Upcoming Models

Post about creating and skinning models here
mace-x
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Re: Upcoming Models

Post by mace-x »

PINNEDTOWIN wrote:
DJ wrote:
adhkcrfhonda wrote:thanks buddy i appreciate it :wink:
Hey, just quoting what Wilson said :wink: Besides, most of you have never started a skin from scratch before. Maybe you should start by making something for one of the older models
Do you mean starting a skin that is custom with no references or for something that isn't mapped yet? I'm assuming mapped means you don't have a template to skin yet so you have to find which parts are where right?
yeah, without template, yo just have the wireframe and you start from there, testing and failing to paint it, also have to do the metals, plastics, shading, etc...
its hard, but fun
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PINNEDTOWIN
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Re: Upcoming Models

Post by PINNEDTOWIN »

Yea that's a lot of work for one person i would be willing to help anyone who takes on the project =P I'm newer to PS but I'm learning quickly
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Mikey
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Re: Upcoming Models

Post by Mikey »

I was just thinking, We have 250f's in game soon we will have 450's but will we have 85's/150's?
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huntermx4
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Re: Upcoming Models

Post by huntermx4 »

i hope we have 85's/150's because some tracks have even to little of jumps for the 250.Plus i think it would be awesome to go off of some huge jump in 6th pinned(or 5th if ur using a 150)and see that little bike just flying through the air.And they would be fun to whip and scrub on :D
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kawirider238
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Re: Upcoming Models

Post by kawirider238 »

If we had 85's then someone would have to tackle the rider model to make it the size of an average kid. Which means that we will have to have a selection of our rider moels. It would be awesome. If I knew how to model I would definately take the responsibility of the 85's. :D
huntermx4
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Re: Upcoming Models

Post by huntermx4 »

oh yea that would be awesome...whole new rider model lol.
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DJ99X
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Re: Upcoming Models

Post by DJ99X »

There's alot more to it that changing the rider model. When you make a rider model, it has to fit an armature. You cant just make the rider model however you like, or it will look as dodgy as hell. For the time it will take to put them in game, I cant see the point in it
adhkcrfhonda
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Re: Upcoming Models

Post by adhkcrfhonda »

you would probably have to change the physics for stuff like that right?
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DJ99X
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Re: Upcoming Models

Post by DJ99X »

Yep. You would need to change all the pivot points of the bike to get the smaller wheel base, and to make it lower. Then there all the mass and power properties of it, which will have to be done with the 450's, but at least you dont have to change the pivot points for them
adhkcrfhonda
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Re: Upcoming Models

Post by adhkcrfhonda »

ya too much work
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ddmx
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Re: Upcoming Models

Post by ddmx »

Still probably gonna redo the swingarm and shrouds again. not happy with them.
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Last edited by ddmx on Wed May 20, 2009 3:21 am, edited 1 time in total.
Pumaxcs
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Re: Upcoming Models

Post by Pumaxcs »

Your seat is floating.
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mxracer118
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Re: Upcoming Models

Post by mxracer118 »

damn ddmx. That is looking HOT!
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Wilson
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Re: Upcoming Models

Post by Wilson »

DDMX What i found that helps getting a flowing mesh it to make the seat shroud and the whole back section to connect. Much like Eskwaad did with his cr125. That way you can connect the mudflap with it. Its also alot better when mapping as everything is the same scale.
ddmx
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Re: Upcoming Models

Post by ddmx »

WILSONATV wrote:DDMX What i found that helps getting a flowing mesh it to make the seat shroud and the whole back section to connect. Much like Eskwaad did with his cr125. That way you can connect the mudflap with it. Its also alot better when mapping as everything is the same scale.
I really did consider this and it is in my mind still. My dilema is that I mapped everything as I modeled it, so redoing the tank, shrouds, seat (your mapping), is something that I'm finding hard to commit to. In the long run it will be a better model if I do that though. So, in short, I will probably make everything one flowing mesh, just like ekswaads cr125.
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