Upcoming Skins and Shader Maps #2

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salamanda101
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Re: Upcoming Skins and Shader Maps #2

Post by salamanda101 »

how do i make norms man? or can i use existing ones and name them different or something? not sure
Atom6246
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Re: Upcoming Skins and Shader Maps #2

Post by Atom6246 »

Norms are very difficult, it took me about a year and a half to understand how they work and how to make/edit them and I still can't fully make them to this day because one of the steps (baking). You have to download Nvidia Normal map filter then my suggestion is to watch Youtube videos or search here on the forums.
John23
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Re: Upcoming Skins and Shader Maps #2

Post by John23 »

salamanda101 wrote:how do i make norms man? or can i use existing ones and name them different or something? not sure
http://en.wikipedia.org/wiki/Normal_mapping

This is a good tutorial: http://www.youtube.com/watch?v=kqYMDvb5COU

You shouldn't use someone elses norms because in real life, there are parts of the pants that are made of rubber and is rised above the gear.
jlv wrote:This post is useless.
salamanda101
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Re: Upcoming Skins and Shader Maps #2

Post by salamanda101 »

ok cool i think i get it. so when you have made the norm do i need to make a spec to? because i tryed using some random norm just to see if it work but it didnt.
Jeremy150
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Re: Upcoming Skins and Shader Maps #2

Post by Jeremy150 »

salamanda101 wrote:ok cool i think i get it. so when you have made the norm do i need to make a spec to? because i tryed using some random norm just to see if it work but it didnt.
No. Norm and Spec maps are optional, but recommended.
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Atom6246
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Re: Upcoming Skins and Shader Maps #2

Post by Atom6246 »

salamanda101 wrote:ok cool i think i get it. so when you have made the norm do i need to make a spec to? because i tryed using some random norm just to see if it work but it didnt.
Make sure you're naming it right.
salamanda101
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Re: Upcoming Skins and Shader Maps #2

Post by salamanda101 »

canyou get the nvidia normal map filter for windows 8 anyone know?
Boblob801
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Re: Upcoming Skins and Shader Maps #2

Post by Boblob801 »

Yeap. It's just a photoshop plugin.
Hi
Motolife_99
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Re: Upcoming Skins and Shader Maps #2

Post by Motolife_99 »

It doesn't work on photoshop cc 2014 though.
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MxWayGamer
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Re: Upcoming Skins and Shader Maps #2

Post by MxWayGamer »

My first skin : Thor Phose Topo. It's not real color, there is for my team

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salamanda101
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Re: Upcoming Skins and Shader Maps #2

Post by salamanda101 »

ok so i made a rough norm an d named it the same as the jm but it doesnt work? thanks for you help just cant find any more info on naming them and such
Ohagan75
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Re: Upcoming Skins and Shader Maps #2

Post by Ohagan75 »

Motolife_99 wrote:It doesn't work on photoshop cc 2014 though.
download xnormal. works fine on CC and is free also
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Motolife_99
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Re: Upcoming Skins and Shader Maps #2

Post by Motolife_99 »

Yeah i use that, i prefered the nvidia one though
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salamanda101
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Re: Upcoming Skins and Shader Maps #2

Post by salamanda101 »

so do you need blender to make a norm? because i made one in photoshop with nvidia filter.. and cant get it to work. can anyone give me a step bye step thing they do when making a norm? because how do you get the jm's? im just confsed and wanna get this stuff down.
DCreedz#523
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Re: Upcoming Skins and Shader Maps #2

Post by DCreedz#523 »

there was a guy from New Zealand who made a tutorial on it, just YouTube Mx Simulator Normal Map tutorial or something,
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