New model I'm working on. The entire swingarm, fork lower, and tripple clamps aren't mine. No normal maps yet. Any feedback on how it looks, as far as shading and shape of the model would be appreciated. Also if anyone has some advice for the lower part of the frame shading, that would be sick too. I'm assuming it's from have skinny rectangle quads to make that part up.
Sorry for not releasing the Fox forzaken gear yet. To make up for it ill be also releasing the original Forzaken gear. Gear will be released around a weeks time
You could also just make lines that curve with the shape of the patch if you want it to look like real gear. Not sure what the whole gradient deal is about. If you're working with a skin at the kind of resolution we use in MXS, then the only way you're going to get even close to the look of the real stretchy material unless you use a 2 or 3 px stroked line.
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