bike, that black looks smooth I think...
Click the image
And the rear fender, simple...maybe even bored
Click the image
So that's all...
Thank you
Finally I get this awesome bike for my new team this year, and this beauty bike needs a proper skin to look fine. It's my first complete skin, I worked in it so hard but I'm limited because I did the design in PSD and some vector logos in AI (like MXTotal, which was used in GPs tracks last year). I could use Adobe Illustrator but when I try to export the cutout design to PSD it's horrible, I'm getting crazy because I can't place the vector design in the template correctly, so I've made it in PSD
Back to work, I like the simple designs, few lines and colours. I want the MXTotal brand looks prominent in the skin, that's why I've chosen black plastic shrouds, with few blue lines (MXTotal blue) and little green-white touches. The airbox and rear number plates it's copied from real Kawasaki Monster Energy, I like how it looks in real life and it's my first one so I don't take risks with it Anyway I know it's not perfect even I copied it
Click the image
The front fender and front plate...and I'd like to comment the forks, I've changed the colours from golden to blue-black because I don't like how the golden look in this bike, that black looks smooth I think...
Click the image
And the rear fender, simple...maybe even bored
Click the image
So that's all...
Thank you
2014: 11º MXSoN SPAIN - 8º MX1
2013: 10º MXSoN SPAIN - 6º MX3
2013: 1º Amateur World GP Series - Open
2012: 10º MXSoN SPAIN - 11º MX1
2013: 10º MXSoN SPAIN - 6º MX3
2013: 1º Amateur World GP Series - Open
2012: 10º MXSoN SPAIN - 11º MX1
Re: Upcoming Skins and Shader Maps #2
Nice work on that bike pablius, it looks sick man.
Still working away on my Seven gear. Any more advice or feedback would be good, thanks. Also, i wanna try to make the shading for the jersey, so it fits the collar good. So could anyone help me? or just youtube?
Thanks.
Still working away on my Seven gear. Any more advice or feedback would be good, thanks. Also, i wanna try to make the shading for the jersey, so it fits the collar good. So could anyone help me? or just youtube?
Thanks.
Re: Upcoming Skins and Shader Maps #2
I shuffled the dirt layer around and touched up some shading. I feel like I need to fill more space with stuff. Random brush design thing.
Hi