Upcoming Skins and Shader Maps #2

Post about creating and skinning models here
Jeremy150
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Team: MV Films

Re: Upcoming Skins and Shader Maps #2

Post by Jeremy150 »

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New model I'm working on. The entire swingarm, fork lower, and tripple clamps aren't mine. No normal maps yet. Any feedback on how it looks, as far as shading and shape of the model would be appreciated. Also if anyone has some advice for the lower part of the frame shading, that would be sick too. I'm assuming it's from have skinny rectangle quads to make that part up.
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dbaum25moto
Posts: 2013
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Team: DBD
Location: Indiana

Re: Upcoming Skins and Shader Maps #2

Post by dbaum25moto »

dbaum25moto wrote:How do i make the stretchy parts in pants? usually around the knees type stuff
Anyone?
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Boblob801
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Re: Upcoming Skins and Shader Maps #2

Post by Boblob801 »

dbaum25moto wrote:
dbaum25moto wrote:How do i make the stretchy parts in pants? usually around the knees type stuff
Anyone?
Height map. Black base with white ripples like jumps. (Tracks use these too)
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Boblob801
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Re: Upcoming Skins and Shader Maps #2

Post by Boblob801 »

Something like this but better
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Hi
760Liam
Posts: 1404
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Location: California

Re: Upcoming Skins and Shader Maps #2

Post by 760Liam »

Jeremy150 wrote:modeling speech.
Wrong topic? :lol:
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Jeremy150
Posts: 3370
Joined: Mon Jul 30, 2012 9:56 am
Team: MV Films

Re: Upcoming Skins and Shader Maps #2

Post by Jeremy150 »

760Liam wrote:
Jeremy150 wrote:modeling speech.
Wrong topic? :lol:
:/ haha
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Jsemmens1997
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Team: Stance Moto
Location: Australia!!!!!!

Re: Upcoming Skins and Shader Maps #2

Post by Jsemmens1997 »

Sorry for not releasing the Fox forzaken gear yet. To make up for it ill be also releasing the original Forzaken gear. :D :D :D Gear will be released around a weeks time :D :D :D




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dbaum25moto
Posts: 2013
Joined: Sun Aug 04, 2013 1:33 am
Team: DBD
Location: Indiana

Re: Upcoming Skins and Shader Maps #2

Post by dbaum25moto »

Boblob801 wrote:Something like this but better
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Could you show the layer fx in photoshop? Just pm them to me if u want
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760Liam
Posts: 1404
Joined: Sun Jul 03, 2011 5:33 pm
Location: California

Re: Upcoming Skins and Shader Maps #2

Post by 760Liam »

Dude, it's just a gradient. Lol
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760Liam
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Joined: Sun Jul 03, 2011 5:33 pm
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Re: Upcoming Skins and Shader Maps #2

Post by 760Liam »

Here is a gear stretchy pattern I made a while ago. It's shit but yolo. Open it in photoshop then save it as a pattern.
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Boblob801
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Re: Upcoming Skins and Shader Maps #2

Post by Boblob801 »

Make gradient
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Make white layer
Add noise
Desaturate noise
Set layer to mulitply, adjust opacity
#Profit
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KTM57
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Re: Upcoming Skins and Shader Maps #2

Post by KTM57 »

You could also just make lines that curve with the shape of the patch if you want it to look like real gear. Not sure what the whole gradient deal is about. If you're working with a skin at the kind of resolution we use in MXS, then the only way you're going to get even close to the look of the real stretchy material unless you use a 2 or 3 px stroked line.
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Boblob801
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Re: Upcoming Skins and Shader Maps #2

Post by Boblob801 »

Can you show us. You've got me curious.
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KTM57
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Re: Upcoming Skins and Shader Maps #2

Post by KTM57 »

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This isn't my best disp ever, but I'm on my phone and it's what I had uploaded. Pretty clear example.
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Boblob801
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Re: Upcoming Skins and Shader Maps #2

Post by Boblob801 »

Seems the same. I just like the results of gradients better than softbrushes.
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