Upcoming Skins and Shader Maps #2
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Re: Upcoming Skins and Shader Maps #2
this is a question i wanted to ask here in a long time, when u bake norms why does wierd colors come out where they dont flow with the norms ( e.x. the gass tank at boblobs bakes ) ?

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Re: Upcoming Skins and Shader Maps #2
I guess you mean the projection cage. If it sticks through your model you get these artifacts. An even better example can be seen In the middle of the shroud of Boblobs bake
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Re: Upcoming Skins and Shader Maps #2
I wouldn't say the best just yet Stevo. Attackers ktm plastics bakes:



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Re: Upcoming Skins and Shader Maps #2
I hated everything about that barpad. Straight up.
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Re: Upcoming Skins and Shader Maps #2
>Assuming that we can understand the quality of a bake by looking at it
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Re: Upcoming Skins and Shader Maps #2
It's really not rocket science... If there is strange artifacts of colors on your norms, it won't look well in game.

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Re: Upcoming Skins and Shader Maps #2
760Liam wrote:look well
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Re: Upcoming Skins and Shader Maps #2
Nah his is missing faces and isn't fully unwrapped I call shenanigans
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Re: Upcoming Skins and Shader Maps #2
Kobe would ride it.JGeorge22 wrote:#OffSeasonShit
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Re: Upcoming Skins and Shader Maps #2
LMAOWellsMX524 wrote:Kobe would ride it.JGeorge22 wrote:#OffSeasonShit
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Re: Upcoming Skins and Shader Maps #2
Has 0 flow and the shape you are using is horrible. I would scrap it and start again
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Re: Upcoming Skins and Shader Maps #2
Put doge on it and I'll run it
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Re: Upcoming Skins and Shader Maps #2
Plastics and frame done (except front fender) Also does anyone have pics of the rear fender underside (full bike not just fender alone)


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Re: Upcoming Skins and Shader Maps #2
have a 2stroke will it help??Boblob801 wrote:Plastics and frame done (except front fender) Also does anyone have pics of the rear fender underside (full bike not just fender alone)